public SpellCard_SSS06_06(StageDataPackage StageData) : base(StageData) { SC_Name = "「流星神话」"; BaseScore = 35000000L; Boss.DestPoint = new Point(BoundRect.Width / 2, 120); Boss.Velocity = 4f; StageData.SoundPlay("se_cat00.wav"); BackgroundBoss06 backgroundBoss06 = new BackgroundBoss06(StageData); BulletTitle bulletTitle = new BulletTitle(StageData, SC_Name); SpellCardAttack spellCardAttack = new SpellCardAttack(StageData); FullPic3 fullPic3 = new FullPic3(StageData, "FaceTensei_ct3"); }
public SpellCard_SSS06_FSC01(StageDataPackage StageData) : base(StageData) { this.SC_Name = "第一个愿望「无尽之财」"; this.Boss.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 120); this.Boss.Velocity = 4f; StageData.SoundPlay("se_cat00.wav"); BackgroundBoss06 backgroundBoss06 = new BackgroundBoss06(StageData); BulletTitle bulletTitle = new BulletTitle(StageData, this.SC_Name); SpellCardAttack spellCardAttack = new SpellCardAttack(StageData); FullPic3 fullPic3 = new FullPic3(StageData, "FaceTensei_ct3"); }
public SpellCard_SSS06_03(StageDataPackage StageData) : base(StageData) { if (this.Difficulty < DifficultLevel.Hard) { this.SC_Name = "星雨「故乡之星」"; } else { this.SC_Name = "星雨「故乡之星」"; } this.BaseScore = 35000000L; this.Boss.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 120); this.Boss.Velocity = 4f; StageData.SoundPlay("se_cat00.wav"); BackgroundBoss06 backgroundBoss06 = new BackgroundBoss06(StageData); BulletTitle bulletTitle = new BulletTitle(StageData, this.SC_Name); SpellCardAttack spellCardAttack = new SpellCardAttack(StageData); FullPic3 fullPic3 = new FullPic3(StageData, "FaceTensei_ct2"); }