public static Texture Add(Texture.Name name, string path) { Debug.Assert(pMan != null); Texture pTexture = (Texture)pMan.baseAdd(); Debug.Assert(pTexture != null); pTexture.SetTexture(name, path); return(pTexture); }
public static Texture Add(Texture.Name name, string path) { Debug.Assert(pMan != null); Texture pTexture = (Texture)pMan.baseAdd(); Debug.Assert(pTexture != null); pTexture.SetTexture(name, path); return(pTexture); }