Example #1
0
 //--------------------------------------------------------------------
 // Methods
 //--------------------------------------------------------------------
 public void Set(GameSprite.Name name)
 {
     this.name    = Name.Proxy;
     this.x       = 0.0f;
     this.y       = 0.0f;
     this.sx      = 1.0f;
     this.sy      = 1.0f;
     this.pSprite = GameSpriteManager.Find(name);
     Debug.Assert(this.pSprite != null);
 }
        //----------------------------------------------------------------------------------
        // Constructor
        //----------------------------------------------------------------------------------
        public AnimationSprite(GameSprite.Name theName, AlienGrid ag)
        {
            this.pSprite = GameSpriteManager.Find(theName);
            Debug.Assert(this.pSprite != null);

            this.pCurrentImage = null;
            this.poFirstImage  = null;

            this.pAlienGrid = ag;
        }
Example #3
0
 public ProxySprite(GameSprite.Name theName) : base()
 {
     this.name    = ProxySprite.Name.Proxy;
     this.x       = 0.0f;
     this.y       = 0.0f;
     this.sx      = 1.0f;
     this.sy      = 1.0f;
     this.pSprite = GameSpriteManager.Find(theName);
     Debug.Assert(this.pSprite != null);
 }
Example #4
0
        public AnimationSprite(GameSprite.Name spriteName)
        {
            // initialized the sprite animation is attached to
            this.pSprite = GameSpriteManager.Find(spriteName);
            Debug.Assert(this.pSprite != null);

            // initialize references
            this.pCurrImage = null;

            // list
            this.poFirstImage = null;
        }
Example #5
0
        //---------------------------------------------------------------------------------------------------------
        // Methods
        //---------------------------------------------------------------------------------------------------------

        public ProxySprite(GameSprite.Name name, float posX = 0.0f, float posY = 0.0f)
        {
            this.name = ProxySprite.Name.Proxy;

            this.x  = posX;
            this.y  = posY;
            this.sx = 1.0f;
            this.sy = 1.0f;

            this.pSprite = GameSpriteManager.Find(name);
            Debug.Assert(this.pSprite != null);
        }
Example #6
0
        //set the name of this proxy and attach sprite;
        public void Set(GameSprite.Name name)
        {
            //todo find a better naming convention
            if (name == GameSprite.Name.NullObject)
            {
                this.name = ProxySprite.Name.NullObject;
            }
            else
            {
                this.name = ProxySprite.Name.Proxy;
            }

            this.x = 0.0f;
            this.y = 0.0f;

            this.sx = 1.0f;
            this.sy = 1.0f;


            this.pSprite = GameSpriteManager.Find(name);

            Debug.Assert(this.pSprite != null);
        }