internal override void GetNames(MSB1 msb, Entries entries)
 {
     base.GetNames(msb, entries);
     SpawnPointName = FindName(entries.Regions, SpawnPointIndex);
 }
 internal override void GetIndices(MSB1 msb, Entries entries)
 {
     base.GetIndices(msb, entries);
     NavmeshRegionIndex = FindIndex(entries.Regions, NavmeshRegionName);
 }
 internal override void GetIndices(MSB1 msb, Entries entries)
 {
     base.GetIndices(msb, entries);
     SpawnPointIndex = FindIndex(entries.Regions, SpawnPointName);
 }
 internal override void GetNames(MSB1 msb, Entries entries)
 {
     base.GetNames(msb, entries);
     NavmeshRegionName = FindName(entries.Regions, NavmeshRegionIndex);
 }
 internal override void GetIndices(MSB1 msb, Entries entries)
 {
     base.GetIndices(msb, entries);
     ObjActPartIndex = FindIndex(entries.Parts, ObjActPartName);
 }