Example #1
0
        private void CreateMainMenuUI()
        {
            var paradoxLogo = new ImageElement { Source = uiImages["pdx_logo"] };

            paradoxLogo.SetCanvasPinOrigin(new Vector3(0.5f, 0.5f, 1f));
            paradoxLogo.SetCanvasRelativeSize(new Vector3(0.5f, 0.5f, 1f));
            paradoxLogo.SetCanvasRelativePosition(new Vector3(0.5f, 0.3f, 1f));

            StartButton = new Button
            {
                Content = new TextBlock { Font = spriteFont, Text = "Touch to Start", TextColor = Color.Black,
                    HorizontalAlignment = HorizontalAlignment.Center, VerticalAlignment = VerticalAlignment.Center},
                NotPressedImage = buttonImage,
                PressedImage = buttonImage,
                MouseOverImage = buttonImage,
                Padding = new Thickness(80, 27, 25, 35),
                MinimumWidth = 250f,
            };

            StartButton.SetCanvasPinOrigin(new Vector3(0.5f, 0.5f, 1f));
            StartButton.SetCanvasRelativePosition(new Vector3(0.5f, 0.7f, 0f));

            var mainMenuCanvas = new Canvas();
            mainMenuCanvas.Children.Add(paradoxLogo);
            mainMenuCanvas.Children.Add(StartButton);

            mainMenuRoot = new ModalElement
            {
                HorizontalAlignment = HorizontalAlignment.Stretch,
                VerticalAlignment = VerticalAlignment.Stretch,
                Content = mainMenuCanvas
            };
        }
Example #2
0
        private UIElement CreateMainScreneTopBar()
        {
            // Create Life bar
            lifeBarGaugeImage = mainScreneImages["life_bar"];
            var lifeBarCoverImage = mainScreneImages["character_frame"];
            gaugeBarRegion = lifeBarGaugeImage.Region;

            var lifebarGauge = new ImageElement
            {
                Name = "LifeBarBackground",
                Source = lifeBarGaugeImage,
                StretchType = StretchType.Fill,
            };
            lifebarGauge.SetGridColumn(1);

            lifeBarGrid = new Grid();
            lifeBarGrid.Children.Add(lifebarGauge);
            lifeBarGrid.ColumnDefinitions.Add(new StripDefinition(StripType.Fixed, lifeBarCoverImage.Borders.X));
            lifeBarGrid.ColumnDefinitions.Add(new StripDefinition(StripType.Star, 0));
            lifeBarGrid.ColumnDefinitions.Add(new StripDefinition(StripType.Star, 100));
            lifeBarGrid.ColumnDefinitions.Add(new StripDefinition(StripType.Fixed, lifeBarCoverImage.Borders.Y));
            lifeBarGrid.RowDefinitions.Add(new StripDefinition());
            lifeBarGrid.LayerDefinitions.Add(new StripDefinition());
            lifeBarGrid.SetCanvasRelativePosition(new Vector3(0f, 0.185f, 0f));
            lifeBarGrid.SetCanvasRelativeSize(new Vector3(1f, 0.25f, 1f));
            lifeBarGrid.SetPanelZIndex(-1);

            var lifebarForeground = new ImageElement
            {
                Name = "LifeBarForeGround",
                Source = lifeBarCoverImage,
                StretchType = StretchType.Fill,
            };
            lifebarForeground.SetGridColumnSpan(3);
            lifebarForeground.SetGridRowSpan(3);
            lifebarForeground.SetCanvasRelativeSize(new Vector3(1f, 1f, 1f));

            // Life count
            lifeCounter = new TextBlock
            {
                Text = CreateLifeCountText(),
                TextColor = Color.Gold,
                Font = westernFont,
                TextSize = 32,
                HorizontalAlignment = HorizontalAlignment.Left
            };
            lifeCounter.SetCanvasAbsolutePosition(new Vector3(lifeBarCoverImage.Borders.X, float.NaN, float.NaN));
            lifeCounter.SetCanvasRelativePosition(new Vector3(float.NaN, 0.44f, 0f));
            lifeCounter.SetPanelZIndex(1);
            LifeStatus = 3;

            // Bonus items
            var bonusIcon = new ImageElement
            {
                Source = mainScreneImages["gold_icon"],
                Name = "bonus Icon",
                VerticalAlignment = VerticalAlignment.Center
            };
            bonusCounter = new TextBlock
            {
                Text = CreateBonusCountText(),
                TextColor = Color.White,
                TextSize = 27,
                Font = westernFont,
                VerticalAlignment = VerticalAlignment.Center,
                Margin = new Thickness(10, 0, 0, 0)
            };

            // Money 
            var moneyIcon = new ImageElement
            {
                Source = mainScreneImages["money_icon"],
                Name = "money Icon",
                Margin = new Thickness(20, 0, 0, 0),
                VerticalAlignment = VerticalAlignment.Center
            };
            moneyCounter = new TextBlock
            {
                Text = CreateMoneyCountText(),
                TextColor = Color.White,
                TextSize = 27,
                Font = westernFont,
                VerticalAlignment = VerticalAlignment.Center,
                Margin = new Thickness(10, 0, 0, 0)
            };

            // Stack panel containing the bonus and money counters
            var moneyBonusStackPanel = new StackPanel
            {
                Name = "MoneyBonusStackPanel",
                Orientation = Orientation.Horizontal,
            };
            moneyBonusStackPanel.Children.Add(bonusIcon);
            moneyBonusStackPanel.Children.Add(bonusCounter);
            moneyBonusStackPanel.Children.Add(moneyIcon);
            moneyBonusStackPanel.Children.Add(moneyCounter);
            moneyBonusStackPanel.SetCanvasRelativePosition(new Vector3(0.93f, 0.44f, 0f));
            moneyBonusStackPanel.SetCanvasRelativeSize(new Vector3(float.NaN, 0.4f, 1f));
            moneyBonusStackPanel.SetCanvasPinOrigin(new Vector3(1f, 0f, 0f));
            moneyBonusStackPanel.SetPanelZIndex(1);

            // the main grid of the top bar
            var mainLayer = new Canvas
            {
                VerticalAlignment = VerticalAlignment.Top,
                MaximumHeight = 150
            };

            mainLayer.Children.Add(lifeBarGrid);
            mainLayer.Children.Add(lifebarForeground);
            mainLayer.Children.Add(lifeCounter);
            mainLayer.Children.Add(moneyBonusStackPanel);

            return mainLayer;
        }