public Level(Input input, TextureManager textureManager, PersistantGameData gameData)
        {
            _input           = input;
            _gameData        = gameData;
            _textureManager  = textureManager;
            _effectsManager  = new EffectsManager(_textureManager);
            _playerCharacter = new PlayerCharacter(_textureManager, _bulletManager);

            // -1300 is bad for two reasons
            // 1. It's a magic number in the middle of the code
            // 2. It's based on the size of the form but doesn't directly reference the size of the form
            // this means duplication and two places to edit the code if the form size changes.
            // The form size and the enemy manager play area size should both get their value
            // from one central place.
            _enemyManager = new EnemyManager(_textureManager, _effectsManager, _bulletManager, _playerCharacter, -1300);


            _background = new ScrollingBackground(textureManager.Get("background"));
            _background.SetScale(2, 2);
            _background.Speed = 0.15f;

            _backgroundLayer       = new ScrollingBackground(textureManager.Get("background_layer_1"));
            _backgroundLayer.Speed = 0.1f;
            _backgroundLayer.SetScale(2.0, 2.0);
        }
Example #2
0
        public Level(Input input, TextureManager textureManager, PersistentGameData gameData)
        {
            _input = input;
            _gameData = gameData;
            _textureManager = textureManager;
            _effectsManager = new EffectsManager(_textureManager);
            _playerCharacter = new PlayerCharacter(_textureManager, _bulletManager);
            _enemyManager = new EnemyManager(_textureManager, _effectsManager, _bulletManager, -1300);
            //_enemyList.Add(new Enemy(_textureManager, _effectsManager));

            _background = new ScrollingBackground(textureManager.Get("background"));
            _background.SetScale(2, 2);
            _background.Speed = 0.15f;

            _backgroundLayer = new ScrollingBackground(textureManager.Get("background_layer_1"));
            _backgroundLayer.Speed = 0.1f;
            _backgroundLayer.SetScale(2.0, 2.0);
        }
Example #3
0
        public Level(Input input, TextureManager textureManager, PersistantGameData gameData, SoundManager soundManager, PotatoEngine.Font generalFont)
        {
            _input          = input;
            _textureManager = textureManager;
            _soundManager   = soundManager;
            _gameData       = gameData;

            _background = new ScrollingBackground(_textureManager.Get("background"));
            _background.SetScale(2, 2);
            _background.Speed = 0.15f;

            _backgroundLayer = new ScrollingBackground(_textureManager.Get("background_layer_1"));
            _backgroundLayer.SetScale(2, 2);
            _backgroundLayer.Speed = 0.1f;

            _planet_28         = new Sprite();
            _planet_28.Texture = _textureManager.Get("planet_28");
            _planet_28.SetScale(0.5, 0.5);
            _planet_28.SetPosition(300, -300);

            _playArea        = new RectangleF(-1260 / 2, -750 / 2, 1260, 750);
            _bulletManager   = new BulletManager(_playArea);
            _effectsManager  = new EffectsManager(_textureManager);
            _playerCharacter = new PlayerCharacter(_textureManager, _effectsManager, _bulletManager, _playArea);

            if (_gameData.NewGame)
            {
                _playerCharacter.Lives = _startLives;
                _playerCharacter.Score = 0;
            }
            else
            {
                _playerCharacter.Lives = _gameData.Lives;
                _playerCharacter.Score = _gameData.Score;
            }

            _enemyManager = new EnemyManager(_textureManager, _effectsManager, _bulletManager, _playerCharacter, _playArea, _gameData.CurrentLevel.Enemies, -1300);

            Finished = false;
        }
Example #4
0
        public Level(Input input, TextureManager textureManager, PersistantGameData gameData)
        {
            _input = input;
            _gameData = gameData;
            _textureManager = textureManager;
            _effectsManager = new EffectsManager(_textureManager);
            _playerCharacter = new PlayerCharacter(_textureManager, _bulletManager);

            // -1300 is bad for two reasons
            // 1. It's a magic number in the middle of the code
            // 2. It's based on the size of the form but doesn't directly reference the size of the form
            // this means duplication and two places to edit the code if the form size changes.
            // The form size and the enemy manager play area size should both get their value
            // from one central place.
            _enemyManager = new EnemyManager(_textureManager, _effectsManager, _bulletManager, _playerCharacter, -1300);

            _background = new ScrollingBackground(textureManager.Get("background"));
            _background.SetScale(2, 2);
            _background.Speed = 0.15f;

            _backgroundLayer = new ScrollingBackground(textureManager.Get("background_layer_1"));
            _backgroundLayer.Speed = 0.1f;
            _backgroundLayer.SetScale(2.0, 2.0);
        }