Example #1
0
        private void button1_Click(object sender, EventArgs e)
        {
            Hashtable gameSquares = new Hashtable();

            using (StreamReader sr = new StreamReader("gameboard.txt"))
            {
                string contents = sr.ReadToEnd();

                string [] lines = contents.Split('\n');


                // loop through each line in the text file
                foreach (string line in lines)
                {
                    string[] tokens = line.Split(' ');
                    int      number = int.Parse(tokens[0]);

                    /// TODO: crashes on 16
                    string connectionsToken = tokens[1];

                    // game square already loaded
                    if (gameSquares.ContainsKey(number))
                    {
                    }
                    else
                    {
                        GameSquare g = new GameSquare();
                        g.number = number;
                        gameSquares.Add(number, g);

                        // get all connections for this game square
                        string[] connections = connectionsToken.Split(',');
                        foreach (string connection in connections)
                        {
                            // last character is the type
                            Connection c = new Connection();
                            char       connectionType = connection[connection.Length - 1];
                            switch (connectionType)
                            {
                            case 'n':
                                c.connectionType = Connection.ConnectionType.NEXT;
                                break;

                            case 'l':
                                c.connectionType = Connection.ConnectionType.LADDER;
                                break;

                            case 's':
                                c.connectionType = Connection.ConnectionType.SNAKE;
                                break;
                            }

                            // every other character is the connected game square
                            string connectedTo = connection.Substring(0, connection.Length - 1);
                            log(g.number + " is connected to " + connectedTo + ": " + c.connectionType);
                        }
                    }
                    log(line);
                }

                //lblStatus.Text = contents;
            }


            /*GameSquare g1 = new GameSquare();
             * g1.number = 1;
             *
             * GameSquare g2 = new GameSquare();
             * g2.number = 2;
             *
             * Connection c = new Connection();
             * c.from = g1;
             * c.to = g2;
             * c.connectionType = Connection.ConnectionType.NEXT;
             *
             * g1.connections.Add(c);*/
        }
        private void button1_Click(object sender, EventArgs e)
        {
            Hashtable gameSquares = new Hashtable();

            using (StreamReader sr = new StreamReader("gameboard.txt"))
            {
                string contents = sr.ReadToEnd();

                string [] lines = contents.Split('\n');


                // loop through each line in the text file
                for (int i = 0; i < lines.Length; i++)
                {
                    string     line   = lines[i].Trim();
                    string[]   tokens = line.Split(' ');
                    GameSquare g;

                    try
                    {
                        int number = int.Parse(tokens[0]);
                        g = (GameSquare)gameSquares[number];
                        if (g == null)
                        {
                            g        = new GameSquare();
                            g.number = number;
                            gameSquares.Add(number, g);
                        }
                    } catch
                    {
                        log("Could not understand line " + (i + 1));
                        continue;
                    }


                    /// TODO: crashes on 16
                    if (tokens.Length <= 1)
                    {
                        log("Square " + g.number + " does not connect to anything");
                        continue;
                    }
                    string connectionsToken = tokens[1];

                    // get all connections for this game square
                    string[] connections = connectionsToken.Split(',');
                    foreach (string connection in connections)
                    {
                        // last character is the type
                        Connection c = new Connection();
                        char       connectionType = connection[connection.Length - 1];
                        switch (connectionType)
                        {
                        case 'n':
                            c.connectionType = Connection.ConnectionType.NEXT;
                            break;

                        case 'l':
                            c.connectionType = Connection.ConnectionType.LADDER;
                            break;

                        case 's':
                            c.connectionType = Connection.ConnectionType.SNAKE;
                            break;
                        }

                        // every other character is the connected game square
                        int connectedToInt = int.Parse(connection.Substring(0, connection.Length - 1));
                        c.from = g;

                        // see if gamesquare has been made yet
                        GameSquare connectedTo = (GameSquare)gameSquares[connectedToInt];
                        if (connectedTo == null)
                        {
                            connectedTo        = new GameSquare();
                            connectedTo.number = connectedToInt;
                            gameSquares.Add(connectedToInt, connectedTo);

                            log(connectedToInt + " not found yet - creating: " + line);
                        }

                        c.to = connectedTo;
                        log(g.number + " is connected to " + connectedTo + ": " + c.connectionType);
                        g.connections.Add(c);
                    }
                    // log(line);
                }

                //lblStatus.Text = contents;
            }


            GameSquare g1 = (GameSquare)gameSquares[1];

            log(g1.ToString());
        }