Example #1
0
 public static void Event_options()
 {
     if (isDebug)
     {
         return;
     }
     if (hasOptionFile)
     {
         bool   useNotepad = (bool)Options.Get("openConfigInNotepad");
         string m          = "Waiting for notepad" + (useNotepad ? "" : "(or something)") + " to exit...";
         game.DrawMessage(m);
         if (useNotepad)
         {
             Exec("notepad " + fullFileName);
         }
         else
         {
             Exec(fullFileName);
         }
         UpdateOptions();
         ClearKeyBuffer();
         game.UpdateOptions(Options);
         WarningPause();
         game.Redraw();
     }
     else
     {
         CreateConfigFile();
         game.Redraw();
     }
 }
Example #2
0
 int KeyboardUpdate()
 {
     if (Console.KeyAvailable)
     {
         game.DrawMessage("");
         Console.SetCursorPosition(0, 0);
         // Read one key
         ConsoleKeyInfo cki = Console.ReadKey(true);
         if (cki.Key == ConsoleKey.W || cki.Key == ConsoleKey.UpArrow || cki.Key == ConsoleKey.NumPad8)
         {
             return(2);
         }
         else if (cki.Key == ConsoleKey.S || cki.Key == ConsoleKey.DownArrow || cki.Key == ConsoleKey.NumPad2)
         {
             return(0);
         }
         else if (cki.Key == ConsoleKey.A || cki.Key == ConsoleKey.LeftArrow || cki.Key == ConsoleKey.NumPad4)
         {
             return(1);
         }
         else if (cki.Key == ConsoleKey.D || cki.Key == ConsoleKey.RightArrow || cki.Key == ConsoleKey.NumPad6)
         {
             return(3);
         }
         else if (cki.Key == ConsoleKey.F || cki.Key == ConsoleKey.Add)
         {
             game.Event_cheat();
             return(-1);
         }
         else if (cki.Key == ConsoleKey.M)
         {
             game.Event_mute();
             return(-1);
         }
         else if (cki.Key == ConsoleKey.R)
         {
             game.Event_restart();
             return(-1);
         }
         else if (cki.Key == ConsoleKey.O)
         {
             Util.Event_options();
             return(-1);
         }
         else if (cki.Key == ConsoleKey.H)
         {
             Util.Event_help();
             return(-1);
         }
         else if (cki.Key == ConsoleKey.C)
         {
             game.Event_clear();
             return(-1);
         }
         else if (cki.Key == ConsoleKey.V)
         {
             game.Event_victory();
             return(-1);
         }
     }
     return(-1);
 }