public override void ShootMissile(Player pPlayer)
 {
     if (PlayerManager.GetPlayerDeadOrAlive())
     {
         Missile pMissile = PlayerManager.GetMissile();
         pMissile.x = pPlayer.x;
         pMissile.y = pPlayer.y + 20.0f;
         pMissile.SetFlyingStatus(true);
         pMissile.isDead = false;
         SoundManager.Play(Sound.Name.PlayerShoot);
         this.Handle(pPlayer);
     }
 }