Example #1
0
        void Draw()
        {
            if (snake.body[0].Equals(food.body))
            {
                Sound();
                snake.body.Add(food.body);
                bool ok = false;
                while (!ok)
                {
                    bool  ok1 = false;
                    Point f   = food.Generate();
                    foreach (Point p1 in snake.body)
                    {
                        if (f.Equals(p1))
                        {
                            ok1 = false;
                            break;
                        }
                        ok1 = true;
                        foreach (Point p2 in wall.body)
                        {
                            if (f.Equals(p2))
                            {
                                ok1 = false;
                                break;
                            }
                            ok1 = true;
                        }
                    }
                    ok        = ok1;
                    food.body = f;
                }


                food.Draw();
                score += ShowSpeed;
            }
            else
            {
                foreach (Point p in wall.body)
                {
                    if (snake.body[0].Equals(p))
                    {
                        snake.IsAlive = false;
                        break;
                    }
                }
                foreach (Point p in snake.body)
                {
                    if (p != snake.body[0] && p.Equals(snake.body[0]))
                    {
                        snake.IsAlive = false;
                        break;
                    }
                }
            }
            if (!snake.IsAlive)
            {
                return;
            }

            if (score >= (currentLevel + 1) * 25)
            {
                currentLevel++;
                wall.Clear();
                wall.LoadLevel(currentLevel);
                snake.Clear2();
                snake.body.Clear();
                food.Clear();
                snake.body.Add(new Point {
                    X = 35, Y = 11, Sign = '█'
                });
                snake.Draw();
                bool ok = false;
                while (!ok)
                {
                    bool  ok1 = false;
                    Point f   = food.Generate();
                    foreach (Point p1 in snake.body)
                    {
                        if (f.Equals(p1))
                        {
                            ok1 = false;
                            break;
                        }
                        ok1 = true;
                        foreach (Point p2 in wall.body)
                        {
                            if (f.Equals(p2))
                            {
                                ok1 = false;
                                break;
                            }
                            ok1 = true;
                        }
                    }
                    ok        = ok1;
                    food.body = f;
                }
                food.Draw();
                wall.Draw();
                snake.Draw();
                snake.ChangeDirection(Console.ReadKey());
            }
            snake.Draw();
            StatusBar();
        }