internal override void GetNames(MSB1 msb, Entries entries) { base.GetNames(msb, entries); SpawnPointName = FindName(entries.Regions, SpawnPointIndex); }
internal override void GetIndices(MSB1 msb, Entries entries) { base.GetIndices(msb, entries); NavmeshRegionIndex = FindIndex(entries.Regions, NavmeshRegionName); }
internal override void GetIndices(MSB1 msb, Entries entries) { base.GetIndices(msb, entries); SpawnPointIndex = FindIndex(entries.Regions, SpawnPointName); }
internal override void GetNames(MSB1 msb, Entries entries) { base.GetNames(msb, entries); NavmeshRegionName = FindName(entries.Regions, NavmeshRegionIndex); }
internal override void GetIndices(MSB1 msb, Entries entries) { base.GetIndices(msb, entries); ObjActPartIndex = FindIndex(entries.Parts, ObjActPartName); }