protected virtual void OnEnable() { this.minSize = new Vector2(600, 600); this.titleContent = new GUIContent() { text = "Chose Entity" }; _iconSelect = AssetDatabase.LoadAssetAtPath <Texture2D>(STRH.Editorstr.PathToSelectBtn); _currentSkin = BaseEditorStatic.GetSkinByName(); }
protected virtual void OnEnable() { this.minSize = new Vector2(600, 600); this.titleContent = new GUIContent() { text = "Set Setings " + NameObject }; _area = new AreaSizesHelperSettingsWindow(this); _oldSize = position; _currentSkin = BaseEditorStatic.GetSkinByName(); }