public void DumpTexture() { Debug.WriteLine(""); Debug.WriteLine("Name: {0} ({1})", this.name, this.GetHashCode()); if (this.poAzulTexture == null) { Debug.WriteLine("Texture: null \n"); } else { Debug.WriteLine("Texture: {0} \n", this.poAzulTexture.GetHashCode()); } if (this.pPrev == null) { Debug.WriteLine("previous: null"); } else { Texture pTemp = (Texture)this.pPrev; Debug.WriteLine("previous: {0}, {1}", pTemp.name, pTemp.GetHashCode()); } if (this.pNext == null) { Debug.WriteLine("next: null"); } else { Texture pTemp = (Texture)this.pNext; Debug.WriteLine("next: {0}, {1}", pTemp.name, pTemp.GetHashCode()); } }
public void Dump() { Debug.WriteLine(" ID: " + this.GetHashCode()); Debug.WriteLine(" Name: " + this.name); if (this.pAzulTexture != null) { Debug.WriteLine(" Texture: " + this.pAzulTexture.GetHashCode()); } else { Debug.WriteLine(" Texture: null "); } if (this.pPrev == null) { Debug.WriteLine(" pPrev: null"); } else { Texture pTmp = (Texture)this.pPrev; Debug.WriteLine(" pPrev: {0} ({1})", pTmp.name, pTmp.GetHashCode()); } if (this.pNext == null) { Debug.WriteLine(" PNext: null"); } else { Texture pTmp = (Texture)this.pNext; Debug.WriteLine(" pNext: {0} ({1})", pTmp.name, pTmp.GetHashCode()); } }
public void Dump() { // we are using HASH code as its unique identifier Debug.WriteLine(" {0} ({1})", this.name, this.GetHashCode()); // Prev Node if (this.pPrev == null) { Debug.WriteLine(" prev: null"); } else { Texture pTmp = (Texture)this.pPrev; Debug.WriteLine(" prev: {0} ({1})", pTmp.name, pTmp.GetHashCode()); } // Next Node if (this.pNext == null) { Debug.WriteLine(" next: null"); } else { Texture pTmp = (Texture)this.pNext; Debug.WriteLine(" next: {0} ({1})", pTmp.name, pTmp.GetHashCode()); } }
public void DumpNodeData() { // we are using HASH code as its unique identifier //this.MLinkDump(); Debug.WriteLine("Texture: {0}, hashcode: ({1})", this.name, this.GetHashCode()); if (this.pMNext == null) { Debug.WriteLine(" next: null"); } else { Texture pTmp = (Texture)this.pMNext; Debug.WriteLine(" next: {0}, hashcode: ({1})", pTmp.name, pTmp.GetHashCode()); } if (this.pMPrev == null) { Debug.WriteLine(" prev: null"); } else { Texture pTmp = (Texture)this.pMPrev; Debug.WriteLine(" prev: {0}, hashcode: ({1})", pTmp.name, pTmp.GetHashCode()); } // Print Unique Node Data: Debug.WriteLine(""); Debug.WriteLine("------------------------"); }
protected override void DumpNode(DLink node) { Debug.Assert(node != null); Texture tex = (Texture)node; Debug.WriteLine(String.Format("\tTexture:{0}({1})", tex.name, tex.GetHashCode())); Debug.WriteLine(String.Format("\tAzulTex:{0}({1})", tex.assetName, tex.pAzulTexture.GetHashCode())); Debug.WriteLine(String.Format("\tstatus:{0}", tex.status)); }
public void Dump() { // Dump - Print contents to the debug output window // Using HASH code as its unique identifier Debug.WriteLine(" Name: {0} ({1})", this.name, this.GetHashCode()); if (this.poTexture != null) { Debug.WriteLine(" Texture: {0} ", this.poTexture.GetHashCode()); } else { Debug.WriteLine(" Texture: null "); } if (this.pNext == null) { Debug.WriteLine(" next: null"); } else { Texture pTmp = (Texture)this.pNext; Debug.WriteLine(" next: {0} ({1})", pTmp.name, pTmp.GetHashCode()); } if (this.pPrev == null) { Debug.WriteLine(" prev: null"); } else { Texture pTmp = (Texture)this.pPrev; Debug.WriteLine(" prev: {0} ({1})", pTmp.name, pTmp.GetHashCode()); } }
public void Dump() { Debug.WriteLine(" {0} ({1})", this.name, this.GetHashCode()); if (this.pPrev == null) { Debug.WriteLine(" prev: null"); } else { Texture pTmp = (Texture)this.pPrev; Debug.WriteLine(" prev: {0} ({1})", pTmp.name, pTmp.GetHashCode()); } if (this.pNext == null) { Debug.WriteLine(" next: null"); } else { Texture pTmp = (Texture)this.pNext; Debug.WriteLine(" next: {0} ({1})", pTmp.name, pTmp.GetHashCode()); } }