void OnFail(Speedbox.bl_GlobalEvents.OnFailGame e) { isPlay = false; }
/// <summary> /// /// </summary> void OnFailGame(Speedbox.bl_GlobalEvents.OnFailGame e) { MoveDirection = 0; CanControll = false; gameObject.SetActive(false); }
/// <summary> /// /// </summary> /// <param name="e"></param> void OnFailGame(Speedbox.bl_GlobalEvents.OnFailGame e) { isGameOver = true; StopAllCoroutines(); }
void OnFailGame(Speedbox.bl_GlobalEvents.OnFailGame e) { SetupScore(); ScoreText.gameObject.SetActive(false); StartCoroutine(WaitForShowGOUI()); }