public void AcceptThreat(Offer ToUs, Offer FromUs, Empire us, Empire Them)
        {
            if (ToUs.PeaceTreaty)
            {
                this.empire.GetRelations()[Them].AtWar = false;
                this.empire.GetRelations()[Them].PreparingForWar = false;
                this.empire.GetRelations()[Them].ActiveWar.EndStarDate = this.empire.GetUS().StarDate;
                this.empire.GetRelations()[Them].WarHistory.Add(this.empire.GetRelations()[Them].ActiveWar);
                this.empire.GetRelations()[Them].Posture = Posture.Neutral;
                if (this.empire.GetRelations()[Them].Anger_FromShipsInOurBorders > (float)(this.empire.data.DiplomaticPersonality.Territorialism / 3))
                {
                    this.empire.GetRelations()[Them].Anger_FromShipsInOurBorders = (float)(this.empire.data.DiplomaticPersonality.Territorialism / 3);
                }
                if (this.empire.GetRelations()[Them].Anger_TerritorialConflict > (float)(this.empire.data.DiplomaticPersonality.Territorialism / 3))
                {
                    this.empire.GetRelations()[Them].Anger_TerritorialConflict = (float)(this.empire.data.DiplomaticPersonality.Territorialism / 3);
                }
                this.empire.GetRelations()[Them].Anger_MilitaryConflict = 0f;
                this.empire.GetRelations()[Them].WarnedAboutShips = false;
                this.empire.GetRelations()[Them].WarnedAboutColonizing = false;
                this.empire.GetRelations()[Them].HaveRejected_Demand_Tech = false;
                this.empire.GetRelations()[Them].HaveRejected_OpenBorders = false;
                this.empire.GetRelations()[Them].HaveRejected_TRADE = false;
                this.empire.GetRelations()[Them].HasDefenseFleet = false;
                if (this.empire.GetRelations()[Them].DefenseFleet != -1)
                {
                    this.empire.GetFleetsDict()[this.empire.GetRelations()[Them].DefenseFleet].Task.EndTask();
                }
                lock (GlobalStats.TaskLocker)
                {
                    foreach (MilitaryTask task in this.TaskList)
                    {
                        if (task.GetTargetPlanet() == null || task.GetTargetPlanet().Owner == null || task.GetTargetPlanet().Owner != Them)
                        {
                            continue;
                        }
                        task.EndTask();
                    }
                }
                this.empire.GetRelations()[Them].ActiveWar = null;
                Them.GetRelations()[this.empire].AtWar = false;
                Them.GetRelations()[this.empire].PreparingForWar = false;
                Them.GetRelations()[this.empire].ActiveWar.EndStarDate = Them.GetUS().StarDate;
                Them.GetRelations()[this.empire].WarHistory.Add(Them.GetRelations()[this.empire].ActiveWar);
                Them.GetRelations()[this.empire].Posture = Posture.Neutral;
                if (EmpireManager.GetEmpireByName(Them.GetUS().PlayerLoyalty) != Them)
                {
                    if (Them.GetRelations()[this.empire].Anger_FromShipsInOurBorders > (float)(Them.data.DiplomaticPersonality.Territorialism / 3))
                    {
                        Them.GetRelations()[this.empire].Anger_FromShipsInOurBorders = (float)(Them.data.DiplomaticPersonality.Territorialism / 3);
                    }
                    if (Them.GetRelations()[this.empire].Anger_TerritorialConflict > (float)(Them.data.DiplomaticPersonality.Territorialism / 3))
                    {
                        Them.GetRelations()[this.empire].Anger_TerritorialConflict = (float)(Them.data.DiplomaticPersonality.Territorialism / 3);
                    }
                    Them.GetRelations()[this.empire].Anger_MilitaryConflict = 0f;
                    Them.GetRelations()[this.empire].WarnedAboutShips = false;
                    Them.GetRelations()[this.empire].WarnedAboutColonizing = false;
                    Them.GetRelations()[this.empire].HaveRejected_Demand_Tech = false;
                    Them.GetRelations()[this.empire].HaveRejected_OpenBorders = false;
                    Them.GetRelations()[this.empire].HaveRejected_TRADE = false;
                    if (Them.GetRelations()[this.empire].DefenseFleet != -1)
                    {
                        Them.GetFleetsDict()[Them.GetRelations()[this.empire].DefenseFleet].Task.EndTask();
                    }
                    lock (GlobalStats.TaskLocker)
                    {
                        foreach (MilitaryTask task in Them.GetGSAI().TaskList)
                        {
                            if (task.GetTargetPlanet() == null || task.GetTargetPlanet().Owner == null || task.GetTargetPlanet().Owner != this.empire)
                            {
                                continue;
                            }
                            task.EndTask();
                        }
                    }
                }
                Them.GetRelations()[this.empire].ActiveWar = null;
            }
            if (ToUs.NAPact)
            {
                us.GetRelations()[Them].Treaty_NAPact = true;
                FearEntry te = new FearEntry();
                if (EmpireManager.GetEmpireByName(this.empire.GetUS().PlayerLoyalty) != us)
                {
                    string name = us.data.DiplomaticPersonality.Name;
                    string str = name;
                    if (name != null)
                    {
                        if (str == "Pacifist")
                        {
                            te.FearCost = 0f;
                        }
                        else if (str == "Cunning")
                        {
                            te.FearCost = 0f;
                        }
                        else if (str == "Xenophobic")
                        {
                            te.FearCost = 15f;
                        }
                        else if (str == "Aggressive")
                        {
                            te.FearCost = 35f;
                        }
                        else if (str == "Honorable")
                        {
                            te.FearCost = 5f;
                        }
                        else if (str == "Ruthless")
                        {
                            te.FearCost = 50f;
                        }
                    }
                }
                us.GetRelations()[Them].FearEntries.Add(te);
            }
            if (FromUs.NAPact)
            {
                Them.GetRelations()[us].Treaty_NAPact = true;
                if (EmpireManager.GetEmpireByName(this.empire.GetUS().PlayerLoyalty) != Them)
                {
                    FearEntry te = new FearEntry();
                    string name1 = Them.data.DiplomaticPersonality.Name;
                    string str1 = name1;
                    if (name1 != null)
                    {
                        if (str1 == "Pacifist")
                        {
                            te.FearCost = 0f;
                        }
                        else if (str1 == "Cunning")
                        {
                            te.FearCost = 0f;
                        }
                        else if (str1 == "Xenophobic")
                        {
                            te.FearCost = 15f;
                        }
                        else if (str1 == "Aggressive")
                        {
                            te.FearCost = 35f;
                        }
                        else if (str1 == "Honorable")
                        {
                            te.FearCost = 5f;
                        }
                        else if (str1 == "Ruthless")
                        {
                            te.FearCost = 50f;
                        }
                    }
                    Them.GetRelations()[us].FearEntries.Add(te);
                }
            }
            if (ToUs.TradeTreaty)
            {
                us.GetRelations()[Them].Treaty_Trade = true;
                us.GetRelations()[Them].Treaty_Trade_TurnsExisted = 0;
                FearEntry te = new FearEntry()
                {
                    FearCost = 5f
                };
                us.GetRelations()[Them].FearEntries.Add(te);
            }
            if (FromUs.TradeTreaty)
            {
                Them.GetRelations()[us].Treaty_Trade = true;
                Them.GetRelations()[us].Treaty_Trade_TurnsExisted = 0;
                FearEntry te = new FearEntry()
                {
                    FearCost = 0.1f
                };
                Them.GetRelations()[us].FearEntries.Add(te);
            }
            if (ToUs.OpenBorders)
            {
                us.GetRelations()[Them].Treaty_OpenBorders = true;
                FearEntry te = new FearEntry()
                {
                    FearCost = 5f
                };
                us.GetRelations()[Them].FearEntries.Add(te);
            }
            if (FromUs.OpenBorders)
            {
                Them.GetRelations()[us].Treaty_OpenBorders = true;
                FearEntry te = new FearEntry()
                {
                    FearCost = 5f
                };
                Them.GetRelations()[us].FearEntries.Add(te);
            }
            foreach (string tech in FromUs.TechnologiesOffered)
            {
                Them.UnlockTech(tech);
                if (EmpireManager.GetEmpireByName(this.empire.GetUS().PlayerLoyalty) == us)
                {
                    continue;
                }
                FearEntry te = new FearEntry()
                {
                    FearCost = (us.data.EconomicPersonality.Name == "Technologists" ? ResourceManager.TechTree[tech].Cost / 100f * 0.25f + ResourceManager.TechTree[tech].Cost / 100f : ResourceManager.TechTree[tech].Cost / 100f),
                    TurnTimer = 40
                };
                us.GetRelations()[Them].FearEntries.Add(te);
            }
            foreach (string tech in ToUs.TechnologiesOffered)
            {
                us.UnlockTech(tech);
                if (EmpireManager.GetEmpireByName(this.empire.GetUS().PlayerLoyalty) == Them)
                {
                    continue;
                }
                FearEntry te = new FearEntry()
                {
                    FearCost = (Them.data.EconomicPersonality.Name == "Technologists" ? ResourceManager.TechTree[tech].Cost / 100f * 0.25f + ResourceManager.TechTree[tech].Cost / 100f : ResourceManager.TechTree[tech].Cost / 100f)
                };
                Them.GetRelations()[us].FearEntries.Add(te);
            }
            foreach (string Art in FromUs.ArtifactsOffered)
            {
                Artifact toGive = ResourceManager.ArtifactsDict[Art];
                foreach (Artifact arti in us.data.OwnedArtifacts)
                {
                    if (arti.Name != Art)
                    {
                        continue;
                    }
                    toGive = arti;
                }
                us.RemoveArtifact(toGive);
                Them.AddArtifact(toGive);
            }
            foreach (string Art in ToUs.ArtifactsOffered)
            {
                Artifact toGive = ResourceManager.ArtifactsDict[Art];
                foreach (Artifact arti in Them.data.OwnedArtifacts)
                {
                    if (arti.Name != Art)
                    {
                        continue;
                    }
                    toGive = arti;
                }
                Them.RemoveArtifact(toGive);
                us.AddArtifact(toGive);

            }
            foreach (string planetName in FromUs.ColoniesOffered)
            {
                List<Planet> toRemove = new List<Planet>();
                List<Ship> TroopShips = new List<Ship>();
                foreach (Planet p in us.GetPlanets())
                {
                    if (p.Name != planetName)
                    {
                        continue;
                    }
                    foreach (PlanetGridSquare pgs in p.TilesList)
                    {
                        if (pgs.TroopsHere.Count <= 0 || pgs.TroopsHere[0].GetOwner() != this.empire)
                        {
                            continue;
                        }
                        TroopShips.Add(pgs.TroopsHere[0].Launch());
                    }
                    toRemove.Add(p);
                    p.Owner = Them;
                    Them.AddPlanet(p);
                    p.system.OwnerList.Clear();
                    foreach (Planet pl in p.system.PlanetList)
                    {
                        if (pl.Owner == null || p.system.OwnerList.Contains(pl.Owner))
                        {
                            continue;
                        }
                        p.system.OwnerList.Add(pl.Owner);
                    }
                    float value = p.Population / 1000f + p.FoodHere / 50f + p.ProductionHere / 50f + p.Fertility + p.MineralRichness + p.MaxPopulation / 10000f;
                    foreach (Building b in p.BuildingList)
                    {
                        value = value + b.Cost / 50f;
                    }
                    FearEntry te = new FearEntry();
                    if (value < 15f)
                    {
                        value = 15f;
                    }
                    te.FearCost = (us.data.EconomicPersonality.Name == "Expansionists" ? value + value : value + 0.5f * value);
                    te.TurnTimer = 40;
                    us.GetRelations()[Them].FearEntries.Add(te);
                }
                foreach (Planet p in toRemove)
                {
                    us.GetPlanets().Remove(p);
                }
                foreach (Ship ship in TroopShips)
                {
                    ship.GetAI().OrderRebaseToNearest();
                }
            }
            foreach (string planetName in ToUs.ColoniesOffered)
            {
                List<Planet> toRemove = new List<Planet>();
                List<Ship> TroopShips = new List<Ship>();
                foreach (Planet p in Them.GetPlanets())
                {
                    if (p.Name != planetName)
                    {
                        continue;
                    }
                    toRemove.Add(p);
                    p.Owner = us;
                    us.AddPlanet(p);
                    p.system.OwnerList.Clear();
                    foreach (Planet pl in p.system.PlanetList)
                    {
                        if (pl.Owner == null || p.system.OwnerList.Contains(pl.Owner))
                        {
                            continue;
                        }
                        p.system.OwnerList.Add(pl.Owner);
                    }
                    float value = p.Population / 1000f + p.FoodHere / 50f + p.ProductionHere / 50f + p.Fertility + p.MineralRichness + p.MaxPopulation / 10000f;
                    foreach (Building b in p.BuildingList)
                    {
                        value = value + b.Cost / 50f;
                    }
                    foreach (PlanetGridSquare pgs in p.TilesList)
                    {
                        if (pgs.TroopsHere.Count <= 0 || pgs.TroopsHere[0].GetOwner() != Them)
                        {
                            continue;
                        }
                        TroopShips.Add(pgs.TroopsHere[0].Launch());
                    }
                    if (EmpireManager.GetEmpireByName(this.empire.GetUS().PlayerLoyalty) == Them)
                    {
                        continue;
                    }
                    FearEntry te = new FearEntry()
                    {
                        FearCost = (Them.data.EconomicPersonality.Name == "Expansionists" ? value + value : value + 0.5f * value),
                        TurnTimer = 40
                    };
                    Them.GetRelations()[us].FearEntries.Add(te);
                }
                foreach (Planet p in toRemove)
                {
                    Them.GetPlanets().Remove(p);
                }
                foreach (Ship ship in TroopShips)
                {
                    ship.GetAI().OrderRebaseToNearest();
                }
            }
            us.GetRelations()[Them].UpdateRelationship(us, Them);
        }