private static uint PackHelper(float vectorX, float vectorY) { uint num2 = PackUtils.PackSigned(0xffff, vectorX); uint num = PackUtils.PackSigned(0xffff, vectorY) << 0x10; return(num2 | num); }
private static ulong PackHelper(float vectorX, float vectorY, float vectorZ, float vectorW) { ulong num4 = PackUtils.PackSigned(0xffff, vectorX); ulong num3 = PackUtils.PackSigned(0xffff, vectorY) << 0x10; ulong num2 = PackUtils.PackSigned(0xffff, vectorZ) << 0x20; ulong num = PackUtils.PackSigned(0xffff, vectorW) << 0x30; return(((num4 | num3) | num2) | num); }