protected virtual void OnEnable()
 {
     this.minSize      = new Vector2(600, 600);
     this.titleContent = new GUIContent()
     {
         text = "Chose Entity"
     };
     _iconSelect  = AssetDatabase.LoadAssetAtPath <Texture2D>(STRH.Editorstr.PathToSelectBtn);
     _currentSkin = BaseEditorStatic.GetSkinByName();
 }
 protected virtual void OnEnable()
 {
     this.minSize      = new Vector2(600, 600);
     this.titleContent = new GUIContent()
     {
         text = "Set Setings " + NameObject
     };
     _area        = new AreaSizesHelperSettingsWindow(this);
     _oldSize     = position;
     _currentSkin = BaseEditorStatic.GetSkinByName();
 }