public Level(Input input, TextureManager textureManager, PersistantGameData gameData) { _input = input; _gameData = gameData; _textureManager = textureManager; _effectsManager = new EffectsManager(_textureManager); _playerCharacter = new PlayerCharacter(_textureManager, _bulletManager); // -1300 is bad for two reasons // 1. It's a magic number in the middle of the code // 2. It's based on the size of the form but doesn't directly reference the size of the form // this means duplication and two places to edit the code if the form size changes. // The form size and the enemy manager play area size should both get their value // from one central place. _enemyManager = new EnemyManager(_textureManager, _effectsManager, _bulletManager, _playerCharacter, -1300); _background = new ScrollingBackground(textureManager.Get("background")); _background.SetScale(2, 2); _background.Speed = 0.15f; _backgroundLayer = new ScrollingBackground(textureManager.Get("background_layer_1")); _backgroundLayer.Speed = 0.1f; _backgroundLayer.SetScale(2.0, 2.0); }
public Level(Input input, TextureManager textureManager, PersistentGameData gameData) { _input = input; _gameData = gameData; _textureManager = textureManager; _effectsManager = new EffectsManager(_textureManager); _playerCharacter = new PlayerCharacter(_textureManager, _bulletManager); _enemyManager = new EnemyManager(_textureManager, _effectsManager, _bulletManager, -1300); //_enemyList.Add(new Enemy(_textureManager, _effectsManager)); _background = new ScrollingBackground(textureManager.Get("background")); _background.SetScale(2, 2); _background.Speed = 0.15f; _backgroundLayer = new ScrollingBackground(textureManager.Get("background_layer_1")); _backgroundLayer.Speed = 0.1f; _backgroundLayer.SetScale(2.0, 2.0); }
public Level(Input input, TextureManager textureManager, PersistantGameData gameData, SoundManager soundManager, PotatoEngine.Font generalFont) { _input = input; _textureManager = textureManager; _soundManager = soundManager; _gameData = gameData; _background = new ScrollingBackground(_textureManager.Get("background")); _background.SetScale(2, 2); _background.Speed = 0.15f; _backgroundLayer = new ScrollingBackground(_textureManager.Get("background_layer_1")); _backgroundLayer.SetScale(2, 2); _backgroundLayer.Speed = 0.1f; _planet_28 = new Sprite(); _planet_28.Texture = _textureManager.Get("planet_28"); _planet_28.SetScale(0.5, 0.5); _planet_28.SetPosition(300, -300); _playArea = new RectangleF(-1260 / 2, -750 / 2, 1260, 750); _bulletManager = new BulletManager(_playArea); _effectsManager = new EffectsManager(_textureManager); _playerCharacter = new PlayerCharacter(_textureManager, _effectsManager, _bulletManager, _playArea); if (_gameData.NewGame) { _playerCharacter.Lives = _startLives; _playerCharacter.Score = 0; } else { _playerCharacter.Lives = _gameData.Lives; _playerCharacter.Score = _gameData.Score; } _enemyManager = new EnemyManager(_textureManager, _effectsManager, _bulletManager, _playerCharacter, _playArea, _gameData.CurrentLevel.Enemies, -1300); Finished = false; }