private void OnButton(Cube cube, bool pressed) { if (pressed) { Sound sound = app.sounds[app.imageNames[app.wrappers[cube.UniqueId].index]]; sound.Play(1,0); } }
public SiftOscCubeEvent(Cube cube, OscClient client, IPEndPoint endPoint, List<SiftOscEventMessage> messages) { this.cube = cube; this.client = client; this.endPoint = endPoint; this.messages = messages; }
public CubeWrapper(MathScramble app, Cube cube, int seq) { mApp = app; mCube = cube; mCube.userData = this; mSpriteIndex = 0; //mRectColor = new Color (36, 182, 255); //mSelectColor = new Color (255, 0, 0); mRotation = 0; mCube.TiltEvent += OnTilt; mIndex = seq; mCube.ButtonEvent += HandleCubeButtonEvent; mCube.ShakeStartedEvent += HandleMCubeShakeStartedEvent; //Init the State Machine mRole = mApp.cubeStates [seq - 1]; InitStateMachine (); // mValue = mRole.GenerateValue (); mColor = mRole.mColor; mSize = mRole.mSize; /* if (mCubeStateMachine.Current == Constants.HintState) { mNeedDraw = true; Tick (); }*/ // }
public CubeEventReporter(JsonTcpCommunication com, Cube c) { _com = com; _c = c; Reporters.Add (this); ReportAllEvents (); }
public static FaderHelper getFaderHelper(Cube c) { if (!_lookup.ContainsKey (c.UniqueId)) { _lookup [c.UniqueId] = new FaderHelper (c); } return _lookup [c.UniqueId]; }
public CubeWrapper(EColiTest app, Cube cube) { mApp = app; mCube = cube; mCube.userData = this; //Ensures that whatever color first appears on the cube is the color instance variable if (mCubeType == 0) { if (mApp.mImageNames[colorIndex].Contains("red")) this.color = "red"; if (mApp.mImageNames[colorIndex].Contains("blue")) this.color = "blue"; if (mApp.mImageNames[colorIndex].Contains("yellow")) this.color = "yellow"; } mApp.whitePlasmidController.mCube = this.mCube; eColiColor = "white"; plasmidColor = "white"; //Adding the event handlers mCube.ButtonEvent += OnButton; mCube.TiltEvent += OnTilt; mCube.FlipEvent += OnFlip; }
private void OnTilt(Cube cube, Cube.Side direction) { switch (direction) { case Cube.Side.TOP: cube.FillRect(new Color(0, 200, 0), 54, 54, 20, 20); // increasingly dark green break; case Cube.Side.BOTTOM: cube.FillRect(new Color(0, 150, 0), 54, 54, 20, 20); break; case Cube.Side.LEFT: cube.FillRect(new Color(0, 100, 0), 54, 54, 20, 20); break; case Cube.Side.RIGHT: cube.FillRect(new Color(0, 50, 0), 54, 54, 20, 20); break; default: cube.FillRect(Color.White, 54, 54, 20, 20); // extremely light green break; } cube.Paint(); }
int addPrimary(Cube a, Cube b) { if (a.Neighbors.Right != null || a.Neighbors.Bottom != null) AddCubeToArray (a,0); else AddCubeToArray(b,0); return 0; }
private void OnPress(Cube cube, bool press) { if (!this.justPressed) { Console.WriteLine("Button pressed"); app.Answer(cube); } this.justPressed = !this.justPressed; }
public OperatorController(Cube cube) { Log.Debug (classname + " Init"); mCube = cube; mWrapper = (CubeWrapper)cube.userData; mCube.NeighborAddEvent += OnNeighborAdd; mCube.NeighborRemoveEvent += OnNeighborRemove; }
private void NeighborAddNotification(Cube c, Cube.Side side, Cube neighbor, Cube.Side neighborSide) { Dictionary<String, Object> parameters = new Dictionary<String, Object> (); String msg = "neighborAdded"; parameters.Add ("neighborId", neighbor.UniqueId); parameters.Add ("cubeSide", side.ToString ()); parameters.Add ("neighborSide", neighborSide.ToString ()); this.NotifyEvent (msg, c, parameters); }
/* * Constructor with color and size */ public StringPainter(Cube cube, String label, System.Drawing.Color color, int size) { Log.Debug ("StringPainter {0}", label); mCube = cube; fontSize = size; fontColor = color; writeWord (label, mCube); }
public CubeWrapper(SorterApp app, Cube cube, int seq) { mApp = app; mCube = cube; mCube.userData = this; mSpriteIndex = 0; mRectColor = new Color(36, 182, 255); mIndex = seq; }
/* * Constructor */ public StringPainter(Cube cube, String label) { Log.Debug ("StringPainter {0}", label); mCube = cube; fontSize = 50; fontColor = System.Drawing.Color.Black; writeWord (label, mCube); }
/* * Constructor with color and size */ public StringPainter(Cube cube, String label, System.Drawing.Color color, float size) { Log.Debug ("StringPainter {0}", label); mCube = cube; fontSize = size; //fontColor = System.Drawing.Color.FromArgb (color.Data); fontColor = color; writeWord (label, mCube); }
private void ButtonNotification(Cube c, bool isPressed) { String msg; if (isPressed) { msg = "pressed"; } else { msg = "released"; } this.NotifyEvent (msg, c); }
public CubeWrapper(AnimalMatchApp app, Cube cube) { this.app = app; this.cube = cube; cube.userData = this; index = 0; cube.ButtonEvent += OnButton; cube.TiltEvent += OnTilt; }
public ResultController(Cube cube) { Log.Debug (classname + " Init"); mCube = cube; mWrapper = (CubeWrapper)cube.userData; //Event listeners mCube.NeighborAddEvent += OnNeighborAdd; mCube.NeighborRemoveEvent += OnNeighborRemove; }
public CubeWrapper(FreeStyleApp app, Cube cube) { mApp = app; mCube = cube; mCube.userData = this; // Here we attach more event handlers for button and accelerometer actions. mCube.ButtonEvent += OnButton; mCube.ShakeStoppedEvent += OnShakeStopped; mCube.FlipEvent += OnFlip; }
/* * Consturctor */ public DominoPainter(Cube cube, int number, System.Drawing.Color color) { Log.Debug ("DominoPainter {0}", number); mCube = cube; //System.Drawing.Color.FromArgb (color.Data); //String rtn = String.Empty; //rtn = "#" + color.R.ToString ("X2") + color.G.ToString ("X2") + color.B.ToString ("X2"); //rtn = "RGB(" + color.R.ToString () + "," + color.G.ToString () + "," + color.B.ToString () + ")"; //Log.Debug (rtn); mRectColor = new Sifteo.Color (Convert.ToInt32 (color.R.ToString ()), Convert.ToInt32 (color.G.ToString ()), Convert.ToInt32 (color.B.ToString ())); //mRectColor = new Sifteo.Color (Convert.ToInt32 (color.R.ToString ("X2")), Convert.ToInt32 (color.G.ToString ("X2")), Convert.ToInt32 (color.B.ToString ("X2"))); switch (number) { case 1: one (); break; case 2: two (); break; case 3: three (); break; case 4: four (); break; case 5: five (); break; case 6: six (); break; case 7: seven (); break; case 8: eight (); break; case 9: nine (); break; default: if (number == 0) { //Do Nothing } else if (number > 9) { tilePaint2 (number); } break; } }
void AddCubeToArray(Cube c, int index) { if (index < 0 || index >= cubes.Length) return; RemoveCubeFromArray (c); if (cubes[index] != null) RemoveCubeFromArray (cubes[index]); c.FillScreen(Color.Black); c.Image("heart_"+heartChar+"_"+index, 0, 0, 0, 0, 128, 128, 1, 0); c.Paint(); cubes[index] = c; }
/* * Constructor */ public StringPainter(Cube cube, String label) { Log.Debug ("StringPainter {0}", label); mCube = cube; fontSize = 50; Sifteo.Color myColor = Sifteo.Color.Black; fontColor = System.Drawing.Color.FromArgb (myColor.Data); writeWord (label, mCube); }
private void FlipNotification(Cube c, bool newOrientationIsUp) { if (!c.IsShaking) {//NOTE during the test I noticed that shaking a cube fire randomly some flip event... //Thus this test should prevent it String msg; if (newOrientationIsUp) { msg = "flipedUp"; } else { msg = "flipDown"; } this.NotifyEvent (msg, c); } }
public void Answer(Cube cube) { if (!this.lost && cube.Equals(this.coloredCubeWrapper.cube)) { this.lastFrame = this.currentFrame; this.Repaint(); this.framesBetweenUpdates--; if (this.framesBetweenUpdates < 5) this.framesBetweenUpdates = 3; } else { this.YouLose("Wrong cube"); } }
public CubeWrapper(Groovy app, Cube cube) { mApp = app; mCube = cube; mCube.userData = this; mIndex = 0; // Here we attach more event handlers for button and accelerometer actions. mCube.ButtonEvent += OnButton; // mCube.TiltEvent += OnTilt; mCube.ShakeStartedEvent += OnShakeStarted; mCube.ShakeStoppedEvent += OnShakeStopped; // mCube.FlipEvent += OnFlip; }
public CubeWrapper(SlideShowApp app, Cube cube, AMQConnector amq) { mApp = app; mCube = cube; mCube.userData = this; mIndex = 0; amqConn = amq; // Here we attach more event handlers for button and accelerometer actions. mCube.ButtonEvent += OnButton; mCube.TiltEvent += OnTilt; mCube.ShakeStartedEvent += OnShakeStarted; mCube.ShakeStoppedEvent += OnShakeStopped; mCube.FlipEvent += OnFlip; }
public ShuffleCube(GameShuffleController app, Cube cube, int seq) { mApp = app; mCube = cube; mCube.userData = this; mSpriteIndex = 0; mRectColor = new Color (36, 182, 255); mSelectColor = new Color (255, 0, 0); mRotation = 0; mCube.TiltEvent += OnTilt; mIndex = seq; mCube.ButtonEvent += HandleCubeButtonEvent; //mCubeStateController }
public static void DisplayMessage(Cube c, String msg, SiftColor color) { ImageSurface sr = new ImageSurface (Format.ARGB32, 128, 128); Cairo.Context context = new Cairo.Context (sr); context.Color = new Cairo.Color (0, 0, 0, 0); context.Paint (); Pango.Layout pango = Pango.CairoHelper.CreateLayout (context); pango.FontDescription = Pango.FontDescription.FromString ("Arial 16"); pango.Alignment = Alignment.Center; pango.Wrap = WrapMode.WordChar; pango.Width = 128 * 1016; pango.SetText (msg); context.Color = color.ToCairo (); int pWidth = 0, pHeight = 0; pango.GetPixelSize (out pWidth, out pHeight); Log.Debug ("pango Pixel size: " + pWidth + "x" + pHeight); context.MoveTo (0, 64 - (pHeight / 2)); CairoHelper.ShowLayout (context, pango); sr.Flush (); byte[] data = sr.Data; for (int i = 0, x = 0, y = 0; i < data.Length; i += 4, x++) { if (x >= 128) { x = 0; y++; } byte b = data [i], g = data [i + 1], r = data [i + 2], a = data [i + 3]; if (a != 0 || r != 0 || g != 0 || b != 0) { SiftColor sc = new SiftColor (r, g, b); c.FillRect (sc.ToSifteo (), x, y, 1, 1); } else { // we ignore it } } ((IDisposable)context).Dispose (); ((IDisposable)pango).Dispose (); ((IDisposable)sr).Dispose (); }
public void DoButton(Cube c, bool pressed) { if ( FlippedCubes.Count == this.CubeSet.Count - 1 ) { if ( pressed ) { CubeDooms[c].Pause = true; SetupCube.Cube = c; } else { if ( ! SetupCube.Active ) { CubeDooms[c].Pause = false; SetupCube.Cube = null; } } } else { if ( SetupCube.Cube != null ) { CubeDooms[c].Pause = false; SetupCube.Cube = null; } } if ( pressed ) { if ( ! this.ButtonPressed.ContainsKey(c.UniqueId) ) { this.ButtonPressed.Add(c.UniqueId, DateTime.Now); } } else { if ( this.ButtonPressed.ContainsKey(c.UniqueId) ) { this.ButtonPressed.Remove(c.UniqueId); } } Log.Debug("A CLICK -> " + c.UniqueId.ToString() + " : " + pressed.ToString()); }
public void DrawOperator(Cube cube) { mCube.FillScreen (bgColor); Log.Debug ("Draw Operator"); Cube[] connected = CubeHelper.FindConnected (cube); if (connected.Length > 2) { //Loop through each cube foreach (Cube neighbor in connected) { CubeWrapper neighborWrapper = (CubeWrapper)neighbor.userData; //Skip any other cube other than an Operand cube if (neighborWrapper.mCubeStateMachine.Current == Constants.OperandState) { //Determine the side it is on //DrawDiagnals (); DrawVerticleSeparator (); //Log.Debug ("side of Operator: " + cube.Neighbors.SideOf (neighbor).ToString () + " num: " + neighborWrapper.mValue.ToString ()); CubeWrapper wrapper = (CubeWrapper)neighbor.userData; //Paint that side of the cube //TODO: get the relative side to the hint cube. DominoPainter painter = new DominoPainter (mCube, wrapper.mValue, cube.Neighbors.SideOf (neighbor), neighborWrapper.mColor); painter = null; //Release Resource //TODO: I don't think this works like it does in Objective-C -- Need to follow up on that } else { //Do nothing } } //Draw Left Side //Draw Right side } }