Example #1
0
        public SkelAnimation BakeToSkel(VBN skel)
        {
            SkelAnimation a = new SkelAnimation();

            for (int i = 1; i < anim.frameCount + 1; i++)
            {
                a.frames.Add(new KeyFrame());
            }

            for (int i = 0; i < anim.nodes.Count; i++)
            {
                Frame[] frames = Bake(i);

                int fr = 0;
                foreach (Frame f in frames)
                {
                    if (fr == 0)
                    {
                        fr++;
                        continue;
                    }
                    if (i >= skel.bones.Count)
                    {
                        continue;
                    }

                    KeyFrame frame = a.frames[fr - 1];
                    KeyNode  node  = new KeyNode();
                    frame.nodes.Add(node);

                    node.hash = skel.bones[i].boneId;

                    node.t_type = 1;
                    node.r_type = 1;
                    node.s_type = 1;

                    node.t.X = f.x != -99 ? f.x : skel.bones[i].position[0];
                    node.t.Y = f.y != -99 ? f.y : skel.bones[i].position[1];
                    node.t.Z = f.z != -99 ? f.z : skel.bones[i].position[2];

                    node.r.X = f.rx != -99 ? f.rx * (float)Math.PI / 180 : skel.bones[i].rotation[0];
                    node.r.Y = f.ry != -99 ? f.ry * (float)Math.PI / 180 : skel.bones[i].rotation[1];
                    node.r.Z = f.rz != -99 ? f.rz * (float)Math.PI / 180 : skel.bones[i].rotation[2];

                    node.s.X = f.sx != -99 ? f.sx : skel.bones[i].scale[0];
                    node.s.Y = f.sy != -99 ? f.sy : skel.bones[i].scale[1];
                    node.s.Z = f.sz != -99 ? f.sz : skel.bones[i].scale[2];

                    node.r = VBN.FromEulerAngles(node.r.Z, node.r.Y, node.r.X);

                    fr++;
                }
            }

            return(a);
        }
Example #2
0
        public void Apply(VBN bone)
        {
            for (int i = 0; i < nodes.Count; i++)
            {
                List <AnimType> used = new List <AnimType>();

                Bone    b    = bone.bones[i];
                Vector3 erot = ANIM.quattoeul(b.rot);

                foreach (DATAnimTrack track in nodes[i])
                {
                    KeyNode node = track.keys[0];

                    if (Debug)
                    {
                        Console.WriteLine("Bone " + i + " " + track.type + " " + node.value);
                    }

                    switch (track.type)
                    {
                    case AnimType.XPOS:
                        b.pos.X = node.value;
                        break;

                    case AnimType.YPOS:
                        b.pos.Y = node.value;
                        break;

                    case AnimType.ZPOS:
                        b.pos.Z = node.value;
                        break;

                    case AnimType.XROT:
                        erot.X = node.value;
                        break;

                    case AnimType.YROT:
                        erot.Y = node.value;
                        break;

                    case AnimType.ZROT:
                        erot.Z = node.value;
                        break;
                    }
                }
                b.rot = VBN.FromEulerAngles(erot.Z, erot.Y, erot.X);
            }

            bone.update();
        }
Example #3
0
        public static void read(string fname, Animation a, VBN v)
        {
            StreamReader reader = File.OpenText(fname);
            string       line;

            string   current = "";
            bool     readBones = false;
            int      frame = 0, prevframe = 0;
            KeyFrame k = new KeyFrame();

            VBN vbn = v;

            if (v != null && v.bones.Count == 0)
            {
                readBones = true;
            }
            else
            {
                vbn = new VBN();
            }

            while ((line = reader.ReadLine()) != null)
            {
                line = Regex.Replace(line, @"\s+", " ");
                string[] args = line.Replace(";", "").TrimStart().Split(' ');

                if (args[0].Equals("nodes") || args[0].Equals("skeleton") || args[0].Equals("end") || args[0].Equals("time"))
                {
                    current = args[0];
                    if (args.Length > 1)
                    {
                        prevframe = frame;
                        frame     = int.Parse(args[1]);

                        /*if (frame != prevframe + 1) {
                         *                              Console.WriteLine ("Needs interpolation " + frame);
                         *                      }*/

                        k       = new KeyFrame();
                        k.frame = frame;
                        //a.addKeyframe(k);
                    }
                    continue;
                }

                if (current.Equals("nodes"))
                {
                    Bone b = new Bone(vbn);
                    b.Text        = args[1].Replace("\"", "");
                    b.parentIndex = int.Parse(args[2]);
                    //b.children = new System.Collections.Generic.List<int> ();
                    vbn.totalBoneCount++;
                    vbn.bones.Add(b);
                    Animation.KeyNode node = new Animation.KeyNode(b.Text);
                    a.Bones.Add(node);
                }

                if (current.Equals("time"))
                {
                    //Animation.KeyFrame n = new Animation.KeyFrame();

                    /*n.id = v.boneIndex(vbn.bones[int.Parse(args[0])].Text);
                     * if (n.id == -1)
                     * {
                     *  continue;
                     * }
                     * else
                     *  n.hash = v.bones[n.id].boneId;*/

                    // only if it finds the node
                    //k.addNode(n);

                    // reading the skeleton if this isn't an animation
                    if (readBones && frame == 0)
                    {
                        Bone b = vbn.bones[int.Parse(args[0])];
                        b.position    = new float[3];
                        b.rotation    = new float[3];
                        b.scale       = new float[3];
                        b.position[0] = float.Parse(args[1]);
                        b.position[1] = float.Parse(args[2]);
                        b.position[2] = float.Parse(args[3]);
                        b.rotation[0] = float.Parse(args[4]);
                        b.rotation[1] = float.Parse(args[5]);
                        b.rotation[2] = float.Parse(args[6]);
                        b.scale[0]    = 1f;
                        b.scale[1]    = 1f;
                        b.scale[2]    = 1f;

                        b.pos = new Vector3(float.Parse(args[1]), float.Parse(args[2]), float.Parse(args[3]));
                        b.rot = VBN.FromEulerAngles(float.Parse(args[6]), float.Parse(args[5]), float.Parse(args[4]));

                        if (b.parentIndex != -1)
                        {
                            vbn.bones [b.parentIndex].Nodes.Add(b);
                        }
                    }
                    Animation.KeyNode bone = a.GetBone(vbn.bones[int.Parse(args[0])].Text);
                    bone.RotType = Animation.RotationType.EULER;

                    Animation.KeyFrame n = new Animation.KeyFrame();
                    n.Value = float.Parse(args[1]);
                    n.Frame = frame;
                    bone.XPOS.Keys.Add(n);

                    n       = new Animation.KeyFrame();
                    n.Value = float.Parse(args[2]);
                    n.Frame = frame;
                    bone.YPOS.Keys.Add(n);

                    n       = new Animation.KeyFrame();
                    n.Value = float.Parse(args[3]);
                    n.Frame = frame;
                    bone.ZPOS.Keys.Add(n);

                    n       = new Animation.KeyFrame();
                    n.Value = float.Parse(args[4]);
                    n.Frame = frame;
                    bone.XROT.Keys.Add(n);

                    n       = new Animation.KeyFrame();
                    n.Value = float.Parse(args[5]);
                    n.Frame = frame;
                    bone.YROT.Keys.Add(n);

                    n       = new Animation.KeyFrame();
                    n.Value = float.Parse(args[6]);
                    n.Frame = frame;
                    bone.ZROT.Keys.Add(n);

                    if (args.Length > 7)
                    {
                        n       = new Animation.KeyFrame();
                        n.Value = float.Parse(args[7]);
                        n.Frame = frame;
                        bone.XSCA.Keys.Add(n);

                        n       = new Animation.KeyFrame();
                        n.Value = float.Parse(args[8]);
                        n.Frame = frame;
                        bone.YSCA.Keys.Add(n);

                        n       = new Animation.KeyFrame();
                        n.Value = float.Parse(args[9]);
                        n.Frame = frame;
                        bone.ZSCA.Keys.Add(n);
                    }
                }
            }

            a.FrameCount = frame;

            vbn.boneCountPerType[0] = (uint)vbn.bones.Count;
            vbn.update();
        }
Example #4
0
        public static SkelAnimation read(string filename, VBN vbn)
        {
            StreamReader reader = File.OpenText(filename);
            string       line;

            bool isHeader = true;

            string          angularUnit, linearUnit, timeUnit;
            int             startTime = 0;
            int             endTime   = 0;
            List <AnimBone> bones     = new List <AnimBone>();
            AnimBone        current;
            AnimData        att    = new AnimData();
            bool            inKeys = false;

            while ((line = reader.ReadLine()) != null)
            {
                string[] args = line.Replace(";", "").TrimStart().Split(' ');

                if (isHeader)
                {
                    if (args [0].Equals("anim"))
                    {
                        isHeader = false;
                    }
                    else if (args [0].Equals("angularUnit"))
                    {
                        angularUnit = args [1];
                    }
                    else if (args [0].Equals("endTime"))
                    {
                        endTime = (int)Math.Ceiling(float.Parse(args [1]));
                    }
                    else if (args [0].Equals("startTime"))
                    {
                        startTime = (int)Math.Ceiling(float.Parse(args [1]));
                    }
                }

                if (!isHeader)
                {
                    if (inKeys)
                    {
                        if (args[0].Equals("}"))
                        {
                            inKeys = false;
                            continue;
                        }
                        AnimKey k = new AnimKey();
                        att.keys.Add(k);
                        k.input  = float.Parse(args [0]);
                        k.output = float.Parse(args [1]);
                        k.intan  = (args [2]);
                        k.outtan = (args [3]);
                        if (args.Length > 7 && att.weighted)
                        {
                            k.t1 = float.Parse(args[7]) * (float)(Math.PI / 180f);
                            k.w1 = float.Parse(args[8]);
                        }
                    }

                    if (args [0].Equals("anim"))
                    {
                        inKeys = false;
                        if (args.Length == 5)
                        {
                            //TODO: finish this type
                            // can be name of attribute
                        }
                        if (args.Length == 7)
                        {
                            // see of the bone of this attribute exists
                            current = null;
                            foreach (AnimBone b in bones)
                            {
                                if (b.name.Equals(args [3]))
                                {
                                    current = b;
                                    break;
                                }
                            }
                            if (current == null)
                            {
                                current = new AnimBone();
                                bones.Add(current);
                            }
                            current.name = args [3];

                            att      = new AnimData();
                            att.type = args [2];
                            current.atts.Add(att);

                            // row child attribute aren't needed here
                        }
                    }

                    if (args [0].Equals("input"))
                    {
                        att.input = args [1];
                    }
                    if (args [0].Equals("output"))
                    {
                        att.output = args [1];
                    }
                    if (args [0].Equals("weighted"))
                    {
                        att.weighted = args [1].Equals("1");
                    }
                    if (args [0].Equals("preInfinity"))
                    {
                        att.preInfinity = args [1];
                    }
                    if (args [0].Equals("postInfinity"))
                    {
                        att.postInfinity = args [1];
                    }

                    // begining keys section
                    if (args [0].Contains("keys"))
                    {
                        inKeys = true;
                    }
                }
            }

            SkelAnimation a = new SkelAnimation();

            for (int i = 0; i < endTime - startTime + 1; i++)
            {
                KeyFrame key = new KeyFrame();
                a.addKeyframe(key);

                foreach (AnimBone b in bones)
                {
                    KeyNode n = new KeyNode();
                    n.id = vbn.boneIndex(b.name);
                    if (n.id == -1)
                    {
                        continue;
                    }
                    else
                    {
                        n.hash = vbn.bones[n.id].boneId;
                    }
                    foreach (AnimData d in b.atts)
                    {
                        if (d.type.Contains("translate"))
                        {
                            n.t_type = KeyNode.INTERPOLATED;
                            if (d.type.Contains("X"))
                            {
                                n.t.X = d.getValue(i);
                            }
                            if (d.type.Contains("Y"))
                            {
                                n.t.Y = d.getValue(i);
                            }
                            if (d.type.Contains("Z"))
                            {
                                n.t.Z = d.getValue(i);
                            }
                        }
                        if (d.type.Contains("rotate"))
                        {
                            n.r_type = KeyNode.INTERPOLATED;
                            if (d.type.Contains("X"))
                            {
                                n.r.X = d.getValue(i) * (float)(Math.PI / 180f);
                            }
                            if (d.type.Contains("Y"))
                            {
                                n.r.Y = d.getValue(i) * (float)(Math.PI / 180f);
                            }
                            if (d.type.Contains("Z"))
                            {
                                n.r.Z = d.getValue(i) * (float)(Math.PI / 180f);
                            }
                        }
                        if (d.type.Contains("scale"))
                        {
                            n.s_type = KeyNode.INTERPOLATED;
                            if (d.type.Contains("X"))
                            {
                                n.s.X = d.getValue(i);
                            }
                            if (d.type.Contains("Y"))
                            {
                                n.s.Y = d.getValue(i);
                            }
                            if (d.type.Contains("Z"))
                            {
                                n.s.Z = d.getValue(i);
                            }
                        }
                    }
                    key.addNode(n);
                }
            }

            // keynode rotations need caluclation
            foreach (KeyFrame f in a.frames)
            {
                foreach (KeyNode n in f.nodes)
                {
                    n.r = VBN.FromEulerAngles(n.r.Z, n.r.Y, n.r.X);
                }
            }

            reader.Close();
            return(a);
        }
Example #5
0
        public static SkelAnimation readAnim(FileData d, VBN m)
        {
            int offset  = d.readInt();
            int nameoff = d.readInt();

            d.skip(4);
            int fCount        = d.readShort();
            int animDataCount = d.readShort();

            d.skip(8);

            SkelAnimation anim = new SkelAnimation();

            //anim.setModel(m);

            d.seek(offset);
            int sectionOffset = d.readInt() + offset;
            int size          = d.readInt();    // size again

            for (int i = 0; i < size; i++)
            {
                //			System.out.print(d.readShort()); // id
                d.skip(4);                 // id and unknown
                d.readShort();             //left
                d.readShort();             //right
                int nameOffset = d.readInt() + offset;
                int dataOffset = d.readInt() + offset;
                if (dataOffset == offset)
                {
                    i--;
                    continue;
                    //				d.skip(8);
                    //				nameOffset = d.readInt() + 4;
                    //				dataOffset = d.readInt() + offset;
                }


                int temp = d.pos();

                d.seek(dataOffset);

                int pos     = d.pos();
                int nameOff = d.readInt() + sectionOffset + (d.pos() - sectionOffset) - 4;
                int flags   = d.readInt();

                int t_type = (flags >> 0x1e) & 0x3;
                int r_type = (flags >> 0x1b) & 0x7;
                int s_type = (flags >> 0x19) & 0x3;

                int hasT = (flags >> 0x18) & 0x1;
                int hasR = (flags >> 0x17) & 0x1;
                int hasS = (flags >> 0x16) & 0x1;

                int Zfixed = (flags >> 0x15) & 0x1;
                int Yfixed = (flags >> 0x14) & 0x1;
                int Xfixed = (flags >> 0x13) & 0x1;

                int RZfixed = (flags >> 0x12) & 0x1;
                int RYfixed = (flags >> 0x11) & 0x1;
                int RXfixed = (flags >> 0x10) & 0x1;

                int SZfixed = (flags >> 0xf) & 0x1;
                int SYfixed = (flags >> 0xe) & 0x1;
                int SXfixed = (flags >> 0xd) & 0x1;

                int Tiso = (flags >> 0x6) & 0x1;
                int Riso = (flags >> 0x5) & 0x1;
                int Siso = (flags >> 0x4) & 0x1;


                if (hasS == 1)
                {
                    if (Siso == 1)
                    {
                        //System.out.println("S is ISO");

                        int     nid  = anim.getNodeIndex(d.readString(nameOff, -1), m);
                        KeyNode node = anim.getNode(0, nid);
                        node.s_type = 1;
                        float iss = d.readFloat();
                        node.s = new OpenTK.Vector3(iss, iss, iss);
                    }
                    else
                    {
                        int     nid  = anim.getNodeIndex(d.readString(nameOff, -1), m);
                        KeyNode node = anim.getNode(0, nid);
                        node.s_type = 1;

                        //					System.out.println("Scale: " + SXfixed + " " + SYfixed + " " + SZfixed + " " + s_type);
                        node.s = new OpenTK.Vector3(-99, -99, -99);
                        if (SXfixed == 1)
                        {
                            node.s.X = d.readFloat();
                        }
                        else
                        {
                            process(d, s_type, pos, anim, "SX", nid, false, m);
                        }
                        if (SYfixed == 1)
                        {
                            node.s.Y = d.readFloat();
                        }
                        else
                        {
                            process(d, s_type, pos, anim, "SY", nid, false, m);
                        }
                        if (SZfixed == 1)
                        {
                            node.s.Z = d.readFloat();
                        }
                        else
                        {
                            process(d, s_type, pos, anim, "SZ", nid, false, m);
                        }
                    }
                }

                if (hasR == 1)
                {
                    if (Riso == 1)
                    {
                        //System.out.println("R is ISO");

                        int nid = anim.getNodeIndex(d.readString(nameOff, -1), m);
                        Console.WriteLine(nid.ToString("x"));
                        KeyNode node = anim.getNode(0, nid);
                        node.r_type = 1;
                        float iss = (float)((d.readFloat()) * Math.PI / 180f);
                        node.r = VBN.FromEulerAngles(iss, iss, iss);
                    }
                    else
                    {
                        int     nid  = anim.getNodeIndex(d.readString(nameOff, -1), m);
                        KeyNode node = anim.getNode(0, nid);

                        //				System.out.println("Rot: " + RXfixed + " " + RYfixed + " " + RZfixed);

                        node.r = new OpenTK.Quaternion(-99, -99, -99, 0);

                        if (RXfixed == 1)
                        {
                            node.r.X = (float)(Math.PI / 180f) * (d.readFloat());
                        }
                        else
                        {
                            process(d, r_type, pos, anim, "RX", nid, false, m);
                        }
                        if (RYfixed == 1)
                        {
                            node.r.Y = (float)(Math.PI / 180f) * (d.readFloat());
                        }
                        else
                        {
                            process(d, r_type, pos, anim, "RY", nid, false, m);
                        }
                        if (RZfixed == 1)
                        {
                            node.r.Z = (float)(Math.PI / 180f) * (d.readFloat());
                        }
                        else
                        {
                            process(d, r_type, pos, anim, "RZ", nid, false, m);
                        }
                    }
                }

                if (hasT == 1)
                {
                    if (Tiso == 1)
                    {
                        //System.out.println("T is ISO");

                        int     nid  = anim.getNodeIndex(d.readString(nameOff, -1), m);
                        KeyNode node = anim.getNode(0, nid);
                        node.t_type = 1;
                        float iss = d.readFloat();
                        node.t = new OpenTK.Vector3(iss, iss, iss);
                    }
                    else
                    {
                        int     nid  = anim.getNodeIndex(d.readString(nameOff, -1), m);
                        KeyNode node = anim.getNode(0, nid);
                        node.t_type = 1;

                        //					System.out.println("Trans: " + Xfixed + " " + Yfixed + " " + Zfixed);

                        node.t = new OpenTK.Vector3(-99, -99, -99);
                        if (Xfixed == 1)
                        {
                            node.t.X = d.readFloat();
                        }
                        else
                        {
                            process(d, t_type, pos, anim, "X", nid, false, m);
                        }
                        if (Yfixed == 1)
                        {
                            node.t.Y = d.readFloat();
                        }
                        else
                        {
                            process(d, t_type, pos, anim, "Y", nid, false, m);
                        }
                        if (Zfixed == 1)
                        {
                            node.t.Z = d.readFloat();
                        }
                        else
                        {
                            process(d, t_type, pos, anim, "Z", nid, false, m);
                        }
                    }
                }

                d.seek(temp);
            }

            // keynode rotations need caluclation
            foreach (KeyFrame f in anim.frames)
            {
                foreach (KeyNode n in f.nodes)
                {
                    n.r = VBN.FromEulerAngles(n.r.Z, n.r.Y, n.r.X);
                }
            }
            //anim.calcMax();

            return(anim);
        }
Example #6
0
        public static void read(string fname, SkelAnimation a, VBN v)
        {
            StreamReader reader = File.OpenText(fname);
            string       line;

            string   current = "";
            bool     readBones = false;
            int      frame = 0, prevframe = 0;
            KeyFrame k = new KeyFrame();

            VBN vbn = v;

            if (v.bones.Count == 0)
            {
                readBones = true;
            }
            else
            {
                vbn = new VBN();
            }

            while ((line = reader.ReadLine()) != null)
            {
                line = Regex.Replace(line, @"\s+", " ");
                string[] args = line.Replace(";", "").TrimStart().Split(' ');

                if (args[0].Equals("nodes") || args[0].Equals("skeleton") || args[0].Equals("end") || args[0].Equals("time"))
                {
                    current = args[0];
                    if (args.Length > 1)
                    {
                        prevframe = frame;
                        frame     = int.Parse(args[1]);

                        /*if (frame != prevframe + 1) {
                         *                              Console.WriteLine ("Needs interpolation " + frame);
                         *                      }*/

                        k       = new KeyFrame();
                        k.frame = frame;
                        a.addKeyframe(k);
                    }
                    continue;
                }

                if (current.Equals("nodes"))
                {
                    Bone b = new Bone(vbn);
                    b.Text        = args[1].Replace("\"", "");
                    b.parentIndex = int.Parse(args[2]);
                    //b.children = new System.Collections.Generic.List<int> ();
                    vbn.totalBoneCount++;
                    vbn.bones.Add(b);
                }

                if (current.Equals("time"))
                {
                    KeyNode n = new KeyNode();
                    n.id = v.boneIndex(vbn.bones[int.Parse(args[0])].Text);
                    if (n.id == -1)
                    {
                        continue;
                    }
                    else
                    {
                        n.hash = v.bones[n.id].boneId;
                    }

                    // only if it finds the node
                    k.addNode(n);

                    // reading the skeleton if this isn't an animation
                    if (readBones && frame == 0)
                    {
                        Bone b = vbn.bones[n.id];
                        b.position    = new float[3];
                        b.rotation    = new float[3];
                        b.scale       = new float[3];
                        b.position[0] = float.Parse(args[1]);
                        b.position[1] = float.Parse(args[2]);
                        b.position[2] = float.Parse(args[3]);
                        b.rotation[0] = float.Parse(args[4]);
                        b.rotation[1] = float.Parse(args[5]);
                        b.rotation[2] = float.Parse(args[6]);
                        b.scale[0]    = 1f;
                        b.scale[1]    = 1f;
                        b.scale[2]    = 1f;

                        b.pos = new Vector3(float.Parse(args[1]), float.Parse(args[2]), float.Parse(args[3]));
                        b.rot = VBN.FromEulerAngles(float.Parse(args[6]), float.Parse(args[5]), float.Parse(args[4]));

                        //if(b.parentIndex!=-1)
                        //	vbn.bones [b.parentIndex].children.Add (int.Parse(args[0]));
                    }

                    n.t_type = KeyNode.INTERPOLATED;
                    n.t      = new Vector3(float.Parse(args[1]), float.Parse(args[2]), float.Parse(args[3]));
                    n.r_type = KeyNode.INTERPOLATED;
                    n.r      = VBN.FromEulerAngles(float.Parse(args[6]), float.Parse(args[5]), float.Parse(args[4]));
                }
            }

            v.boneCountPerType[0] = (uint)vbn.bones.Count;
            v.update();
            a.bakeFramesLinear();
        }
Example #7
0
        public static void toBFRES(string fname)
        {
            StreamReader reader = File.OpenText(fname);
            string       line;
            string       current = "";
            bool         readBones = false;
            int          frame = 0, prevframe = 0;
            string       Text = "";

            readBones = true;

            while ((line = reader.ReadLine()) != null)
            {
                line = Regex.Replace(line, @"\s+", " ");
                string[] args = line.Replace(";", "").TrimStart().Split(' ');

                if (args[0].Equals("nodes") || args[0].Equals("skeleton") || args[0].Equals("end") || args[0].Equals("time"))
                {
                    current = args[0];
                    if (args.Length > 1)
                    {
                        prevframe = frame;
                        frame     = int.Parse(args[1]);
                    }
                    continue;
                }
                if (current.Equals("nodes"))
                {
                    Text = args[1].Replace("\"", "");
                }
                if (current.Equals("time"))
                {
                    BFRES.NewBonePos bn = new BFRES.NewBonePos();

                    float positionX = float.Parse(args[1]);
                    float positionY = float.Parse(args[2]);
                    float positionZ = float.Parse(args[3]);
                    float rotX      = float.Parse(args[4]);
                    float rotY      = float.Parse(args[5]);
                    float rotZ      = float.Parse(args[6]);
                    float scaleX    = 1f;
                    float scaleY    = 1f;
                    float scaleZ    = 1f;

                    bn.scale = new Vector3(1);
                    bn.pos   = new Vector3(float.Parse(args[1]), float.Parse(args[2]), float.Parse(args[3]));
                    bn.rot   = new Vector3(MathHelper.DegreesToRadians(rotX), MathHelper.DegreesToRadians(rotY), MathHelper.DegreesToRadians(rotZ));
                    Quaternion rot = VBN.FromEulerAngles(float.Parse(args[6]), float.Parse(args[5]), float.Parse(args[4]));
                    bn.Name = Text;

                    foreach (var defbn in BFRES.HackyBoneList)
                    {
                        if (defbn.Name == Text)
                        {
                            bn.pos.X = bn.pos.X + -defbn.pos.X;
                            bn.pos.Y = bn.pos.Y + -defbn.pos.Y;
                            bn.pos.Z = bn.pos.Z + -defbn.pos.Z;

                            bn.rot.X = bn.rot.X + -defbn.rot.X;
                            bn.rot.Y = bn.rot.Y + -defbn.rot.Y;
                            bn.rot.Z = bn.rot.Z + -defbn.rot.Z;
                        }
                    }

                    BFRES.HackyBoneDiffList.Add(bn);
                }
            }
        }
Example #8
0
        public VBN GetVBN(FileData d)
        {
            VBN v = new VBN();

            d.Endian = Endianness.Big;
            d.seek(8);
            int ver = d.readInt();

            d.skip(4);             //outer offset to brres

            int boneHeader = 0x40; // for version 9 only

            int dlist   = d.readInt();
            int boneSec = d.readInt();
            int vertSec = d.readInt();
            int normSec = d.readInt();
            int colrSec = d.readInt();
            int texcSec = d.readInt();

            d.skip(8);
            int polySec = d.readInt();

            d.seek(0x40);
            d.skip(16);
            int vertCount = d.readInt();
            int faceCount = d.readInt();

            d.skip(4);
            int boneCount = d.readInt();

            v.totalBoneCount = (uint)boneCount;
            for (int i = 0; i < 3; i++)
            {
                v.boneCountPerType[i + 1] = 0;
            }
            d.skip(4);
            int bonetableoff = d.readInt() + boneHeader;

            d.seek(bonetableoff);
            int bcount = d.readInt();

            int[] nodeIndex = new int[bcount];
            for (int i = 0; i < bcount; i++)
            {
                nodeIndex[i] = d.readInt();
            }

            Random rng    = new Random();
            uint   boneID = (uint)rng.Next(1, 0xFFFFFF);

            // BONES-----------------------------------------------
            d.seek(boneSec);
            d.skip(4); // length
            int bseccount = d.readInt();

            for (int i = 0; i < bseccount; i++)
            {
                Debug.Write(i);
                d.skip(4); // entry id and unknown
                d.skip(4); // left and right index
                int name = d.readInt() + boneSec;
                int data = d.readInt() + boneSec;

                int temp = d.pos();
                if (name != boneSec && data != boneSec)
                {
                    // read bone data
                    d.seek(data);
                    d.skip(8);
                    int nameOff = d.readInt() + data;
                    int index   = d.readInt(); // id
                    d.skip(4);                 // index
                    d.skip(8);                 // idk billboard settings and padding
                    Bone n = new Bone(v);

                    n.scale    = new float[3];
                    n.position = new float[3];
                    n.rotation = new float[3];
                    d.skip(4);                     // index

                    n.scale[0]    = d.readFloat();
                    n.scale[1]    = d.readFloat();
                    n.scale[2]    = d.readFloat();
                    n.rotation[0] = toRadians(d.readFloat());
                    n.rotation[1] = toRadians(d.readFloat());
                    n.rotation[2] = toRadians(d.readFloat());
                    n.position[0] = d.readFloat();
                    n.position[1] = d.readFloat();
                    n.position[2] = d.readFloat();

                    n.pos = new Vector3(n.position[0], n.position[1], n.position[2]);
                    n.sca = new Vector3(n.scale[0], n.scale[1], n.scale[2]);
                    n.rot = (VBN.FromEulerAngles(n.rotation [2], n.rotation [1], n.rotation [0]));

                    d.skip(24);

                    d.seek(data + 0x5C);
                    d.seek(d.readInt() + data + 12);
                    int parentid = 0x0FFFFFFF;
                    if (d.pos() != data + 12)
                    {
                        parentid = d.readInt();
                    }
                    n.parentIndex = (int)parentid;

                    n.boneName = d.readString(nameOff, -1).ToCharArray();
                    n.boneId   = boneID;
                    boneID++;

                    v.bones.Add(n);
                }
                else
                {
                    bseccount++;
                }

                d.seek(temp);
            }
            v.update();
            //v.updateChildren();
            v.boneCountPerType[0] = (uint)v.bones.Count;

            return(v);
        }
Example #9
0
        public static void DrawVBN(VBN vbn)
        {
            if (vbn != null && Runtime.renderBones)
            {
                foreach (Bone bone in vbn.bones)
                {
                    // first calcuate the point and draw a point
                    if (bone == BoneTreePanel.selectedBone)
                    {
                        GL.Color3(Color.Red);
                    }
                    else
                    {
                        GL.Color3(Color.GreenYellow);
                    }

                    Vector3 pos_c = Vector3.Transform(Vector3.Zero, bone.transform);
                    RenderTools.drawCube(pos_c, .085f);

                    // if swing bones then draw swing radius
                    if (vbn.swingBones.bones.Count > 0 && Runtime.renderSwag)
                    {
                        SB.SBEntry sb = null;
                        vbn.swingBones.TryGetEntry(bone.boneId, out sb);
                        if (sb != null)
                        {
                            // draw
                            if (bone.ParentBone != null)
                            {
                                int     i        = bone.parentIndex;
                                float   degtorad = (float)(Math.PI / 180);
                                Vector3 pos_sb   = Vector3.Transform(Vector3.Zero,
                                                                     Matrix4.CreateTranslation(new Vector3(3, 3, 3))
                                                                     * Matrix4.CreateScale(bone.sca)
                                                                     * Matrix4.CreateFromQuaternion(VBN.FromEulerAngles(sb.rx1 * degtorad, sb.ry1 * degtorad, sb.rz1 * degtorad))
                                                                     * Matrix4.CreateTranslation(bone.pos)
                                                                     * vbn.bones[i].transform);

                                Vector3 pos_sb2 = Vector3.Transform(Vector3.Zero,
                                                                    Matrix4.CreateTranslation(new Vector3(3, 3, 3))
                                                                    * Matrix4.CreateScale(bone.sca)
                                                                    * Matrix4.CreateFromQuaternion(VBN.FromEulerAngles(sb.rx2 * degtorad, sb.ry2 * degtorad, sb.rz2 * degtorad))
                                                                    * Matrix4.CreateTranslation(bone.pos)
                                                                    * vbn.bones[i].transform);

                                GL.Color3(Color.ForestGreen);
                                GL.Begin(PrimitiveType.LineLoop);
                                GL.Vertex3(pos_c);
                                GL.Vertex3(pos_sb);
                                GL.Vertex3(pos_sb2);
                                GL.End();
                            }
                        }
                    }

                    // now draw line between parent
                    GL.Color3(Color.LightBlue);
                    GL.LineWidth(2f);

                    GL.Begin(PrimitiveType.Lines);
                    if (bone.ParentBone != null)
                    {
                        Vector3 pos_p = Vector3.Transform(Vector3.Zero, bone.ParentBone.transform);
                        GL.Vertex3(pos_c);
                        GL.Color3(Color.Blue);
                        GL.Vertex3(pos_p);
                    }
                    GL.End();
                }
            }
        }
Example #10
0
        public void Read(string fname)
        {
            StreamReader reader = File.OpenText(fname);
            string       line;

            string current = "";

            Bones     = new VBN();
            Triangles = new List <SMDTriangle>();
            Dictionary <int, Bone> BoneList = new Dictionary <int, Bone>();

            int time = 0;

            while ((line = reader.ReadLine()) != null)
            {
                line = Regex.Replace(line, @"\s+", " ");
                string[] args = line.Replace(";", "").TrimStart().Split(' ');

                if (args[0].Equals("triangles") || args[0].Equals("end") || args[0].Equals("skeleton") || args[0].Equals("nodes"))
                {
                    current = args[0];
                    continue;
                }

                if (current.Equals("nodes"))
                {
                    int  id = int.Parse(args[0]);
                    Bone b  = new Bone(Bones);
                    b.Text = args[1].Replace('"', ' ').Trim();
                    int s = 2;
                    while (args[s].Contains("\""))
                    {
                        b.Text += args[s++];
                    }
                    b.parentIndex = int.Parse(args[s]);
                    BoneList.Add(id, b);
                }

                if (current.Equals("skeleton"))
                {
                    if (args[0].Contains("time"))
                    {
                        time = int.Parse(args[1]);
                    }
                    else
                    {
                        if (time == 0)
                        {
                            Bone b = BoneList[int.Parse(args[0])];
                            b.position    = new float[3];
                            b.rotation    = new float[3];
                            b.scale       = new float[3];
                            b.position[0] = float.Parse(args[1]);
                            b.position[1] = float.Parse(args[2]);
                            b.position[2] = float.Parse(args[3]);
                            b.rotation[0] = float.Parse(args[4]);
                            b.rotation[1] = float.Parse(args[5]);
                            b.rotation[2] = float.Parse(args[6]);
                            b.scale[0]    = 1f;
                            b.scale[1]    = 1f;
                            b.scale[2]    = 1f;

                            b.pos = new Vector3(float.Parse(args[1]), float.Parse(args[2]), float.Parse(args[3]));
                            b.rot = VBN.FromEulerAngles(float.Parse(args[6]), float.Parse(args[5]), float.Parse(args[4]));

                            Bones.bones.Add(b);

                            if (b.parentIndex != -1)
                            {
                                b.parentIndex = Bones.bones.IndexOf(BoneList[b.parentIndex]);
                            }
                        }
                    }
                }

                if (current.Equals("triangles"))
                {
                    string meshName = args[0];
                    if (args[0].Equals(""))
                    {
                        continue;
                    }

                    SMDTriangle t = new SMDTriangle();
                    Triangles.Add(t);
                    t.Material = meshName;

                    for (int j = 0; j < 3; j++)
                    {
                        line = reader.ReadLine();
                        line = Regex.Replace(line, @"\s+", " ");
                        args = line.Replace(";", "").TrimStart().Split(' ');

                        int       parent = int.Parse(args[0]);
                        SMDVertex vert   = new SMDVertex();
                        vert.P       = new Vector3(float.Parse(args[1]), float.Parse(args[2]), float.Parse(args[3]));
                        vert.N       = new Vector3(float.Parse(args[4]), float.Parse(args[5]), float.Parse(args[6]));
                        vert.UV      = new Vector2(float.Parse(args[7]), float.Parse(args[8]));
                        vert.Bones   = new int[0];
                        vert.Weights = new float[0];
                        if (args.Length > 9)
                        {
                            int wCount = int.Parse(args[9]);
                            int w      = 10;
                            vert.Bones   = new int[wCount];
                            vert.Weights = new float[wCount];
                            for (int i = 0; i < wCount; i++)
                            {
                                vert.Bones[i]   = (int.Parse(args[w++]));
                                vert.Weights[i] = (float.Parse(args[w++]));
                            }
                        }
                        switch (j)
                        {
                        case 0: t.v1 = vert; break;

                        case 1: t.v2 = vert; break;

                        case 2: t.v3 = vert; break;
                        }
                    }
                }
            }
            Bones.reset();
        }
Example #11
0
        public static SkelAnimation read(FileData d)
        {
            d.Endian = Endianness.Big;

            d.skip(4); // header OMO
            d.skip(4); // two shorts, idk

            d.skip(4); //flags?

            d.skip(2);
            int numOfBones = d.readShort();
            int frameSize  = d.readShort();
            int frameStart = d.readShort();

            int offset1 = d.readInt();
            int offset2 = d.readInt();
            int offset3 = d.readInt();

            SkelAnimation anim = new SkelAnimation();

            anim.Tag = d;
            //anim.setModel(m);

            // base frames
            // These are linked to bones somehow, hash??
            d.seek(offset1); //
            int[]     framekey = new int[numOfBones];
            KeyNode[] baseNode = new KeyNode[numOfBones];

            for (int i = 0; i < numOfBones; i++)
            {
                int flags = d.readByte();
                int tFlag = d.readByte();
                int rFlag = d.readByte();
                int sFlag = d.readByte();
                int hash  = d.readInt(); // used to find the identifying bone
                int off1  = d.readInt() + offset2;
                framekey[i] = d.readInt();

                bool hasTrans = (flags & 0x01) == 0x01;
                bool hasScale = (flags & 0x04) == 0x04;
                bool hasRot   = (flags & 0x02) == 0x02;

                KeyNode node = new KeyNode();
                baseNode[i] = node;

                node.hash = (uint)hash;

                int temp = d.pos();
                d.seek(off1);

                if (hasTrans)
                {
                    if (tFlag == 0x8)
                    { // interpolated
                        node.t_type = KeyNode.INTERPOLATED;
                        node.t      = new Vector3(d.readFloat(), d.readFloat(), d.readFloat());
                        node.t2     = new Vector3(d.readFloat(), d.readFloat(), d.readFloat());
                    }
                    else if (tFlag == 0x20)
                    {
                        node.t_type = KeyNode.CONSTANT;
                        node.t      = new Vector3(d.readFloat(), d.readFloat(), d.readFloat());
                    }
                }
                if (hasRot)
                {
                    if ((rFlag & 0xF) != 0x50 && (rFlag & 0xF0) != 0x70 && (rFlag & 0xF0) != 0x60 && (rFlag & 0xF0) != 0xA0)
                    {
                        //Console.WriteLine(rFlag);
                    }

                    if ((rFlag & 0xF0) == 0xA0)
                    {
                        node.r_type = 3;
                    }

                    if ((rFlag & 0xF0) == 0x50)
                    { // interpolated
                        node.r_type = KeyNode.INTERPOLATED;
                        node.rv     = new Vector3(d.readFloat(), d.readFloat(), d.readFloat());
                        node.rv2    = new Vector3(d.readFloat(), d.readFloat(), d.readFloat());
                    }
                    if ((rFlag & 0xF0) == 0x70 || (rFlag & 0xF0) == 0x60)
                    { // constant
                        node.r_type = KeyNode.CONSTANT;
                        node.rv     = new Vector3(d.readFloat(), d.readFloat(), d.readFloat());
                        if ((rFlag & 0xF0) == 0x60)
                        {
                            d.skip(4);
                        }
                    }
                }

                if (hasScale)
                {
                    if ((sFlag & 0xF0) == 0x80)
                    { // interpolated
                        node.s_type = KeyNode.INTERPOLATED;
                        node.s      = new Vector3(d.readFloat(), d.readFloat(), d.readFloat());
                        node.s2     = new Vector3(d.readFloat(), d.readFloat(), d.readFloat());
                    }
                    if ((rFlag & 0x0F) == 0x02 || (rFlag & 0x0F) == 0x03)
                    { // constant
                        node.s_type = KeyNode.CONSTANT;
                        node.s      = new Vector3(d.readFloat(), d.readFloat(), d.readFloat());
                    }
                }
                d.seek(temp);
            }


            d.seek(offset3);
            for (int i = 0; i < frameSize; i++)
            {
                KeyFrame key = new KeyFrame();
                key.frame = i;

                int off = d.pos();

                for (int j = 0; j < numOfBones; j++)
                {
                    KeyNode node = new KeyNode();

                    node.t_type = baseNode[j].t_type;
                    node.r_type = baseNode[j].r_type;
                    node.s_type = baseNode[j].s_type;

                    node.id   = baseNode[j].id;
                    node.hash = baseNode[j].hash;

                    d.seek(off + framekey[j]);

                    if (baseNode[j].t_type == KeyNode.INTERPOLATED)
                    {
                        float i1 = ((float)d.readShort() / 0xffff);
                        float i2 = ((float)d.readShort() / 0xffff);
                        float i3 = ((float)d.readShort() / 0xffff);

                        float x = baseNode[j].t.X + (baseNode[j].t2.X * (i1));
                        float y = baseNode[j].t.Y + (baseNode[j].t2.Y * (i2));
                        float z = baseNode[j].t.Z + (baseNode[j].t2.Z * (i3));

                        node.t = new Vector3(x, y, z);
                    }
                    else
                    {
                        node.t = baseNode[j].t;
                    }

                    if (baseNode[j].r_type == 3)
                    {
                        float i4 = ((float)d.readShort() / (0xffff));
                        float i1 = ((float)d.readShort() / (0xffff));
                        float i2 = ((float)d.readShort() / (0xffff));
                        float i3 = ((float)d.readShort() / (0xffff));

                        node.r      = new Quaternion(new Vector3(i1, i2, i3), i4);
                        node.r      = VBN.FromEulerAngles(i4 * i1, i4 * i2, i4 * i3);
                        node.r_type = KeyNode.INTERPOLATED;
                        //node.r.Normalize();
                    }
                    else
                    if (baseNode[j].r_type == KeyNode.INTERPOLATED)
                    {
                        float i1 = ((float)d.readShort() / (0xffff));
                        float i2 = ((float)d.readShort() / (0xffff));
                        float i3 = ((float)d.readShort() / (0xffff));

                        float x = baseNode[j].rv.X + (baseNode[j].rv2.X * (i1));
                        float y = baseNode[j].rv.Y + (baseNode[j].rv2.Y * (i2));
                        float z = baseNode[j].rv.Z + (baseNode[j].rv2.Z * (i3));

                        float w = (float)Math.Sqrt(Math.Abs(1 - (x * x + y * y + z * z)));

                        node.r = new Quaternion(new Vector3(x, y, z), w);
                        node.r.Normalize();
                    }
                    else
                    {
                        float x = baseNode[j].rv.X;
                        float y = baseNode[j].rv.Y;
                        float z = baseNode[j].rv.Z;

                        float w = (float)Math.Sqrt(1 - (x * x + y * y + z * z));

                        node.r = new Quaternion(baseNode[j].rv, w);
                    }

                    if (baseNode[j].s_type == KeyNode.INTERPOLATED)
                    {
                        float i1 = ((float)d.readShort() / (0xffff));
                        float i2 = ((float)d.readShort() / (0xffff));
                        float i3 = ((float)d.readShort() / (0xffff));

                        float x = baseNode[j].s.X + (baseNode[j].s2.X * (i1));
                        float y = baseNode[j].s.Y + (baseNode[j].s2.Y * (i2));
                        float z = baseNode[j].s.Z + (baseNode[j].s2.Z * (i3));

                        node.s = new Vector3(x, y, z);
                    }
                    else
                    {
                        node.s = baseNode[j].s;
                    }

                    key.addNode(node);
                }
                d.seek(off + frameStart);

                anim.addKeyframe(key);
            }

            return(anim);
        }