private static uint PackHelper(float vectorX, float vectorY) { uint num2 = PackUtils.PackUNorm(65535f, vectorX); uint num = PackUtils.PackUNorm(65535f, vectorY) << 0x10; return(num2 | num); }
private static ushort PackHelper(float vectorX, float vectorY, float vectorZ) { uint num3 = PackUtils.PackUNorm(31f, vectorX) << 11; uint num2 = PackUtils.PackUNorm(63f, vectorY) << 5; uint num = PackUtils.PackUNorm(31f, vectorZ); return((ushort)((num3 | num2) | num)); }
private static ulong PackHelper(float vectorX, float vectorY, float vectorZ, float vectorW) { ulong num4 = PackUtils.PackUNorm(65535f, vectorX); ulong num3 = PackUtils.PackUNorm(65535f, vectorY) << 0x10; ulong num2 = PackUtils.PackUNorm(65535f, vectorZ) << 0x20; ulong num = PackUtils.PackUNorm(65535f, vectorW) << 0x30; return(((num4 | num3) | num2) | num); }
private static ushort PackHelper(float vectorX, float vectorY, float vectorZ, float vectorW) { uint num4 = PackUtils.PackUNorm(31f, vectorX) << 10; uint num3 = PackUtils.PackUNorm(31f, vectorY) << 5; uint num2 = PackUtils.PackUNorm(31f, vectorZ); uint num = PackUtils.PackUNorm(1f, vectorW) << 15; return((ushort)(((num4 | num3) | num2) | num)); }
private static uint PackHelper(float vectorX, float vectorY, float vectorZ, float vectorW) { uint num4 = PackUtils.PackUNorm(1023f, vectorX); uint num3 = PackUtils.PackUNorm(1023f, vectorY) << 10; uint num2 = PackUtils.PackUNorm(1023f, vectorZ) << 20; uint num = PackUtils.PackUNorm(3f, vectorW) << 30; return(((num4 | num3) | num2) | num); }
private static byte PackHelper(float alpha) { return((byte)PackUtils.PackUNorm(255f, alpha)); }