public void OnMapExited() { if (Settings.DebugUI) { Utils.Log($"[ToolbarUI] Exiting map view"); } toolbarPanel.SetVisible(false); }
protected void CreateToolbarPanel() { GameObject newUIPanel = (GameObject)Instantiate(UILoader.ToolbarPanelPrefab, Vector3.zero, Quaternion.identity); newUIPanel.transform.SetParent(UIMasterController.Instance.appCanvas.transform); newUIPanel.transform.localPosition = Vector3.zero; toolbarPanel = newUIPanel.AddComponent <ToolbarPanel>(); toolbarPanel.SetVisible(false); }
public void ToggleAppLauncher() { showWindow = !showWindow; toolbarPanel.SetVisible(showWindow); if (showWindow) { MapOverlay.Instance.SetVisible(true); } else { MapOverlay.Instance.SetVisible(false); } }