public static GameSprite Add(GameSprite.Name spName, Image.Name imgName, float x, float y, float w, float h, Azul.Color pColor = null) { GameSpriteManager pManager = GameSpriteManager.privGetInstance(); Debug.Assert(pManager != null); //grab a DLink GameSprite pSprite = (GameSprite)pManager.baseAdd(); Debug.Assert(pSprite != null); //initialize Image pImage = ImageManager.Find(imgName); Debug.Assert(pImage != null); pSprite.Set(spName, pImage, x, y, w, h, pColor); return(pSprite); }