void AddCubeToArray(Cube c, int index) { if (index < 0 || index >= cubes.Length) return; RemoveCubeFromArray (c); if (cubes[index] != null) RemoveCubeFromArray (cubes[index]); c.FillScreen(Color.Black); c.Image("heart_"+heartChar+"_"+index, 0, 0, 0, 0, 128, 128, 1, 0); c.Paint(); cubes[index] = c; }
private void OnTilt(Cube cube, Cube.Side direction) { switch (direction) { case Cube.Side.TOP: cube.FillRect(new Color(0, 200, 0), 54, 54, 20, 20); // increasingly dark green break; case Cube.Side.BOTTOM: cube.FillRect(new Color(0, 150, 0), 54, 54, 20, 20); break; case Cube.Side.LEFT: cube.FillRect(new Color(0, 100, 0), 54, 54, 20, 20); break; case Cube.Side.RIGHT: cube.FillRect(new Color(0, 50, 0), 54, 54, 20, 20); break; default: cube.FillRect(Color.White, 54, 54, 20, 20); // extremely light green break; } cube.Paint(); }
private void OnShake(Cube cube) { Random rand = new Random(); cube.FillRect(new Color(rand.Next(0, 256), rand.Next(0, 256), rand.Next(0, 256)), 54, 54, 20, 20); cube.Paint(); }
private void OnPress(Cube cube) { cube.FillScreen(new Color(255, 0, 0)); // red cube.Paint(); }
private void OnFlip(Cube cube, bool newOrientationIsUp) { cube.FillRect(new Color(0, 0, 255), 54, 54, 20, 20); // blue cube.Paint(); }
private void OffShake(Cube cube, int duration) { cube.FillScreen(Color.White); cube.Paint(); }
private static void DrawFace(Cube c, int X, int Y, int PicX, int PicY, int PicW, int PicH) { // Log.Debug("drawing on " + c.UniqueId + " at " + X.ToString() + "." + Y.ToString() + ", " + PicW.ToString() + "x" + PicH.ToString() + ", from " + PicX.ToString() + "." + PicY.ToString()); c.Image("doomfaces", X, Y, PicX, PicY, PicW, PicH, 1, 0); c.Paint(); }
private void HighlightSuccessCube(Cube cube) { cube.FillRect(new Color(153, 255, 0), 0, 0, Cube.SCREEN_WIDTH, _cubeHighlightWidth); // top green cube.FillRect(new Color(153, 255, 0), 0, Cube.SCREEN_HEIGHT - _cubeHighlightWidth, Cube.SCREEN_WIDTH, _cubeHighlightWidth); // bottom green cube.FillRect(new Color(153, 255, 0), 0, 0, _cubeHighlightWidth, Cube.SCREEN_HEIGHT); // left green cube.FillRect(new Color(153, 255, 0), Cube.SCREEN_WIDTH - _cubeHighlightWidth, 0, _cubeHighlightWidth, Cube.SCREEN_HEIGHT); // right green cube.Paint(); }
/// <summary> /// Removes the Cube from the Array. Also clears Cube's screen. /// </summary> /// <returns> /// <c>true</c> iff the Cube was previously in the Array /// </returns> /// <param name='c'> /// The specific Cube object to remove from the Array /// </param> bool RemoveCubeFromArray(Cube c) { int index = IsCubeInArray (c); if (index >= 0){ cubes[index] = null; c.FillScreen(Color.White); c.Paint(); return true; } return false; }
/// <summary> /// Draws to the supplied cube. /// </summary> /// <param name='cube'> /// The cube to which the room should be drawn. /// </param> public void DrawTo(Cube cube) { // draw the background cube.FillScreen(bgColor); // draw the center cube.FillRect(passageColor, segmentSize, segmentSize, segmentSize, segmentSize); // draw open passages for (int i=0; i<entryStates.Length; i++) { if (entryStates[i] == EntryState.Closed) continue; int x=segmentSize, y=segmentSize; switch ((Cube.Side)i) { case Cube.Side.BOTTOM: y = 2*segmentSize; break; case Cube.Side.LEFT: x = 0; break; case Cube.Side.RIGHT: x = 2*segmentSize; break; case Cube.Side.TOP: y = 0; break; } cube.FillRect(passageColor, x, y, segmentSize, segmentSize); } // paint the cube cube.Paint(); }
/// <summary> /// Draws to the supplied cube. /// </summary> /// <param name='cube'> /// The cube to which the room should be drawn. /// </param> public void DrawTo(Cube cube) { // determine row and column to use in the atlas GraphicRow row = GraphicRow.Neither; GraphicCol col = GraphicCol.Neither; if (entryStates[(int)Cube.Side.BOTTOM] == EntryState.Open && entryStates[(int)Cube.Side.TOP] == EntryState.Open) row = GraphicRow.TopAndBottom; else if (entryStates[(int)Cube.Side.BOTTOM] == EntryState.Open) row = GraphicRow.Bottom; else if (entryStates[(int)Cube.Side.TOP] == EntryState.Open) row = GraphicRow.Top; if (entryStates[(int)Cube.Side.LEFT] == EntryState.Open && entryStates[(int)Cube.Side.RIGHT] == EntryState.Open) col = GraphicCol.LeftAndRight; else if (entryStates[(int)Cube.Side.LEFT] == EntryState.Open) col = GraphicCol.Left; else if (entryStates[(int)Cube.Side.RIGHT] == EntryState.Open) col = GraphicCol.Right; // select the proper portion of the atlas cube.Image(graphic, 0, 0, (int)col*Cube.SCREEN_WIDTH, (int)row*Cube.SCREEN_HEIGHT); // paint the cube cube.Paint(); }
public void ShowImage(Cube cube, String name) { cube.FillScreen(Color.Black); cube.Image(name, 0, 0, 0, 0, 128, 128, 1, 0); cube.Paint(); }
private static void ChangeCubeImage(Cube cube, Color color) { cube.FillScreen(color); string cubeChar = ((CubeData) cube.userData).CubeChar; string imageSource; if ("" != cubeChar) imageSource = cubeChar + ".png"; else imageSource = "wat.png"; cube.Image(imageSource, x: _cubeX, y: _cubeY, sourceX: _sourceX, sourceY: _sourceY, w: _width, h: _height, scale: _scale, rotation: _rotation); cube.Paint(); }
private void ChangeCubeImg(Cube cube, Fraction fraction, Color color) { cube.FillScreen(color); // _imageSourceNum = fraction.GetNumerator() + ".png"; // _imageSourceDen = fraction.GetDenominator() + ".png"; switch (fraction.GetNumerator()) { case 1: _imageSourceNum = "1.png"; break; case 2: _imageSourceNum = "2.png"; break; case 3: _imageSourceNum = "3.png"; break; case 4: _imageSourceNum = "4.png"; break; case 5: _imageSourceNum = "5.png"; break; case 6: _imageSourceNum = "6.png"; break; case 7: _imageSourceNum = "7.png"; break; case 8: _imageSourceNum = "8.png"; break; case 9: _imageSourceNum = "9.png"; break; case 10: _imageSourceNum = "10.png"; break; } switch (fraction.GetDenominator()) { case 1: _imageSourceDen = "1.png"; break; case 2: _imageSourceDen = "2.png"; break; case 3: _imageSourceDen = "3.png"; break; case 4: _imageSourceDen = "4.png"; break; case 5: _imageSourceDen = "5.png"; break; case 6: _imageSourceDen = "6.png"; break; case 7: _imageSourceDen = "7.png"; break; case 8: _imageSourceDen = "8.png"; break; case 9: _imageSourceDen = "9.png"; break; case 10: _imageSourceDen = "10.png"; break; } cube.Image(_imageSourceNum, _cubeX, _cubeYNum, _sourceX, _sourceY, _width, _height, _scale, _rotation); cube.Image(_imageSourceDen, _cubeX, _cubeYDen, _sourceX, _sourceY, _width, _height, _scale, _rotation); cube.FillRect(Color.Black, _cubeX, _cubeYDen - 10, 65, 10); cube.Paint(); }
private void HighlightCube(Cube cube) { Color highlight = Color.White; cube.FillRect(highlight, 0, 0, Cube.SCREEN_WIDTH, _cubeHighlightWidth); // top red cube.FillRect(highlight, 0, Cube.SCREEN_HEIGHT - _cubeHighlightWidth, Cube.SCREEN_WIDTH, _cubeHighlightWidth); // bottom red cube.FillRect(highlight, 0, 0, _cubeHighlightWidth, Cube.SCREEN_HEIGHT); // left red cube.FillRect(highlight, Cube.SCREEN_WIDTH - _cubeHighlightWidth, 0, _cubeHighlightWidth, Cube.SCREEN_HEIGHT); // right red cube.Paint(); }
private void HighlightFailCube(Cube cube) { cube.FillRect(new Color(204, 0, 0), 0, 0, Cube.SCREEN_WIDTH, _cubeHighlightWidth); // top red cube.FillRect(new Color(204, 0, 0), 0, Cube.SCREEN_HEIGHT - _cubeHighlightWidth, Cube.SCREEN_WIDTH, _cubeHighlightWidth); // bottom red cube.FillRect(new Color(204, 0, 0), 0, 0, _cubeHighlightWidth, Cube.SCREEN_HEIGHT); // left red cube.FillRect(new Color(204, 0, 0), Cube.SCREEN_WIDTH - _cubeHighlightWidth, 0, _cubeHighlightWidth, Cube.SCREEN_HEIGHT); // right red cube.Paint(); }
private void DrawCube(Cube c) { CubeDooms[c].Reset(); Random r = new Random(); int b = r.Next(2); if ( b == 0 && this.LastJob < Deployinator.Jenkins.Count() ) { JenkinsJob j = Deployinator.Jenkins.Job(this.LastJob); j.Draw(c, CubeDooms[c]); this.LastJob = this.LastJob + 1; this.Displays[c] = j; } else if ( b == 1 && this.LastGroup < Deployinator.Zenoss.Count() ) { ZenossGroup k = Deployinator.Zenoss.Group(this.LastGroup); k.Draw(c, CubeDooms[c]); this.LastGroup = this.LastGroup + 1; this.Displays[c] = k; } else { DrawBlankCube(c); } c.Paint(); }
private static void ChangeCubeImage(Cube cube, Color color) { cube.FillScreen(color); cube.Paint(); }
public void PaintCube(Cube cube) { //Paint this cube if (cube != null) { //cube.FillScreen (cubeBackground); cube.FillScreen (Color.Black); //cube.Image ("Spade_96x96-32", 0, 0, 0, 0, 96, 96, 1, 0); cube.Image ("buddy", 40, 24, 0, 48, 32, 48, 1, 0); cube.Paint (); } else { //Handle this exception } }