void Start()
	{
	 	NPCTargetPointsFound = GetComponentsInChildren<NPCTarget>();

	 	if(NPCTargetPointsFound.Length > 0)
	 	{
	 		currentTarget = NPCTargetPointsFound[0];
	 		currentPoint = 0;
	 	}
	}
	public void moveCurrentPoint()
	{
		if(currentPoint < NPCTargetPointsFound.Length -1)
		{
			currentPoint++;
		}
		else
		{
			currentPoint = 0;
		}

		currentTarget = NPCTargetPointsFound[currentPoint];
	}