Example #1
0
 private void InitEnemyAttackPhases_Pumpkin()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 17f;
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(4, xAP);
     xAP.xAttackStats = xStat;
     Vector2 v2Orig = new Vector2(13f, 28f);
     xAP.FillEmptyList(8, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(-v2Orig + new Vector2(13f, 19f), 8f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(5, xAP);
     xAP.xAttackStats = xStat;
     v2Orig = new Vector2(13f, 30f);
     xAP.FillEmptyList(8, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(-v2Orig + new Vector2(22f, 25f), 8f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(6, xAP);
     xAP.xAttackStats = xStat;
     v2Orig = new Vector2(13f, 28f);
     xAP.FillEmptyList(8, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(-v2Orig + new Vector2(13f, 25f), 8f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(7, xAP);
     xAP.xAttackStats = xStat;
     v2Orig = new Vector2(14f, 30f);
     xAP.FillEmptyList(8, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(-v2Orig + new Vector2(8f, 25f), 8f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     this.xMasterList.Add("Pumpkin", xThisDict);
 }
Example #2
0
 private void InitEnemyAttackPhases_AutumnKnight()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 35f;
     xStat.fKnockBackOnPerfectGuard = 10f;
     xStat.enKnockbackShieldRedistribution = AttackStats.KnockbackShieldRedistribution.NeverRedistribute;
     xStat.bKnockBackOwner = false;
     xStat.iBreakingPower = 6;
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(8, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     new Vector2(20f, 38f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(8f, -14f), 15f);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(-8f, -14f), 15f);
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(9, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     new Vector2(24f, 40f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(16f, 8f), 15f);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(18f, -15f), 15f);
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(10, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     new Vector2(21f, 40f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(-15f, 11f), 15f);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(13f, 13f), 15f);
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(11, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     new Vector2(36f, 40f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(-16f, 8f), 15f);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(-18f, -15f), 15f);
     this.AddStandardEnemyTargets(xAP);
     xStat = new AttackStats();
     xStat.fKnockBack = 35f;
     xStat.fKnockBackOnPerfectGuard = 10f;
     xStat.enKnockbackShieldRedistribution = AttackStats.KnockbackShieldRedistribution.NeverRedistribute;
     xStat.bKnockBackOwner = false;
     xStat.iBreakingPower = 6;
     xAP = new AttackPhaseLoader();
     xThisDict.Add(28, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     new Vector2(20f, 38f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(8f, -14f), 15f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(-8f, -14f), 15f);
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(29, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     new Vector2(24f, 40f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(16f, 8f), 15f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(18f, -15f), 15f);
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(30, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     new Vector2(21f, 40f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(-15f, 11f), 15f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(13f, 13f), 15f);
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(31, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     new Vector2(36f, 40f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(-16f, 8f), 15f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(-18f, -15f), 15f);
     this.AddStandardEnemyTargets(xAP);
     xStat = new AttackStats();
     xStat.fKnockBack = 35f;
     xStat.enKnockbackShieldRedistribution = AttackStats.KnockbackShieldRedistribution.Always;
     xStat.iBreakingPower = 8;
     xStat.fDamageModifier = 2f;
     xAP = new AttackPhaseLoader();
     xThisDict.Add(44, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(0f, 0f), 30f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(0f, 0f), 30f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(0f, 0f), 30f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(0f, 0f), 30f);
     this.AddStandardEnemyTargets(xAP);
     this.xMasterList.Add("AutumnKnight", xThisDict);
 }
Example #3
0
 public SpecialEffect(AttackStats.SpecialEffect.EffectType enType, params float[] afAlterableValues)
 {
     this.enType = enType;
     this.afAlterableValues = afAlterableValues;
 }
Example #4
0
 private void InitEnemyAttackPhases_Gift()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 40f;
     Vector2 v2Offset = new Vector2(11f, 22f);
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(8, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.FillEmptyList(18, 1);
     xAP.llxAllColliders[7][0] = new BoxCollider(new Rectangle(4 - (int)v2Offset.X, 4 - (int)v2Offset.Y, 16, 17));
     this.AddStandardEnemyTargets(xAP);
     v2Offset = new Vector2(15f, 24f);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(9, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.FillEmptyList(18, 1);
     xAP.llxAllColliders[7][0] = new BoxCollider(new Rectangle(14 - (int)v2Offset.X, 15 - (int)v2Offset.Y, 17, 14));
     this.AddStandardEnemyTargets(xAP);
     v2Offset = new Vector2(11f, 25f);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(10, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.FillEmptyList(18, 1);
     xAP.llxAllColliders[7][0] = new BoxCollider(new Rectangle(3 - (int)v2Offset.X, 24 - (int)v2Offset.Y, 16, 17));
     this.AddStandardEnemyTargets(xAP);
     v2Offset = new Vector2(24f, 24f);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(11, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.FillEmptyList(18, 1);
     xAP.llxAllColliders[7][0] = new BoxCollider(new Rectangle(10 - (int)v2Offset.X, 15 - (int)v2Offset.Y, 17, 14));
     this.AddStandardEnemyTargets(xAP);
     this.xMasterList.Add("MeleeGiftBox", xThisDict);
 }
Example #5
0
 private void InitEnemyAttackPhases_LivingPuzzleBlock()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 17f;
     xStat.fDamageModifier = 1f;
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(5, xAP);
     xAP.xAttackStats = xStat;
     new Vector2(13f, 28f);
     xAP.FillEmptyList(8, 1);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(0f, -3f), 12f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xStat = new AttackStats();
     xStat.fKnockBack = 30f;
     xStat.fDamageModifier = 2f;
     xAP = new AttackPhaseLoader();
     xThisDict.Add(8, xAP);
     xAP.xAttackStats = xStat;
     new Vector2(13f, 30f);
     xAP.FillEmptyList(30, 1);
     xAP.llxAllColliders[20][0] = SphereCollider.CreateShell(new Vector2(0f, -3f), 12f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     this.xMasterList.Add("LivingPuzzleBlock", xThisDict);
 }
Example #6
0
 private void InitEnemyAttackPhases_CrystalBeetle()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat = new AttackStats();
     xStat.fKnockBack = 40f;
     xStat.enKnockbackShieldRedistribution = AttackStats.KnockbackShieldRedistribution.Always;
     xStat.iBreakingPower = 7;
     xStat.fDamageModifier = 1f;
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(16, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(0f, 0f), 15f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(0f, 0f), 15f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(0f, 0f), 15f);
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(17, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(0f, 0f), 15f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(0f, 0f), 15f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(0f, 0f), 15f);
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(18, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(0f, 0f), 15f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(0f, 0f), 15f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(0f, 0f), 15f);
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(19, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(0f, 0f), 15f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(0f, 0f), 15f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(0f, 0f), 15f);
     this.AddStandardEnemyTargets(xAP);
     this.xMasterList.Add("CrystalBeetle", xThisDict);
 }
Example #7
0
 private void InitEnemyAttackPhases_FrostlingRogue()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 25f;
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(8, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.FillEmptyList(13, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(-6f, -7f), 12f);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(-4f, -14f), 12f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(6f, -7f), 12f);
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(9, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.FillEmptyList(13, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(7f, 6f), 12f);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(14f, -4f), 12f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(7f, -6f), 12f);
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(10, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.FillEmptyList(13, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(6f, 7f), 12f);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(4f, 14f), 12f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(-6f, 7f), 12f);
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(11, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.FillEmptyList(13, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(-7f, 6f), 12f);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(-14f, -4f), 12f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(-7f, -6f), 12f);
     this.AddStandardEnemyTargets(xAP);
     this.xMasterList.Add("FrostlingRogue", xThisDict);
 }
Example #8
0
 private void InitEnemyAttackPhases_TrickTreat()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 24f;
     xStat.bKnockBackOwner = false;
     xStat.bKnockbackShieldRedistribution = false;
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(8, xAP);
     xAP.xAttackStats = xStat;
     new Vector2(25f, 41f);
     xAP.FillEmptyList(25, 1);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(0f, -16f), 12f);
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(9, xAP);
     xAP.xAttackStats = xStat;
     new Vector2(25f, 37f);
     xAP.FillEmptyList(25, 1);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(22f, -4f), 16f);
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(10, xAP);
     xAP.xAttackStats = xStat;
     new Vector2(26f, 37f);
     xAP.FillEmptyList(25, 1);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(0f, 12f), 12f);
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(11, xAP);
     xAP.xAttackStats = xStat;
     new Vector2(26f, 38f);
     xAP.FillEmptyList(25, 1);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(-22f, -4f), 16f);
     this.AddStandardEnemyTargets(xAP);
     this.xMasterList.Add("TrickTreat", xThisDict);
 }
Example #9
0
 private void InitEnemyAttackPhases_Vilya()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 20f;
     xStat.bKnockbackShieldRedistribution = false;
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(24, xAP);
     xAP.xAttackStats = xStat;
     Vector2 v2Offset = new Vector2(30f, 33f);
     xAP.FillEmptyList(10, 2);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(51f, 25f) - v2Offset, 15f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(35f, 18f) - v2Offset, 15f);
     xAP.llxAllColliders[1][1] = SphereCollider.CreateShell(new Vector2(17f, 19f) - v2Offset, 15f);
     xAP.llxAllColliders[4] = null;
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(25, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(27f, 36f);
     xAP.FillEmptyList(10, 2);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(34f, 36f) - v2Offset, 15f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(46f, 33f) - v2Offset, 15f);
     xAP.llxAllColliders[1][1] = SphereCollider.CreateShell(new Vector2(43f, 28f) - v2Offset, 15f);
     xAP.llxAllColliders[4] = null;
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(26, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(30f, 30f);
     xAP.FillEmptyList(10, 2);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(17f, 26f) - v2Offset, 15f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(28f, 35f) - v2Offset, 15f);
     xAP.llxAllColliders[1][1] = SphereCollider.CreateShell(new Vector2(42f, 30f) - v2Offset, 15f);
     xAP.llxAllColliders[3] = null;
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(27, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(29f, 36f);
     xAP.FillEmptyList(10, 2);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(24f, 36f) - v2Offset, 15f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(12f, 33f) - v2Offset, 15f);
     xAP.llxAllColliders[1][1] = SphereCollider.CreateShell(new Vector2(14f, 28f) - v2Offset, 15f);
     xAP.llxAllColliders[4] = null;
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(42, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(33f, 41f);
     xAP.FillEmptyList(30, 1);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(20f, 44f) - v2Offset, 24f);
     xAP.llxAllColliders[11][0] = SphereCollider.CreateShell(new Vector2(39f, 44f) - v2Offset, 24f);
     xAP.llxAllColliders[12][0] = SphereCollider.CreateShell(new Vector2(49f, 32f) - v2Offset, 24f);
     xAP.llxAllColliders[13][0] = SphereCollider.CreateShell(new Vector2(41f, 27f) - v2Offset, 24f);
     xAP.llxAllColliders[14][0] = SphereCollider.CreateShell(new Vector2(23f, 25f) - v2Offset, 24f);
     xAP.llxAllColliders[15][0] = SphereCollider.CreateShell(new Vector2(15f, 35f) - v2Offset, 24f);
     xAP.llxAllColliders[16][0] = SphereCollider.CreateShell(new Vector2(17f, 48f) - v2Offset, 24f);
     xAP.llxAllColliders[17][0] = SphereCollider.CreateShell(new Vector2(40f, 49f) - v2Offset, 24f);
     this.AddStandardEnemyTargets(xAP);
     this.xMasterList.Add("VilyaFirst", xThisDict);
 }
Example #10
0
 private void InitEnemyAttackPhases_SnowGolem()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 15f;
     xStat.fDamageModifier = 1f;
     xStat.iBreakingPower = 1;
     xStat.enAttackElement = AttackStats.Element.Ice;
     xStat.enAttackType = AttackStats.Type.Magical;
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(8, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(9, 1);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(0f, -8f), 9f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(0f, -8f), 9f);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(9, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(9, 1);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(8f, -2f), 9f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(8f, -2f), 9f);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(10, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(9, 1);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(0f, 8f), 9f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(0f, 8f), 9f);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(11, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(9, 1);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(-8f, -2f), 9f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(-8f, -2f), 9f);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xStat = new AttackStats();
     xStat.fKnockBack = 15f;
     xStat.fDamageModifier = 1.5f;
     xStat.iBreakingPower = 1;
     xStat.enAttackElement = AttackStats.Element.Ice;
     xStat.enAttackType = AttackStats.Type.Magical;
     xAP = new AttackPhaseLoader();
     xThisDict.Add(12, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(9, 1);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(0f, -6f), 8f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(0f, -6f), 8f);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(13, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(9, 1);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(8f, -2f), 8f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(8f, -2f), 8f);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(14, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(9, 1);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(0f, 6f), 8f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(0f, 6f), 8f);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(15, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(9, 1);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(-8f, -2f), 8f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(-8f, -2f), 8f);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     this.xMasterList.Add("IceGolemLv1", xThisDict);
     xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     xStat = new AttackStats();
     xStat.fKnockBack = 15f;
     xStat.fDamageModifier = 1.5f;
     xStat.iBreakingPower = 2;
     xStat.enAttackElement = AttackStats.Element.Ice;
     xStat.enAttackType = AttackStats.Type.Magical;
     xAP = new AttackPhaseLoader();
     xThisDict.Add(8, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(9, 1);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(0f, -8f), 9f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(0f, -8f), 9f);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(9, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(9, 1);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(8f, -2f), 9f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(8f, -2f), 9f);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(10, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(9, 1);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(0f, 8f), 9f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(0f, 8f), 9f);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(11, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(9, 1);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(-8f, -2f), 9f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(-8f, -2f), 9f);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xStat = new AttackStats();
     xStat.fKnockBack = 15f;
     xStat.fDamageModifier = 1.5f;
     xStat.iBreakingPower = 2;
     xStat.enAttackElement = AttackStats.Element.Ice;
     xStat.enAttackType = AttackStats.Type.Magical;
     xAP = new AttackPhaseLoader();
     xThisDict.Add(12, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(9, 1);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(0f, -6f), 8f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(0f, -6f), 8f);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(13, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(9, 1);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(8f, -2f), 8f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(8f, -2f), 8f);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(14, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(9, 1);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(0f, 6f), 8f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(0f, 6f), 8f);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(15, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(9, 1);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(-8f, -2f), 8f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(-8f, -2f), 8f);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     this.xMasterList.Add("IceGolemLv2", xThisDict);
 }
Example #11
0
 private void InitEnemyAttackPhases_SummerKnight()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 35f;
     xStat.fKnockBackOnPerfectGuard = 10f;
     xStat.enKnockbackShieldRedistribution = AttackStats.KnockbackShieldRedistribution.NeverRedistribute;
     xStat.bKnockBackOwner = false;
     xStat.iBreakingPower = 6;
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(8, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     Vector2 v2Offset = new Vector2(20f, 38f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[7][0] = new BoxCollider(new Rectangle(2 - (int)v2Offset.X, 10 - (int)v2Offset.Y, 30, 18));
     xAP.llxAllColliders[8][0] = new BoxCollider(new Rectangle(2 - (int)v2Offset.X, 10 - (int)v2Offset.Y, 30, 18));
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(9, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     v2Offset = new Vector2(24f, 40f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[7][0] = new BoxCollider(new Rectangle(34 - (int)v2Offset.X, 25 - (int)v2Offset.Y, 26, 25));
     xAP.llxAllColliders[8][0] = new BoxCollider(new Rectangle(34 - (int)v2Offset.X, 25 - (int)v2Offset.Y, 26, 25));
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(10, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     v2Offset = new Vector2(21f, 40f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[7][0] = new BoxCollider(new Rectangle(3 - (int)v2Offset.X, 40 - (int)v2Offset.Y, 26, 18));
     xAP.llxAllColliders[8][0] = new BoxCollider(new Rectangle(3 - (int)v2Offset.X, 40 - (int)v2Offset.Y, 26, 18));
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(11, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     v2Offset = new Vector2(36f, 40f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[7][0] = new BoxCollider(new Rectangle(-(int)v2Offset.X, 25 - (int)v2Offset.Y, 26, 25));
     xAP.llxAllColliders[8][0] = new BoxCollider(new Rectangle(-(int)v2Offset.X, 25 - (int)v2Offset.Y, 26, 25));
     this.AddStandardEnemyTargets(xAP);
     xStat = new AttackStats();
     xStat.fKnockBack = 35f;
     xStat.fKnockBackOnPerfectGuard = 10f;
     xStat.enKnockbackShieldRedistribution = AttackStats.KnockbackShieldRedistribution.NeverRedistribute;
     xStat.bKnockBackOwner = false;
     xStat.iBreakingPower = 6;
     xAP = new AttackPhaseLoader();
     xThisDict.Add(28, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     v2Offset = new Vector2(20f, 38f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[5][0] = new BoxCollider(new Rectangle(2 - (int)v2Offset.X, 10 - (int)v2Offset.Y, 30, 18));
     xAP.llxAllColliders[6][0] = new BoxCollider(new Rectangle(2 - (int)v2Offset.X, 10 - (int)v2Offset.Y, 30, 18));
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(29, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     v2Offset = new Vector2(24f, 40f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[5][0] = new BoxCollider(new Rectangle(34 - (int)v2Offset.X, 25 - (int)v2Offset.Y, 26, 25));
     xAP.llxAllColliders[6][0] = new BoxCollider(new Rectangle(34 - (int)v2Offset.X, 25 - (int)v2Offset.Y, 26, 25));
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(30, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     v2Offset = new Vector2(21f, 40f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[5][0] = new BoxCollider(new Rectangle(3 - (int)v2Offset.X, 40 - (int)v2Offset.Y, 26, 18));
     xAP.llxAllColliders[6][0] = new BoxCollider(new Rectangle(3 - (int)v2Offset.X, 40 - (int)v2Offset.Y, 26, 18));
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(31, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     v2Offset = new Vector2(36f, 40f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[5][0] = new BoxCollider(new Rectangle(-(int)v2Offset.X, 25 - (int)v2Offset.Y, 26, 25));
     xAP.llxAllColliders[6][0] = new BoxCollider(new Rectangle(-(int)v2Offset.X, 25 - (int)v2Offset.Y, 26, 25));
     this.AddStandardEnemyTargets(xAP);
     xStat = new AttackStats();
     xStat.fKnockBack = 50f;
     xStat.fKnockBackOnPerfectGuard = 15f;
     xStat.enShieldCrush = AttackStats.ShieldCrush.AllButPerfectGuard;
     xStat.enKnockbackShieldRedistribution = AttackStats.KnockbackShieldRedistribution.NeverRedistribute;
     xStat.bKnockBackOwner = false;
     xStat.iBreakingPower = 8;
     xStat.fDamageModifier = 4f;
     xAP = new AttackPhaseLoader();
     xThisDict.Add(36, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     v2Offset = new Vector2(20f, 38f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[8][0] = new BoxCollider(new Rectangle(2 - (int)v2Offset.X, 10 - (int)v2Offset.Y, 30, 18));
     xAP.llxAllColliders[9][0] = new BoxCollider(new Rectangle(2 - (int)v2Offset.X, 10 - (int)v2Offset.Y, 30, 18));
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(37, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     v2Offset = new Vector2(24f, 40f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[8][0] = new BoxCollider(new Rectangle(34 - (int)v2Offset.X, 25 - (int)v2Offset.Y, 26, 25));
     xAP.llxAllColliders[9][0] = new BoxCollider(new Rectangle(34 - (int)v2Offset.X, 25 - (int)v2Offset.Y, 26, 25));
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(38, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     v2Offset = new Vector2(21f, 40f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[8][0] = new BoxCollider(new Rectangle(3 - (int)v2Offset.X, 40 - (int)v2Offset.Y, 26, 18));
     xAP.llxAllColliders[9][0] = new BoxCollider(new Rectangle(3 - (int)v2Offset.X, 40 - (int)v2Offset.Y, 26, 18));
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(39, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     v2Offset = new Vector2(36f, 40f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[8][0] = new BoxCollider(new Rectangle(-(int)v2Offset.X, 25 - (int)v2Offset.Y, 26, 25));
     xAP.llxAllColliders[9][0] = new BoxCollider(new Rectangle(-(int)v2Offset.X, 25 - (int)v2Offset.Y, 26, 25));
     this.AddStandardEnemyTargets(xAP);
     this.xMasterList.Add("SummerKnight", xThisDict);
 }
Example #12
0
 private void InitEnemyAttackPhases_Shroom()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 17f;
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(4, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(8, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(0f, -6f), 8f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(5, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(8, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(6f, 0f), 8f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(6, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(8, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(0f, 6f), 8f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(7, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(8, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(-6f, 0f), 8f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     this.xMasterList.Add("Shroom", xThisDict);
 }
Example #13
0
 private void InitEnemyAttackPhases_Scarecrow()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 17f;
     xStat.bKnockBackOwner = false;
     xStat.iBreakingPower = 3;
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(8, xAP);
     xAP.xAttackStats = xStat;
     Vector2 v2Orig = new Vector2(25f, 45f);
     xAP.FillEmptyList(16, 2);
     xAP.llxAllColliders[11][0] = SphereCollider.CreateShell(-v2Orig + new Vector2(16f, 34f), 15f);
     xAP.llxAllColliders[11][1] = SphereCollider.CreateShell(-v2Orig + new Vector2(37f, 34f), 15f);
     xAP.llxAllColliders[12][0] = SphereCollider.CreateShell(-v2Orig + new Vector2(26f, 29f), 15f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(9, xAP);
     xAP.xAttackStats = xStat;
     v2Orig = new Vector2(23f, 45f);
     xAP.FillEmptyList(16, 2);
     xAP.llxAllColliders[11][0] = SphereCollider.CreateShell(-v2Orig + new Vector2(38f, 42f), 15f);
     xAP.llxAllColliders[11][1] = SphereCollider.CreateShell(-v2Orig + new Vector2(38f, 35f), 15f);
     xAP.llxAllColliders[12][0] = SphereCollider.CreateShell(-v2Orig + new Vector2(45f, 43f), 15f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(10, xAP);
     xAP.xAttackStats = xStat;
     v2Orig = new Vector2(26f, 44f);
     xAP.FillEmptyList(16, 2);
     xAP.llxAllColliders[11][0] = SphereCollider.CreateShell(-v2Orig + new Vector2(16f, 56f), 15f);
     xAP.llxAllColliders[11][1] = SphereCollider.CreateShell(-v2Orig + new Vector2(37f, 56f), 15f);
     xAP.llxAllColliders[12][0] = SphereCollider.CreateShell(-v2Orig + new Vector2(26f, 61f), 15f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(11, xAP);
     xAP.xAttackStats = xStat;
     v2Orig = new Vector2(37f, 45f);
     xAP.FillEmptyList(16, 2);
     xAP.llxAllColliders[11][0] = SphereCollider.CreateShell(-v2Orig + new Vector2(22f, 42f), 15f);
     xAP.llxAllColliders[11][1] = SphereCollider.CreateShell(-v2Orig + new Vector2(22f, 35f), 15f);
     xAP.llxAllColliders[12][0] = SphereCollider.CreateShell(-v2Orig + new Vector2(15f, 43f), 15f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     this.xMasterList.Add("Scarecrow", xThisDict);
 }
Example #14
0
 private void InitEnemyAttackPhases_Rabbi()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 17f;
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(8, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(15, 1);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(0f, -9f), 8f);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(0f, -9f), 8f);
     xAP.llxAllColliders[11][0] = SphereCollider.CreateShell(new Vector2(0f, -9f), 8f);
     xAP.llxAllColliders[12][0] = null;
     xAP.llxAllColliders[13] = null;
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(9, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(15, 1);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(4f, -4f), 8f);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(4f, -4f), 8f);
     xAP.llxAllColliders[11][0] = SphereCollider.CreateShell(new Vector2(4f, -4f), 8f);
     xAP.llxAllColliders[12][0] = null;
     xAP.llxAllColliders[13] = null;
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(10, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(15, 1);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(0f, -2f), 8f);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(0f, -2f), 8f);
     xAP.llxAllColliders[11][0] = SphereCollider.CreateShell(new Vector2(0f, -2f), 8f);
     xAP.llxAllColliders[12][0] = null;
     xAP.llxAllColliders[13] = null;
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(11, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(15, 1);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(-4f, -4f), 8f);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(-4f, -4f), 8f);
     xAP.llxAllColliders[11][0] = SphereCollider.CreateShell(new Vector2(-4f, -4f), 8f);
     xAP.llxAllColliders[12][0] = null;
     xAP.llxAllColliders[13] = null;
     this.AddStandardEnemyTargets(xAP);
     this.xMasterList.Add("Rabbi", xThisDict);
 }
Example #15
0
 private void InitEnemyAttackPhases_Boar()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 40f;
     xStat.bKnockbackShieldRedistribution = false;
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(24, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(15, 1);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(0f, -15f), 13f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(0f, -15f), 13f);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(0f, -15f), 13f);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(0f, -15f), 13f);
     xAP.llxAllColliders[11][0] = SphereCollider.CreateShell(new Vector2(0f, -15f), 13f);
     xAP.llxAllColliders[12][0] = null;
     xAP.llxAllColliders[13] = null;
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(25, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(15, 1);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(18f, -4f), 13f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(18f, -4f), 13f);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(18f, -4f), 13f);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(18f, -4f), 13f);
     xAP.llxAllColliders[11][0] = SphereCollider.CreateShell(new Vector2(18f, -4f), 13f);
     xAP.llxAllColliders[12][0] = null;
     xAP.llxAllColliders[13] = null;
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(26, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(15, 1);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(0f, 15f), 13f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(0f, 15f), 13f);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(0f, 15f), 13f);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(0f, 15f), 13f);
     xAP.llxAllColliders[11][0] = SphereCollider.CreateShell(new Vector2(0f, 15f), 13f);
     xAP.llxAllColliders[12][0] = null;
     xAP.llxAllColliders[13] = null;
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(27, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(15, 1);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(-18f, -4f), 13f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(-18f, -4f), 13f);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(-18f, -4f), 13f);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(-18f, -4f), 13f);
     xAP.llxAllColliders[11][0] = SphereCollider.CreateShell(new Vector2(-18f, -4f), 13f);
     xAP.llxAllColliders[12][0] = null;
     xAP.llxAllColliders[13] = null;
     this.AddStandardEnemyTargets(xAP);
     this.xMasterList.Add("Boar", xThisDict);
 }
Example #16
0
 private void InitEnemyAttackPhases_WinterKnight()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 35f;
     xStat.fKnockBackOnPerfectGuard = 10f;
     xStat.enKnockbackShieldRedistribution = AttackStats.KnockbackShieldRedistribution.NeverRedistribute;
     xStat.bKnockBackOwner = false;
     xStat.iBreakingPower = 6;
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(8, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[6][0] = new BoxCollider(new Rectangle(-7, -44, 13, 42));
     xAP.llxAllColliders[7][0] = new BoxCollider(new Rectangle(-7, -44, 13, 42));
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(9, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[6][0] = new BoxCollider(new Rectangle(4, -6, 41, 10));
     xAP.llxAllColliders[7][0] = new BoxCollider(new Rectangle(4, -6, 41, 10));
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(10, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[6][0] = new BoxCollider(new Rectangle(-11, -4, 15, 42));
     xAP.llxAllColliders[7][0] = new BoxCollider(new Rectangle(-11, -4, 15, 42));
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(11, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[6][0] = new BoxCollider(new Rectangle(-45, -6, 41, 10));
     xAP.llxAllColliders[7][0] = new BoxCollider(new Rectangle(-45, -6, 41, 10));
     this.AddStandardEnemyTargets(xAP);
     xStat = new AttackStats();
     xStat.fKnockBack = 35f;
     xStat.fKnockBackOnPerfectGuard = 10f;
     xStat.enKnockbackShieldRedistribution = AttackStats.KnockbackShieldRedistribution.NeverRedistribute;
     xStat.bKnockBackOwner = false;
     xStat.iBreakingPower = 6;
     xAP = new AttackPhaseLoader();
     xThisDict.Add(28, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     new Vector2(20f, 38f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[5][0] = new BoxCollider(new Rectangle(-7, -44, 13, 42));
     xAP.llxAllColliders[6][0] = new BoxCollider(new Rectangle(-7, -44, 13, 42));
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(29, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     new Vector2(24f, 40f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[5][0] = new BoxCollider(new Rectangle(4, -6, 41, 10));
     xAP.llxAllColliders[6][0] = new BoxCollider(new Rectangle(4, -6, 41, 10));
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(30, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     new Vector2(21f, 40f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[5][0] = new BoxCollider(new Rectangle(-11, -4, 15, 42));
     xAP.llxAllColliders[6][0] = new BoxCollider(new Rectangle(-11, -4, 15, 42));
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(31, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     new Vector2(36f, 40f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[5][0] = new BoxCollider(new Rectangle(-45, -6, 41, 10));
     xAP.llxAllColliders[6][0] = new BoxCollider(new Rectangle(-45, -6, 41, 10));
     this.AddStandardEnemyTargets(xAP);
     xStat = new AttackStats();
     xStat.fKnockBack = 50f;
     xStat.fKnockBackOnPerfectGuard = 15f;
     xStat.enShieldCrush = AttackStats.ShieldCrush.AllButPerfectGuard;
     xStat.enKnockbackShieldRedistribution = AttackStats.KnockbackShieldRedistribution.NeverRedistribute;
     xStat.bKnockBackOwner = false;
     xStat.iBreakingPower = 8;
     xStat.fDamageModifier = 4f;
     xAP = new AttackPhaseLoader();
     xThisDict.Add(36, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     new Vector2(20f, 38f);
     xAP.FillEmptyList(16, 1);
     for (int i = 8; i < 16; i++)
     {
         xAP.llxAllColliders[i][0] = new BoxCollider(new Rectangle(-7, -44, 13, 42));
     }
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(37, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     new Vector2(24f, 40f);
     xAP.FillEmptyList(16, 1);
     for (int j = 8; j < 16; j++)
     {
         xAP.llxAllColliders[j][0] = new BoxCollider(new Rectangle(4, -6, 41, 10));
     }
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(38, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     new Vector2(21f, 40f);
     xAP.FillEmptyList(16, 1);
     for (int k = 8; k < 16; k++)
     {
         xAP.llxAllColliders[k][0] = new BoxCollider(new Rectangle(-11, -4, 15, 42));
     }
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(39, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     new Vector2(36f, 40f);
     xAP.FillEmptyList(16, 1);
     for (int l = 8; l < 16; l++)
     {
         xAP.llxAllColliders[l][0] = new BoxCollider(new Rectangle(-45, -6, 41, 10));
     }
     this.AddStandardEnemyTargets(xAP);
     this.xMasterList.Add("WinterKnight", xThisDict);
 }
Example #17
0
 private void InitEnemyAttackPhases_BrawlerBot()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 25f;
     xStat.bKnockBackOwner = false;
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(4, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(0f, -2f), 10f);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(0f, -7f), 10f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(0f, -15f), 10f);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(0f, -15f), 10f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(5, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(8f, -4f), 7f);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(12f, -4f), 7f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(15f, -4f), 7f);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(15f, -4f), 7f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(6, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(0f, 2f), 10f);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(0f, 4f), 10f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(0f, 6f), 10f);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(0f, 6f), 10f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(7, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(-8f, -4f), 7f);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(-12f, -4f), 7f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(-15f, -4f), 7f);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(-15f, -4f), 7f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     this.xMasterList.Add("BrawlerBot", xThisDict);
 }
Example #18
0
 private void InitEnemyAttackPhases_Yeti()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 45f;
     xStat.fKnockBackOnPerfectGuard = 10f;
     xStat.enKnockbackShieldRedistribution = AttackStats.KnockbackShieldRedistribution.NeverRedistribute;
     xStat.bKnockBackOwner = false;
     xStat.iBreakingPower = 6;
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(8, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     Vector2 v2Offset = new Vector2(20f, 38f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[9][0] = new BoxCollider(new Rectangle(2 - (int)v2Offset.X, 16 - (int)v2Offset.Y, 37, 18));
     xAP.llxAllColliders[10][0] = new BoxCollider(new Rectangle(2 - (int)v2Offset.X, 16 - (int)v2Offset.Y, 37, 18));
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(9, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     v2Offset = new Vector2(24f, 40f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[9][0] = new BoxCollider(new Rectangle(34 - (int)v2Offset.X, 25 - (int)v2Offset.Y, 26, 25));
     xAP.llxAllColliders[10][0] = new BoxCollider(new Rectangle(34 - (int)v2Offset.X, 25 - (int)v2Offset.Y, 26, 25));
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(10, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     v2Offset = new Vector2(21f, 40f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[9][0] = new BoxCollider(new Rectangle(3 - (int)v2Offset.X, 40 - (int)v2Offset.Y, 37, 22));
     xAP.llxAllColliders[10][0] = new BoxCollider(new Rectangle(3 - (int)v2Offset.X, 40 - (int)v2Offset.Y, 37, 22));
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(11, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     v2Offset = new Vector2(36f, 40f);
     xAP.FillEmptyList(16, 1);
     xAP.llxAllColliders[9][0] = new BoxCollider(new Rectangle(-(int)v2Offset.X, 25 - (int)v2Offset.Y, 26, 25));
     xAP.llxAllColliders[10][0] = new BoxCollider(new Rectangle(-(int)v2Offset.X, 25 - (int)v2Offset.Y, 26, 25));
     this.AddStandardEnemyTargets(xAP);
     this.xMasterList.Add("Yeti", xThisDict);
 }
Example #19
0
 private void InitEnemyAttackPhases_Freddi()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 24f;
     xStat.iBaseDamage = 30;
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(16, xAP);
     xAP.xAttackStats = xStat;
     Vector2 v2Offset = new Vector2(25f, 41f);
     xAP.FillEmptyList(25, 2);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(14f, 27f) - v2Offset, 4f);
     xAP.llxAllColliders[9][1] = SphereCollider.CreateShell(new Vector2(23f, 32f) - v2Offset, 4f);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(17f, 20f) - v2Offset, 4f);
     xAP.llxAllColliders[10][1] = SphereCollider.CreateShell(new Vector2(25f, 31f) - v2Offset, 4f);
     xAP.llxAllColliders[11][0] = SphereCollider.CreateShell(new Vector2(30f, 18f) - v2Offset, 4f);
     xAP.llxAllColliders[11][1] = SphereCollider.CreateShell(new Vector2(25f, 31f) - v2Offset, 4f);
     xAP.llxAllColliders[12][0] = SphereCollider.CreateShell(new Vector2(39f, 19f) - v2Offset, 4f);
     xAP.llxAllColliders[12][1] = SphereCollider.CreateShell(new Vector2(33f, 31f) - v2Offset, 4f);
     xAP.llxAllColliders[13][0] = SphereCollider.CreateShell(new Vector2(44f, 27f) - v2Offset, 4f);
     xAP.llxAllColliders[13][1] = SphereCollider.CreateShell(new Vector2(35f, 32f) - v2Offset, 4f);
     xAP.llxAllColliders[14][0] = null;
     xAP.llxAllColliders[15] = null;
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(17, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(25f, 37f);
     xAP.FillEmptyList(25, 1);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(23f, 34f) - v2Offset, 9f);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(23f, 36f) - v2Offset, 9f);
     xAP.llxAllColliders[11][0] = SphereCollider.CreateShell(new Vector2(38f, 32f) - v2Offset, 9f);
     xAP.llxAllColliders[12][0] = SphereCollider.CreateShell(new Vector2(36f, 26f) - v2Offset, 9f);
     xAP.llxAllColliders[13][0] = SphereCollider.CreateShell(new Vector2(25f, 28f) - v2Offset, 9f);
     xAP.llxAllColliders[14][0] = null;
     xAP.llxAllColliders[15] = null;
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(18, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(26f, 37f);
     xAP.FillEmptyList(25, 1);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(39f, 33f) - v2Offset, 9f);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(34f, 40f) - v2Offset, 9f);
     xAP.llxAllColliders[11][0] = SphereCollider.CreateShell(new Vector2(25f, 44f) - v2Offset, 9f);
     xAP.llxAllColliders[12][0] = SphereCollider.CreateShell(new Vector2(13f, 36f) - v2Offset, 9f);
     xAP.llxAllColliders[13][0] = SphereCollider.CreateShell(new Vector2(16f, 32f) - v2Offset, 7f);
     xAP.llxAllColliders[14][0] = null;
     xAP.llxAllColliders[15] = null;
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(19, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(26f, 38f);
     xAP.FillEmptyList(25, 1);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(24f, 38f) - v2Offset, 9f);
     xAP.llxAllColliders[11][0] = SphereCollider.CreateShell(new Vector2(13f, 34f) - v2Offset, 9f);
     xAP.llxAllColliders[12][0] = SphereCollider.CreateShell(new Vector2(16f, 27f) - v2Offset, 9f);
     xAP.llxAllColliders[13][0] = SphereCollider.CreateShell(new Vector2(23f, 27f) - v2Offset, 9f);
     xAP.llxAllColliders[14][0] = null;
     xAP.llxAllColliders[15] = null;
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     this.xMasterList.Add("FreddiFirst", xThisDict);
 }
Example #20
0
 private void InitEnemyAttackPhases_Bee()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 17f;
     xStat.v2AttackDirectionOverride = new Vector2(1f, 0f);
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(4, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(27, 1);
     xAP.llxAllColliders[14][0] = SphereCollider.CreateShell(new Vector2(4f, -5f), 6f);
     xAP.llxAllColliders[15][0] = SphereCollider.CreateShell(new Vector2(4f, -5f), 6f);
     xAP.llxAllColliders[16][0] = SphereCollider.CreateShell(new Vector2(4f, -5f), 6f);
     xAP.llxAllColliders[17][0] = SphereCollider.CreateShell(new Vector2(4f, -5f), 6f);
     xAP.llxAllColliders[18][0] = null;
     xAP.llxAllColliders[19] = null;
     this.AddStandardEnemyTargets(xAP);
     xStat = new AttackStats();
     xStat.fKnockBack = 17f;
     xStat.v2AttackDirectionOverride = new Vector2(-1f, 0f);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(5, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(27, 1);
     xAP.llxAllColliders[14][0] = SphereCollider.CreateShell(new Vector2(-4f, -5f), 6f);
     xAP.llxAllColliders[15][0] = SphereCollider.CreateShell(new Vector2(-4f, -5f), 6f);
     xAP.llxAllColliders[16][0] = SphereCollider.CreateShell(new Vector2(-4f, -5f), 6f);
     xAP.llxAllColliders[17][0] = SphereCollider.CreateShell(new Vector2(-4f, -5f), 6f);
     xAP.llxAllColliders[18][0] = null;
     xAP.llxAllColliders[19] = null;
     this.AddStandardEnemyTargets(xAP);
     this.xMasterList.Add("Bee", xThisDict);
 }
Example #21
0
 private void InitEnemyAttackPhases_Ghosty()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 17f;
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(9, xAP);
     xAP.xAttackStats = xStat;
     Vector2 v2Orig = new Vector2(12f, 29f);
     xAP.FillEmptyList(2, 1);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(-v2Orig + new Vector2(20f, 22f), 8f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(-v2Orig + new Vector2(20f, 22f), 8f);
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(11, xAP);
     xAP.xAttackStats = xStat;
     v2Orig = new Vector2(15f, 29f);
     xAP.FillEmptyList(2, 1);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(-v2Orig + new Vector2(6f, 22f), 8f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(-v2Orig + new Vector2(6f, 22f), 8f);
     this.AddStandardEnemyTargets(xAP);
     this.xMasterList.Add("Ghosty", xThisDict);
 }
Example #22
0
 private void InitPlayerAttackPhases_ShortSword()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 6f;
     xStat.fDamageModifier = 1f;
     xStat.fSelfKnockback = 3f;
     xStat.sAttackHandle = "1HBasic";
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(100, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(8, 1);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(-15f, -14f), 9f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(0f, -18f), 12f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(20f, -14f), 9f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(22f, -8f), 9f);
     xAP.llxAllColliders[5][0] = null;
     xAP.llxAllColliders[6] = null;
     xAP.llxAllColliders[7] = null;
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.OneHandedRight;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(101, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(8, 1);
     xAP.llxAllColliders[0] = null;
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(11f, -18f), 9f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(20f, -4f), 9f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(12f, 12f), 9f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(4f, 12f), 9f);
     xAP.llxAllColliders[5][0] = null;
     xAP.llxAllColliders[6] = null;
     xAP.llxAllColliders[7] = null;
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.OneHandedRight;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(102, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(8, 1);
     xAP.llxAllColliders[0] = null;
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(12f, 3f), 9f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(6f, 10f), 9f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(-13f, 7f), 9f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(-24f, 0f), 9f);
     xAP.llxAllColliders[5][0] = null;
     xAP.llxAllColliders[6] = null;
     xAP.llxAllColliders[7] = null;
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.OneHandedRight;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(103, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(8, 1);
     xAP.llxAllColliders[0] = null;
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(-11f, -17f), 9f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(-19f, -8f), 9f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(-12f, 9f), 9f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(0f, 10f), 9f);
     xAP.llxAllColliders[5][0] = null;
     xAP.llxAllColliders[6] = null;
     xAP.llxAllColliders[7] = null;
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.OneHandedLeft;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(104, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(8, 1);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(22f, -8f), 9f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(20f, -14f), 9f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(0f, -18f), 12f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(-18f, -14f), 10f);
     xAP.llxAllColliders[5][0] = null;
     xAP.llxAllColliders[6] = null;
     xAP.llxAllColliders[7] = null;
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.OneHandedLeft;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(105, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(8, 1);
     xAP.llxAllColliders[0] = null;
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(11f, -18f), 9f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(20f, -4f), 9f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(12f, 10f), 9f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(4f, 7f), 9f);
     xAP.llxAllColliders[5][0] = null;
     xAP.llxAllColliders[6] = null;
     xAP.llxAllColliders[7] = null;
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.OneHandedLeft;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(106, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(8, 1);
     xAP.llxAllColliders[0] = null;
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(12f, 3f), 9f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(6f, 10f), 9f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(-13f, 7f), 9f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(-24f, 0f), 9f);
     xAP.llxAllColliders[5][0] = null;
     xAP.llxAllColliders[6] = null;
     xAP.llxAllColliders[7] = null;
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.OneHandedLeft;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(107, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(8, 1);
     xAP.llxAllColliders[0] = null;
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(-11f, -17f), 9f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(-19f, -8f), 9f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(-12f, 9f), 9f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(0f, 10f), 9f);
     xAP.llxAllColliders[5][0] = null;
     xAP.llxAllColliders[6] = null;
     xAP.llxAllColliders[7] = null;
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.OneHandedRight;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xStat = new AttackStats();
     xStat.fKnockBack = 10f;
     xStat.fDamageModifier = 1.1f;
     xAP = new AttackPhaseLoader();
     xThisDict.Add(112, xAP);
     xThisDict.Add(156, xAP);
     xAP.xAttackStats = xStat;
     Vector2 v2Offset = new Vector2(15f, 42f);
     xAP.FillEmptyList(5, 2);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(15f, 13f) - v2Offset, 12f);
     xAP.llxAllColliders[0][1] = SphereCollider.CreateShell(new Vector2(15f, 20f) - v2Offset, 12f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(15f, 13f) - v2Offset, 12f);
     xAP.llxAllColliders[1][1] = SphereCollider.CreateShell(new Vector2(15f, 20f) - v2Offset, 12f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(15f, 13f) - v2Offset, 12f);
     xAP.llxAllColliders[2][1] = SphereCollider.CreateShell(new Vector2(15f, 20f) - v2Offset, 12f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(15f, 13f) - v2Offset, 12f);
     xAP.llxAllColliders[3][1] = SphereCollider.CreateShell(new Vector2(15f, 20f) - v2Offset, 12f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(15f, 13f) - v2Offset, 12f);
     xAP.llxAllColliders[4][1] = SphereCollider.CreateShell(new Vector2(15f, 20f) - v2Offset, 12f);
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.StingerUp;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(113, xAP);
     xThisDict.Add(157, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(17f, 35f);
     xAP.FillEmptyList(5, 1);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(42f, 28f) - v2Offset, 12f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(42f, 28f) - v2Offset, 12f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(42f, 28f) - v2Offset, 12f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(42f, 28f) - v2Offset, 12f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(42f, 28f) - v2Offset, 12f);
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.StingerRight;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(114, xAP);
     xThisDict.Add(158, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(14f, 31f);
     xAP.FillEmptyList(5, 1);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(14f, 43f) - v2Offset, 12f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(14f, 43f) - v2Offset, 12f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(14f, 43f) - v2Offset, 12f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(14f, 43f) - v2Offset, 12f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(14f, 43f) - v2Offset, 12f);
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.StingerDown;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(115, xAP);
     xThisDict.Add(159, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(42f, 35f);
     xAP.FillEmptyList(5, 1);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(16f, 28f) - v2Offset, 12f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(16f, 28f) - v2Offset, 12f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(16f, 28f) - v2Offset, 12f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(16f, 28f) - v2Offset, 12f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(16f, 28f) - v2Offset, 12f);
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.StingerLeft;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xStat = new AttackStats();
     xStat.fKnockBack = 0f;
     xAP = new AttackPhaseLoader();
     xThisDict.Add(124, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(15f, 42f);
     xAP.FillEmptyList(6, 2);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(15f, 13f) - v2Offset, 12f);
     xAP.llxAllColliders[0][1] = SphereCollider.CreateShell(new Vector2(15f, 20f) - v2Offset, 12f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(15f, 13f) - v2Offset, 12f);
     xAP.llxAllColliders[1][1] = SphereCollider.CreateShell(new Vector2(15f, 20f) - v2Offset, 12f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(15f, 13f) - v2Offset, 12f);
     xAP.llxAllColliders[2][1] = SphereCollider.CreateShell(new Vector2(15f, 20f) - v2Offset, 12f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(15f, 13f) - v2Offset, 12f);
     xAP.llxAllColliders[3][1] = SphereCollider.CreateShell(new Vector2(15f, 20f) - v2Offset, 12f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(15f, 13f) - v2Offset, 12f);
     xAP.llxAllColliders[4][1] = SphereCollider.CreateShell(new Vector2(15f, 20f) - v2Offset, 12f);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(15f, 13f) - v2Offset, 12f);
     xAP.llxAllColliders[5][1] = SphereCollider.CreateShell(new Vector2(15f, 20f) - v2Offset, 12f);
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.StingerUp;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(125, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(17f, 35f);
     xAP.FillEmptyList(6, 2);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(42f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[0][1] = SphereCollider.CreateShell(new Vector2(35f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(42f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[1][1] = SphereCollider.CreateShell(new Vector2(35f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(42f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[2][1] = SphereCollider.CreateShell(new Vector2(35f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(42f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[3][1] = SphereCollider.CreateShell(new Vector2(35f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(42f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[4][1] = SphereCollider.CreateShell(new Vector2(35f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(42f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[5][1] = SphereCollider.CreateShell(new Vector2(35f, 28f) - v2Offset, 13f);
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.MillionStabRight;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(126, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(21f, 33f);
     xAP.FillEmptyList(6, 1);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(20f, 48f) - v2Offset, 13f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(20f, 48f) - v2Offset, 13f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(20f, 48f) - v2Offset, 13f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(20f, 48f) - v2Offset, 13f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(20f, 48f) - v2Offset, 13f);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(20f, 48f) - v2Offset, 13f);
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.MillionStabDown;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(127, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(42f, 35f);
     xAP.FillEmptyList(6, 2);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(16f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[0][1] = SphereCollider.CreateShell(new Vector2(23f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(16f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[1][1] = SphereCollider.CreateShell(new Vector2(23f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(16f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[2][1] = SphereCollider.CreateShell(new Vector2(23f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(16f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[3][1] = SphereCollider.CreateShell(new Vector2(23f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(16f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[4][1] = SphereCollider.CreateShell(new Vector2(23f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(16f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[5][1] = SphereCollider.CreateShell(new Vector2(23f, 28f) - v2Offset, 13f);
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.MillionStabRight;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xStat = new AttackStats();
     xStat.fKnockBack = 20f;
     xStat.iBreakingPower = 5;
     xAP = new AttackPhaseLoader();
     xThisDict.Add(132, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(15f, 42f);
     xAP.FillEmptyList(6, 2);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(15f, 13f) - v2Offset, 12f);
     xAP.llxAllColliders[3][1] = SphereCollider.CreateShell(new Vector2(15f, 20f) - v2Offset, 12f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(15f, 13f) - v2Offset, 12f);
     xAP.llxAllColliders[4][1] = SphereCollider.CreateShell(new Vector2(15f, 20f) - v2Offset, 12f);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(15f, 13f) - v2Offset, 12f);
     xAP.llxAllColliders[5][1] = SphereCollider.CreateShell(new Vector2(15f, 20f) - v2Offset, 12f);
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.StingerUp;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(133, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(17f, 35f);
     xAP.FillEmptyList(6, 1);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(42f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(42f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(42f, 28f) - v2Offset, 13f);
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.MillionStabRight;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(134, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(21f, 33f);
     xAP.FillEmptyList(6, 1);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(20f, 48f) - v2Offset, 13f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(20f, 48f) - v2Offset, 13f);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(20f, 48f) - v2Offset, 13f);
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.MillionStabDown;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(135, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(42f, 35f);
     xAP.FillEmptyList(6, 1);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(16f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(16f, 28f) - v2Offset, 13f);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(16f, 28f) - v2Offset, 13f);
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.MillionStabRight;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     this.xMasterList.Add("OneHanded", xThisDict);
 }
Example #23
0
 private void InitEnemyAttackPhases_GreenSlime()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 15f;
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(4, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(18, 1);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(-2f, -10f), 5f);
     xAP.llxAllColliders[11][0] = null;
     xAP.llxAllColliders[12] = null;
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(5, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(18, 1);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(4f, -4f), 5f);
     xAP.llxAllColliders[11][0] = null;
     xAP.llxAllColliders[12] = null;
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(6, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(18, 1);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(-2f, 3f), 5f);
     xAP.llxAllColliders[11][0] = null;
     xAP.llxAllColliders[12] = null;
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(7, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(18, 1);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(-7f, -4f), 5f);
     xAP.llxAllColliders[11][0] = null;
     xAP.llxAllColliders[12] = null;
     this.AddStandardEnemyTargets(xAP);
     this.xMasterList.Add("GreenSlime", xThisDict);
 }
Example #24
0
 private void InitEnemyAttackPhases_Blomma()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 27f;
     xStat.bKnockBackOwner = false;
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(10, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(20, 1);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(Vector2.Zero, 22f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(11, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(20, 1);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(Vector2.Zero, 22f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xStat = new AttackStats();
     xStat.fKnockBack = 27f;
     xStat.iBaseDamage = 35;
     xStat.bKnockBackOwner = false;
     xAP = new AttackPhaseLoader();
     xThisDict.Add(14, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(14, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(-23f, -12f), 13f);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(-14f, -16f), 13f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(15f, -13f), 18f);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(26f, -1f), 22f);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(19f, 17f), 17f);
     xAP.llxAllColliders[11][0] = null;
     xAP.llxAllColliders[12] = null;
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(15, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(14, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(23f, -12f), 13f);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(14f, -16f), 13f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(-15f, -13f), 18f);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(-26f, -1f), 22f);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(-19f, 17f), 17f);
     xAP.llxAllColliders[11][0] = null;
     xAP.llxAllColliders[12] = null;
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     this.xMasterList.Add("Blomma", xThisDict);
 }
Example #25
0
 private void InitEnemyAttackPhases_Marino()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 2f;
     xStat.fDamageModifier = 1f;
     xStat.bDontTriggerPlayerInvincibility = true;
     xStat.enKnockbackShieldRedistribution = AttackStats.KnockbackShieldRedistribution.NeverRedistribute;
     xStat.fArmorPenetration = 0.5f;
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(16, xAP);
     xAP.xAttackStats = xStat;
     Vector2 v2Offset = new Vector2(15f, 44f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[6][0] = new BoxCollider(new Rectangle(9 - (int)v2Offset.X, 3 - (int)v2Offset.Y, 12, 34));
     xAP.llxAllColliders[7][0] = new BoxCollider(new Rectangle(9 - (int)v2Offset.X, 3 - (int)v2Offset.Y, 12, 34));
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(17, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(22f, 32f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[6][0] = new BoxCollider(new Rectangle(33 - (int)v2Offset.X, 28 - (int)v2Offset.Y, 34, 12));
     xAP.llxAllColliders[7][0] = new BoxCollider(new Rectangle(33 - (int)v2Offset.X, 28 - (int)v2Offset.Y, 34, 12));
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(18, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(14f, 38f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[6][0] = new BoxCollider(new Rectangle(10 - (int)v2Offset.X, 34 - (int)v2Offset.Y, 12, 34));
     xAP.llxAllColliders[7][0] = new BoxCollider(new Rectangle(10 - (int)v2Offset.X, 34 - (int)v2Offset.Y, 12, 34));
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(19, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(46f, 32f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[6][0] = new BoxCollider(new Rectangle(1 - (int)v2Offset.X, 28 - (int)v2Offset.Y, 34, 12));
     xAP.llxAllColliders[7][0] = new BoxCollider(new Rectangle(1 - (int)v2Offset.X, 28 - (int)v2Offset.Y, 34, 12));
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xStat = new AttackStats();
     xStat.fDamageModifier = 1.5f;
     xStat.fKnockBack = 5f;
     xStat.enKnockbackShieldRedistribution = AttackStats.KnockbackShieldRedistribution.NeverRedistribute;
     xStat.fArmorPenetration = 0.5f;
     xStat.fStrengthVersusShields = 3f;
     xStat.bDontTriggerPlayerInvincibility = true;
     xAP = new AttackPhaseLoader();
     xThisDict.Add(28, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(15f, 44f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[0][0] = new BoxCollider(new Rectangle(9 - (int)v2Offset.X, 3 - (int)v2Offset.Y, 12, 34));
     xAP.llxAllColliders[1][0] = new BoxCollider(new Rectangle(9 - (int)v2Offset.X, 3 - (int)v2Offset.Y, 12, 34));
     xAP.llxAllColliders[2][0] = new BoxCollider(new Rectangle(9 - (int)v2Offset.X, 3 - (int)v2Offset.Y, 12, 34));
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(29, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(22f, 32f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[0][0] = new BoxCollider(new Rectangle(33 - (int)v2Offset.X, 28 - (int)v2Offset.Y, 34, 12));
     xAP.llxAllColliders[1][0] = new BoxCollider(new Rectangle(33 - (int)v2Offset.X, 28 - (int)v2Offset.Y, 34, 12));
     xAP.llxAllColliders[2][0] = new BoxCollider(new Rectangle(33 - (int)v2Offset.X, 28 - (int)v2Offset.Y, 34, 12));
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(30, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(14f, 38f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[0][0] = new BoxCollider(new Rectangle(10 - (int)v2Offset.X, 34 - (int)v2Offset.Y, 12, 34));
     xAP.llxAllColliders[1][0] = new BoxCollider(new Rectangle(10 - (int)v2Offset.X, 34 - (int)v2Offset.Y, 12, 34));
     xAP.llxAllColliders[2][0] = new BoxCollider(new Rectangle(10 - (int)v2Offset.X, 34 - (int)v2Offset.Y, 12, 34));
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(31, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(46f, 32f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[0][0] = new BoxCollider(new Rectangle(1 - (int)v2Offset.X, 28 - (int)v2Offset.Y, 34, 12));
     xAP.llxAllColliders[1][0] = new BoxCollider(new Rectangle(1 - (int)v2Offset.X, 28 - (int)v2Offset.Y, 34, 12));
     xAP.llxAllColliders[2][0] = new BoxCollider(new Rectangle(1 - (int)v2Offset.X, 28 - (int)v2Offset.Y, 34, 12));
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xStat = new AttackStats();
     xStat.fKnockBack = 2f;
     xStat.bDontTriggerPlayerInvincibility = true;
     xStat.fDamageModifier = 1f;
     xStat.enKnockbackShieldRedistribution = AttackStats.KnockbackShieldRedistribution.NeverRedistribute;
     xAP = new AttackPhaseLoader();
     xThisDict.Add(36, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(15f, 44f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[6][0] = new BoxCollider(new Rectangle(9 - (int)v2Offset.X, 3 - (int)v2Offset.Y, 12, 34));
     xAP.llxAllColliders[7][0] = new BoxCollider(new Rectangle(9 - (int)v2Offset.X, 3 - (int)v2Offset.Y, 12, 34));
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(37, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(22f, 32f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[6][0] = new BoxCollider(new Rectangle(33 - (int)v2Offset.X, 28 - (int)v2Offset.Y, 34, 12));
     xAP.llxAllColliders[7][0] = new BoxCollider(new Rectangle(33 - (int)v2Offset.X, 28 - (int)v2Offset.Y, 34, 12));
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(38, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(14f, 38f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[6][0] = new BoxCollider(new Rectangle(10 - (int)v2Offset.X, 34 - (int)v2Offset.Y, 12, 34));
     xAP.llxAllColliders[7][0] = new BoxCollider(new Rectangle(10 - (int)v2Offset.X, 34 - (int)v2Offset.Y, 12, 34));
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(39, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(46f, 32f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[6][0] = new BoxCollider(new Rectangle(1 - (int)v2Offset.X, 28 - (int)v2Offset.Y, 34, 12));
     xAP.llxAllColliders[7][0] = new BoxCollider(new Rectangle(1 - (int)v2Offset.X, 28 - (int)v2Offset.Y, 34, 12));
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xStat = new AttackStats();
     xStat.fKnockBack = 30f;
     xStat.fDamageModifier = 3f;
     xStat.enKnockbackShieldRedistribution = AttackStats.KnockbackShieldRedistribution.NeverRedistribute;
     xAP = new AttackPhaseLoader();
     xThisDict.Add(40, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(15f, 44f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[6][0] = new BoxCollider(new Rectangle(9 - (int)v2Offset.X, 3 - (int)v2Offset.Y, 12, 34));
     xAP.llxAllColliders[7][0] = new BoxCollider(new Rectangle(9 - (int)v2Offset.X, 3 - (int)v2Offset.Y, 12, 34));
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(41, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(22f, 32f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[6][0] = new BoxCollider(new Rectangle(33 - (int)v2Offset.X, 28 - (int)v2Offset.Y, 34, 12));
     xAP.llxAllColliders[7][0] = new BoxCollider(new Rectangle(33 - (int)v2Offset.X, 28 - (int)v2Offset.Y, 34, 12));
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(42, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(14f, 38f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[6][0] = new BoxCollider(new Rectangle(10 - (int)v2Offset.X, 34 - (int)v2Offset.Y, 12, 34));
     xAP.llxAllColliders[7][0] = new BoxCollider(new Rectangle(10 - (int)v2Offset.X, 34 - (int)v2Offset.Y, 12, 34));
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(43, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(46f, 32f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[6][0] = new BoxCollider(new Rectangle(1 - (int)v2Offset.X, 28 - (int)v2Offset.Y, 34, 12));
     xAP.llxAllColliders[7][0] = new BoxCollider(new Rectangle(1 - (int)v2Offset.X, 28 - (int)v2Offset.Y, 34, 12));
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xStat = new AttackStats();
     xStat.fKnockBack = 2f;
     xStat.fDamageModifier = 1f;
     xStat.enKnockbackShieldRedistribution = AttackStats.KnockbackShieldRedistribution.NeverRedistribute;
     xStat.bDontTriggerPlayerInvincibility = true;
     xAP = new AttackPhaseLoader();
     xThisDict.Add(44, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(28f, 48f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(30f, 36f) - v2Offset, 20f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(45, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(22f, 43f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(38f, 41f) - v2Offset, 20f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(46, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(28f, 38f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(27f, 53f) - v2Offset, 20f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(47, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(52f, 43f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(23f, 41f) - v2Offset, 20f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xStat = new AttackStats();
     xStat.fKnockBack = 2f;
     xStat.fDamageModifier = 1f;
     xStat.enKnockbackShieldRedistribution = AttackStats.KnockbackShieldRedistribution.NeverRedistribute;
     xStat.bDontTriggerPlayerInvincibility = true;
     xStat.fArmorPenetration = 0.5f;
     xAP = new AttackPhaseLoader();
     xThisDict.Add(48, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(28f, 48f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(26f, 36f) - v2Offset, 20f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(49, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(22f, 43f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(38f, 41f) - v2Offset, 20f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(50, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(28f, 38f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(32f, 53f) - v2Offset, 20f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(51, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(52f, 43f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(23f, 41f) - v2Offset, 20f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xStat = new AttackStats();
     xStat.fKnockBack = 30f;
     xStat.fDamageModifier = 3f;
     xStat.enKnockbackShieldRedistribution = AttackStats.KnockbackShieldRedistribution.NeverRedistribute;
     xStat.fArmorPenetration = 0.75f;
     xAP = new AttackPhaseLoader();
     xThisDict.Add(52, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(28f, 48f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(27f, 28f) - v2Offset, 20f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(53, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(22f, 43f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(46f, 41f) - v2Offset, 20f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(54, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(28f, 38f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(28f, 53f) - v2Offset, 20f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(55, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(52f, 43f);
     xAP.FillEmptyList(12, 1);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(15f, 41f) - v2Offset, 20f);
     this.AddStandardEnemyTargets(xAP);
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     this.xMasterList.Add("Marino", xThisDict);
 }
Example #26
0
 private void InitPlayerAttackPhases_TwoHanded()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 13f;
     xStat.fDamageModifier = 1f;
     xStat.fSelfKnockback = 6.5f;
     xStat.iBreakingPower = 1;
     xStat.sAttackHandle = "2HBasic";
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(200, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(15, 2);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(-30f, -11f), 11f);
     xAP.llxAllColliders[4][1] = SphereCollider.CreateShell(new Vector2(-6f, -12f), 14f);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(-7f, -18f), 18f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(21f, -16f), 17f);
     xAP.llxAllColliders[7][0] = null;
     xAP.llxAllColliders[7][1] = null;
     xAP.llxAllColliders[8] = null;
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.TwoHandedRight;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(201, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(15, 2);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(7f, -30f), 11f);
     xAP.llxAllColliders[4][1] = SphereCollider.CreateShell(new Vector2(7f, -15f), 11f);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(22f, -10f), 19f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(15f, 13f), 18f);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(10f, 14f), 18f);
     xAP.llxAllColliders[8] = null;
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.TwoHandedRight;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(202, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(15, 2);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(18f, 2f), 18f);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(13f, 16f), 19f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(-19f, 12f), 19f);
     xAP.llxAllColliders[6][1] = SphereCollider.CreateShell(new Vector2(-32f, 0f), 10f);
     xAP.llxAllColliders[8] = null;
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.TwoHandedRight;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(203, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(15, 2);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(-7f, -30f), 11f);
     xAP.llxAllColliders[4][1] = SphereCollider.CreateShell(new Vector2(-7f, -15f), 11f);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(-22f, -10f), 19f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(-15f, 13f), 18f);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(-10f, 14f), 18f);
     xAP.llxAllColliders[8] = null;
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.TwoHandedLeft;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xStat = new AttackStats();
     xStat.fKnockBack = 13f;
     xStat.fDamageModifier = 1f;
     xStat.fSelfKnockback = 6.5f;
     xStat.sAttackHandle = "2HBasic";
     xAP = new AttackPhaseLoader();
     xThisDict.Add(212, xAP);
     xAP.xAttackStats = xStat;
     Vector2 v2Offset = new Vector2(48f, 52f);
     xAP.FillEmptyList(15, 1);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(69f, 39f) - v2Offset, 13f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(47f, 31f) - v2Offset, 18f);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(28f, 34f) - v2Offset, 18f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(22f, 40f) - v2Offset, 14f);
     xAP.llxAllColliders[9] = null;
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.TwoHandedLeft;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(213, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(19f, 59f);
     xAP.FillEmptyList(15, 1);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(34f, 72f) - v2Offset, 18f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(37f, 55f) - v2Offset, 18f);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(41f, 38f) - v2Offset, 18f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(32f, 34f) - v2Offset, 15f);
     xAP.llxAllColliders[9] = null;
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.TwoHandedLeft;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(214, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(39f, 31f);
     xAP.FillEmptyList(15, 1);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(25f, 37f) - v2Offset, 18f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(42f, 52f) - v2Offset, 18f);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(56f, 36f) - v2Offset, 18f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(68f, 29f) - v2Offset, 14f);
     xAP.llxAllColliders[9] = null;
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.TwoHandedLeft;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(215, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(41f, 59f);
     xAP.FillEmptyList(15, 1);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(26f, 72f) - v2Offset, 18f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(23f, 55f) - v2Offset, 18f);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(19f, 38f) - v2Offset, 18f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(28f, 34f) - v2Offset, 15f);
     xAP.llxAllColliders[9] = null;
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.TwoHandedRight;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xStat = new AttackStats();
     xStat.fKnockBack = 30f;
     xStat.fDamageModifier = 3f;
     xStat.fSelfKnockback = 20f;
     xStat.iBreakingPower = 6;
     xAP = new AttackPhaseLoader();
     xThisDict.Add(204, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(15, 1);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(-new Vector2(40f, 50f) + new Vector2(40f, 28f), 16f);
     xAP.llxAllColliders[13] = null;
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.OverHead;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(205, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(15, 1);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(78f, 62f) - new Vector2(53f, 62f), 16f);
     xAP.llxAllColliders[13] = null;
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.OverHead;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(206, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(15, 1);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(42f, 73f) - new Vector2(40f, 56f), 16f);
     xAP.llxAllColliders[13] = null;
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.OverHead;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(207, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(15, 1);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(28f, 62f) - new Vector2(53f, 62f), 16f);
     xAP.llxAllColliders[13] = null;
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.OverHead;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     AttackStats xOHStats = new AttackStats();
     xStat = new AttackStats();
     xStat.fKnockBack = 15f;
     xStat.fDamageModifier = 3f;
     xStat.fSelfKnockback = 10f;
     xStat.iBreakingPower = 6;
     xStat.v2KnockbackDirectionOverride = new Vector2(0f, -1f);
     xOHStats.CopyStats(xStat);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(216, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(15, 1);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(-new Vector2(40f, 50f) + new Vector2(40f, 28f), 16f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(-new Vector2(40f, 50f) + new Vector2(40f, 28f), 16f);
     xAP.llxAllColliders[13] = null;
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.OverHead;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(217, xAP);
     xStat = new AttackStats();
     xStat.CopyStats(xOHStats);
     xStat.v2KnockbackDirectionOverride = new Vector2(1f, 0f);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(15, 1);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(78f, 62f) - new Vector2(53f, 62f), 16f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(78f, 62f) - new Vector2(53f, 62f), 16f);
     xAP.llxAllColliders[13] = null;
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.OverHead;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(218, xAP);
     xStat = new AttackStats();
     xStat.CopyStats(xOHStats);
     xStat.v2KnockbackDirectionOverride = new Vector2(0f, 1f);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(15, 1);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(42f, 73f) - new Vector2(40f, 56f), 16f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(42f, 73f) - new Vector2(40f, 56f), 16f);
     xAP.llxAllColliders[13] = null;
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.OverHead;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(219, xAP);
     xStat = new AttackStats();
     xStat.CopyStats(xOHStats);
     xStat.v2KnockbackDirectionOverride = new Vector2(-1f, 0f);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(15, 1);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(28f, 62f) - new Vector2(53f, 62f), 16f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(28f, 62f) - new Vector2(53f, 62f), 16f);
     xAP.llxAllColliders[13] = null;
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.OverHead;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xStat = new AttackStats();
     xStat.fKnockBack = 15f;
     xStat.fDamageModifier = 1.25f;
     xStat.iBreakingPower = 1;
     xAP = new AttackPhaseLoader();
     xThisDict.Add(208, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(18, 2);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(35f, 29f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(57f, 32f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(62f, 63f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(30f, 62f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(27f, 35f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(44f, 26f) - new Vector2(45f, 45f), 25f);
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.TwoHandedRight;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(209, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(18, 2);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(65f, 37f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(55f, 65f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(27f, 58f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(27f, 27f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(53f, 30f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(65f, 57f) - new Vector2(45f, 45f), 25f);
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.TwoHandedRight;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(210, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(18, 2);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(58f, 62f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(26f, 62f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(26f, 37f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[2][1] = SphereCollider.CreateShell(new Vector2(43f, 26f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(65f, 37f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(27f, 59f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(30f, 64f) - new Vector2(45f, 45f), 25f);
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.TwoHandedRight;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(211, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(18, 2);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(26f, 56f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(25f, 25f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(58f, 28f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(59f, 61f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(27f, 59f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(24f, 35f) - new Vector2(45f, 45f), 25f);
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.TwoHandedRight;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xStat = new AttackStats();
     xStat.fKnockBack = 4f;
     xStat.fDamageModifier = 1.25f;
     xStat.iBreakingPower = 2;
     xAP = new AttackPhaseLoader();
     xThisDict.Add(280, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(18, 2);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(33f, 27f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(60f, 34f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(60f, 62f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(27f, 58f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(35f, 29f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(57f, 32f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(62f, 63f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(30f, 62f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(27f, 35f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(44f, 26f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(61f, 25f) - new Vector2(45f, 45f), 25f);
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.TwoHandedRight;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(281, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(18, 2);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(60f, 36f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(53f, 62f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(30f, 56f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(30f, 29f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(65f, 37f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(55f, 65f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(27f, 58f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(27f, 27f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(53f, 30f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(65f, 57f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(62f, 64f) - new Vector2(45f, 45f), 25f);
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.TwoHandedRight;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(282, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(18, 2);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(58f, 62f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(26f, 62f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(26f, 37f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[2][1] = SphereCollider.CreateShell(new Vector2(43f, 26f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(65f, 37f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(27f, 59f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(30f, 64f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(32f, 25f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(62f, 25f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(65f, 27f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[8][1] = SphereCollider.CreateShell(new Vector2(58f, 62f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(37f, 62f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(27f, 51f) - new Vector2(45f, 45f), 25f);
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.TwoHandedRight;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(283, xAP);
     xAP.xAttackStats = xStat;
     xAP.FillEmptyList(18, 2);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(26f, 55f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(27f, 28f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[2][0] = SphereCollider.CreateShell(new Vector2(58f, 30f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[3][0] = SphereCollider.CreateShell(new Vector2(57f, 60f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[4][0] = SphereCollider.CreateShell(new Vector2(26f, 56f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[5][0] = SphereCollider.CreateShell(new Vector2(25f, 25f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[6][0] = SphereCollider.CreateShell(new Vector2(58f, 28f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[7][0] = SphereCollider.CreateShell(new Vector2(59f, 61f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[8][0] = SphereCollider.CreateShell(new Vector2(27f, 59f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[9][0] = SphereCollider.CreateShell(new Vector2(24f, 35f) - new Vector2(45f, 45f), 25f);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(29f, 25f) - new Vector2(45f, 45f), 25f);
     xAP.enEffectEvent = HitEffectMap.HitEffectEvent.TwoHandedRight;
     xAP.lenLayers.Add(Collider.ColliderLayers.Enemies);
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.lenLayers.Add(Collider.ColliderLayers.StaticEnvironment);
     this.xMasterList.Add("TwoHanded", xThisDict);
 }
Example #27
0
 public void CopyStats(AttackStats xSource)
 {
     this.fDamageModifier = xSource.fDamageModifier;
     this.iBaseDamage = xSource.iBaseDamage;
     this.fKnockBack = xSource.fKnockBack;
     this.bKnockBackOwner = xSource.bKnockBackOwner;
     this.enKnockbackShieldRedistribution = xSource.enKnockbackShieldRedistribution;
     this.fSelfKnockback = xSource.fSelfKnockback;
     this.v2KnockbackDirectionOverride = xSource.v2KnockbackDirectionOverride;
     this.iBreakingPower = xSource.iBreakingPower;
     this.enShieldCrush = xSource.enShieldCrush;
     this.bIgnoreShield = xSource.bIgnoreShield;
     this.fBonusCrit = xSource.fBonusCrit;
     this.v2AttackDirectionOverride = xSource.v2AttackDirectionOverride;
     this.v2SideKnockbackOverride = xSource.v2SideKnockbackOverride;
     this.bNonFatal = xSource.bNonFatal;
     this.bDontTriggerPlayerInvincibility = xSource.bDontTriggerPlayerInvincibility;
     this.fArmorPenetration = xSource.fArmorPenetration;
     this.bFlatArmorPenetration = xSource.bFlatArmorPenetration;
     this.fStrengthVersusShields = xSource.fStrengthVersusShields;
     this.fKnockBackOnPerfectGuard = xSource.fKnockBackOnPerfectGuard;
     this.sAttackHandle = xSource.sAttackHandle;
 }
Example #28
0
 private void InitEnemyAttackPhases_BlueSlime()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 15f;
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(4, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.FillEmptyList(18, 1);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(-2f, -17f), 7f);
     xAP.llxAllColliders[11][0] = null;
     xAP.llxAllColliders[12] = null;
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(5, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.FillEmptyList(18, 1);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(15f, -4f), 7f);
     xAP.llxAllColliders[11][0] = null;
     xAP.llxAllColliders[12] = null;
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(6, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.FillEmptyList(18, 1);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(-2f, 15f), 7f);
     xAP.llxAllColliders[11][0] = null;
     xAP.llxAllColliders[12] = null;
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(7, xAP);
     xAP.xAttackStats = xStat;
     xAP.lenLayers.Add(Collider.ColliderLayers.DynamicEnvironment);
     xAP.FillEmptyList(18, 1);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(-18f, -4f), 7f);
     xAP.llxAllColliders[11][0] = null;
     xAP.llxAllColliders[12] = null;
     this.AddStandardEnemyTargets(xAP);
     this.xMasterList.Add("BlueSlime", xThisDict);
 }
 public override void Update()
 {
     this.iExistTimer++;
     if (this.iExistTimer % 30 == 0)
     {
         base.SendClientInstruction(1, new float[]
         {
             (float)this.iExistTimer
         });
     }
     this.xTransform.v2Pos += this.v2Direction * this.fVelocity;
     this.xTransform.v2ServerPos = this.xTransform.v2Pos;
     Program.game.sErrorOutputAddon = "Staht! ";
     this.xTrailEffect.RegisterPAA(this.xTransform.v2Pos, 0);
     this.xTrailEffect.Update();
     if (this.iStartup > 0)
     {
         this.iCounter++;
         if (this.iCounter < 60 && this.fVelocity < this.fFastVelocity)
         {
             this.fVelocity += 0.1f;
         }
         float fCurDir = Utility.Vector2ToRadiansReverse(this.v2Direction);
         float fTurnSpeed = 0.2f;
         fCurDir += fTurnSpeed;
         this.v2Direction = Utility.RadiansToVector2(fCurDir);
         this.iStartup--;
         if (this.iStartup == 0)
         {
             this.iCounter = 0;
             this.enState = _EnemySpells_CrowSwarm_OBSOLETE.State.FlyingFromTarget;
             this.iInAttackFlightCounter = this.iHurtBoxDelay;
         }
         return;
     }
     if (this.enState == _EnemySpells_CrowSwarm_OBSOLETE.State.FlyingToTarget || this.enState == _EnemySpells_CrowSwarm_OBSOLETE.State.FlyingFromTarget)
     {
         Program.game.sErrorOutputAddon = "Attaka! ";
         this.iInAttackFlightCounter++;
         if (CAS.NetworkRole != NetworkHelperInterface.NetworkRole.Client && !this.bToDie && this.iInAttackFlightCounter > this.iHurtBoxDelay && this.lxAttackPhases.Count < this.iAttackPhases && this.iInAttackFlightCounter - this.iHurtBoxDelay >= this.lxAttackPhases.Count)
         {
             AttackPhase xAPA = new AttackPhase(this);
             SphereCollider col = new SphereCollider(this.fAttackPhaseRadius, new Vector2(0f, 8f), new TransformComponent(Vector2.Zero), 0f, this);
             col.xAttackPhase = xAPA;
             col.bIsLarge = false;
             xAPA.lxCurrentColliders.Add(col);
             xAPA.xOwner = this;
             AttackStats xStat = new AttackStats();
             xStat.fKnockBack = 0f;
             xStat.iBreakingPower = -1;
             xStat.iBaseDamage = 5;
             xStat.bDontTriggerPlayerInvincibility = true;
             xStat.bFlatArmorPenetration = true;
             xAPA.lenLayers.Add(Collider.ColliderLayers.Players);
             xAPA.lenLayers.Add(Collider.ColliderLayers.Neutrals);
             xAPA.xStats = xStat;
             xAPA.RegisterCurrent();
             this.lxAttackPhases.Add(xAPA);
         }
     }
     if (CAS.NetworkRole != NetworkHelperInterface.NetworkRole.Client)
     {
         for (int i = 0; i < this.lxAttackPhases.Count; i++)
         {
             this.lxAttackPhases[i].lxCurrentColliders[0].xLocalTransform.v2Pos = this.xTrailEffect.GetRegisteredDelay(this.iHurtBoxDelay + (i + this.iRemovedPhases) * this.iDelayBetweenPhases);
         }
     }
     Program.game.sErrorOutputAddon = "Adastaff! ";
     if (this.enState == _EnemySpells_CrowSwarm_OBSOLETE.State.FlyingToTarget)
     {
         if (this.fVelocity < this.fFastVelocity)
         {
             this.fVelocity += 0.5f;
         }
         else
         {
             this.fVelocity = this.fFastVelocity;
         }
         if (Vector2.Distance(this.v2Target, this.xTransform.v2Pos) < this.fVelocity * 2f)
         {
             this.enState = _EnemySpells_CrowSwarm_OBSOLETE.State.FlyingFromTarget;
             this.iCounter = 0;
         }
     }
     else if (this.enState == _EnemySpells_CrowSwarm_OBSOLETE.State.FlyingFromTarget)
     {
         this.iCounter++;
         if (this.iCounter > this.iRubberBand && !this.bToDie)
         {
             this.enState = _EnemySpells_CrowSwarm_OBSOLETE.State.RecalibratingAim;
             this.v2Target = this.v2Origin + 50f * Utility.RandomizeVector2Direction(this.localRand);
             this.iCounter = 0;
             this.iInAttackFlightCounter = 0;
         }
         if (this.bToDie)
         {
             if (this.iCounter == this.iRubberBand + 60)
             {
                 this.xTrailEffect.FadeOut();
             }
             if (this.iCounter == this.iRubberBand + 120)
             {
                 this.xTrailEffect.Destroy();
             }
         }
     }
     else if (this.enState == _EnemySpells_CrowSwarm_OBSOLETE.State.RecalibratingAim)
     {
         Program.game.sErrorOutputAddon = "Recalibrata! ";
         Vector2 v2WantDir = (this.v2Target - this.xTransform.v2Pos).SafeNormalized();
         float fWantDir = Utility.Vector2ToRadiansReverse(v2WantDir);
         float fCurDir2 = Utility.Vector2ToRadiansReverse(this.v2Direction);
         float fWantDirModified = fWantDir;
         if (fWantDirModified < 0f)
         {
             fWantDirModified += 6.28318548f;
         }
         float fCurDirModified = fCurDir2;
         if (fCurDirModified < 0f)
         {
             fCurDirModified += 6.28318548f;
         }
         this.iCounter++;
         if (CAS.NetworkRole != NetworkHelperInterface.NetworkRole.Client && this.lxAttackPhases.Count > 0 && this.iCounter > this.iHurtBoxDelay)
         {
             int iMos = this.iCounter - this.iHurtBoxDelay;
             if (this.iAttackPhases - iMos / this.iDelayBetweenPhases - 1 < this.lxAttackPhases.Count)
             {
                 this.lxAttackPhases[0].UnregisterCurrent();
                 this.lxAttackPhases.RemoveAt(0);
                 this.iRemovedPhases++;
             }
         }
         float fTurnSpeed2 = 0.035f;
         if (this.iCounter > 120)
         {
             fTurnSpeed2 += (float)(this.iCounter - 120) / 300f;
         }
         bool bFound = false;
         float fTurnDistance = MathHelper.Distance(fWantDirModified, fCurDirModified);
         if (fTurnDistance <= fTurnSpeed2)
         {
             bFound = true;
             fCurDir2 = fWantDir;
         }
         else
         {
             fCurDir2 += fTurnSpeed2;
             if (fCurDir2 > 3.14159274f)
             {
                 fCurDir2 -= 6.28318548f;
             }
         }
         this.v2Direction = Utility.RadiansToVector2(fCurDir2);
         if (fTurnDistance > 0.7853982f)
         {
             this.fVelocity -= 0.1f;
         }
         else
         {
             this.fVelocity += 0.2f;
         }
         if (this.fVelocity < 2f)
         {
             this.fVelocity = 2f;
         }
         else if (this.fVelocity > this.fFastVelocity)
         {
             this.fVelocity = this.fFastVelocity;
         }
         if (bFound)
         {
             this.v2Direction = v2WantDir;
             this.enState = _EnemySpells_CrowSwarm_OBSOLETE.State.FlyingToTarget;
             this.iRemovedPhases = 0;
             for (int j = 0; j < this.lxAttackPhases.Count; j++)
             {
                 this.lxAttackPhases[j].UnregisterCurrent();
                 this.lxAttackPhases.RemoveAt(j--);
             }
         }
     }
     Program.game.sErrorOutputAddon = "End! ";
 }
Example #30
0
 private void InitEnemyAttackPhases_PapaSlime()
 {
     Dictionary<ushort, AttackPhaseLoader> xThisDict = new Dictionary<ushort, AttackPhaseLoader>();
     AttackStats xStat = new AttackStats();
     xStat.fKnockBack = 40f;
     xStat.iBaseDamage = 35;
     xStat.bKnockbackShieldRedistribution = false;
     xStat.bIgnoreShield = true;
     AttackPhaseLoader xAP = new AttackPhaseLoader();
     xThisDict.Add(3, xAP);
     xAP.xAttackStats = xStat;
     Vector2 v2Offset = new Vector2(30f, 33f);
     xAP.FillEmptyList(10, 1);
     xAP.llxAllColliders[2][0] = new BoxCollider(new Rectangle(-45, -13, 86, 22));
     xAP.llxAllColliders[3][0] = new BoxCollider(new Rectangle(-45, -13, 86, 22));
     xAP.llxAllColliders[4][0] = new BoxCollider(new Rectangle(-45, -13, 86, 22));
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(14, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(30f, 33f);
     xAP.FillEmptyList(11, 1);
     xAP.llxAllColliders[0][0] = new BoxCollider(new Rectangle(-45, -13, 90, 26));
     xAP.llxAllColliders[1][0] = new BoxCollider(new Rectangle(-45, -13, 90, 26));
     xAP.llxAllColliders[2][0] = new BoxCollider(new Rectangle(-45, -13, 90, 26));
     this.AddStandardEnemyTargets(xAP);
     xStat = new AttackStats();
     xStat.fKnockBack = 40f;
     xStat.iBaseDamage = 65;
     xStat.iBreakingPower = 10;
     xStat.bKnockbackShieldRedistribution = false;
     xStat.bShieldCrush = true;
     xAP = new AttackPhaseLoader();
     xThisDict.Add(4, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(48f, 87f);
     xAP.FillEmptyList(18, 1);
     xAP.llxAllColliders[10][0] = new BoxCollider(new Rectangle(22 - (int)v2Offset.X, 51 - (int)v2Offset.Y, 49, 34));
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(5, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(77f, 112f);
     xAP.FillEmptyList(18, 1);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(141f, 109f) - v2Offset, 22f);
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(6, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(49f, 102f);
     xAP.FillEmptyList(18, 1);
     xAP.llxAllColliders[10][0] = new BoxCollider(new Rectangle(24 - (int)v2Offset.X, 98 - (int)v2Offset.Y, 49, 34));
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(7, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(79f, 112f);
     xAP.FillEmptyList(18, 1);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(15f, 109f) - v2Offset, 22f);
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(27, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(29f, 36f);
     xAP.FillEmptyList(10, 2);
     xAP.llxAllColliders[0][0] = SphereCollider.CreateShell(new Vector2(24f, 36f) - v2Offset, 15f);
     xAP.llxAllColliders[1][0] = SphereCollider.CreateShell(new Vector2(12f, 33f) - v2Offset, 15f);
     xAP.llxAllColliders[1][1] = SphereCollider.CreateShell(new Vector2(14f, 28f) - v2Offset, 15f);
     xAP.llxAllColliders[4] = null;
     this.AddStandardEnemyTargets(xAP);
     xAP = new AttackPhaseLoader();
     xThisDict.Add(42, xAP);
     xAP.xAttackStats = xStat;
     v2Offset = new Vector2(33f, 41f);
     xAP.FillEmptyList(30, 1);
     xAP.llxAllColliders[10][0] = SphereCollider.CreateShell(new Vector2(20f, 44f) - v2Offset, 24f);
     xAP.llxAllColliders[11][0] = SphereCollider.CreateShell(new Vector2(39f, 44f) - v2Offset, 24f);
     xAP.llxAllColliders[12][0] = SphereCollider.CreateShell(new Vector2(49f, 32f) - v2Offset, 24f);
     xAP.llxAllColliders[13][0] = SphereCollider.CreateShell(new Vector2(41f, 27f) - v2Offset, 24f);
     xAP.llxAllColliders[14][0] = SphereCollider.CreateShell(new Vector2(23f, 25f) - v2Offset, 24f);
     xAP.llxAllColliders[15][0] = SphereCollider.CreateShell(new Vector2(15f, 35f) - v2Offset, 24f);
     xAP.llxAllColliders[16][0] = SphereCollider.CreateShell(new Vector2(17f, 48f) - v2Offset, 24f);
     xAP.llxAllColliders[17][0] = SphereCollider.CreateShell(new Vector2(40f, 49f) - v2Offset, 24f);
     this.AddStandardEnemyTargets(xAP);
     this.xMasterList.Add("PapaSlime", xThisDict);
 }