private void MyForm_KeyDown(object sender, KeyEventArgs e) { if ((e.KeyCode == Keys.Enter) && !(game.GetGameStatus())) { label.Dispose(); panel.Dispose(); panel = new MyPanel(1); this.Controls.Add(panel); game.GameStop(); game = new Game(this); game.ChangeGameStatus(); } else if (e.KeyCode == Keys.Up) { game.UpdateMovement(0); } else if (e.KeyCode == Keys.Down) { game.UpdateMovement(1); } else if (e.KeyCode == Keys.Left) { game.UpdateMovement(2); } else if (e.KeyCode == Keys.Right) { game.UpdateMovement(3); } }