public static GameObject Find(GameObject.Name name) { GameObjectMan pMan = GameObjectMan.PrivGetInstance(); Debug.Assert(pMan != null); // Compare functions only compares two Nodes pMan.poNodeCompare.poGameObj.name = name; GameObjectNode pNode = (GameObjectNode)pMan.BaseFind(pMan.poNodeCompare); Debug.Assert(pNode != null); return(pNode.poGameObj); }