internal override void GetNames(MSB1 msb, Entries entries) { base.GetNames(msb, entries); SpawnPointNames = MSB.FindNames(entries.Regions, SpawnPointIndices); SpawnPartNames = MSB.FindNames(entries.Parts, SpawnPartIndices); }
internal override void GetNames(MSBS msb, Entries entries) { base.GetNames(msb, entries); EnemyNames = MSB.FindNames(msb.Parts.Enemies, EnemyIndices); }
internal override void GetNames(MSB3 msb, Entries entries) { base.GetNames(msb, entries); GroupPartsNames = MSB.FindNames(entries.Parts, GroupPartsIndices); }
internal override void GetNames(MSBS msb, Entries entries) { base.GetNames(msb, entries); Event21PartNames = MSB.FindNames(entries.Parts, Event21PartIndices); }
internal override void GetNames(Entries entries) { base.GetNames(entries); ChildRegionNames = MSB.FindNames(entries.Regions, ChildRegionIndices); }