public void TriggerOutcome(Empire Triggerer, Outcome triggeredOutcome)
 {
     if (triggeredOutcome.SecretTechDiscovered != null)
     {
         if (GlobalStats.ActiveModInfo != null && GlobalStats.ActiveModInfo.overrideSecretsTree)
         {
             Triggerer.GetTDict()[triggeredOutcome.SecretTechDiscovered].Discovered = true;
         }
         else
         {
             Triggerer.GetTDict()["Secret"].Discovered = true;
             Triggerer.GetTDict()[triggeredOutcome.SecretTechDiscovered].Discovered = true;
         }
     }
     if (triggeredOutcome.BeginArmageddon)
     {
         GlobalStats.RemnantArmageddon = true;
     }
     if (triggeredOutcome.GrantArtifact)
     {
         List<Ship_Game.Artifact> Potentials = new List<Ship_Game.Artifact>();
         foreach (KeyValuePair<string, Ship_Game.Artifact> Artifact in ResourceManager.ArtifactsDict)
         {
             if (Artifact.Value.Discovered)
             {
                 continue;
             }
             Potentials.Add(Artifact.Value);
         }
         if (Potentials.Count <= 0)
         {
             triggeredOutcome.MoneyGranted = 500;
         }
         else
         {
             int ranart = (int)RandomMath.RandomBetween(0f, (float)Potentials.Count + 0.8f);
             if (ranart > Potentials.Count - 1)
             {
                 ranart = Potentials.Count - 1;
             }
             Triggerer.data.OwnedArtifacts.Add(Potentials[ranart]);
             ResourceManager.ArtifactsDict[Potentials[ranart].Name].Discovered = true;
             triggeredOutcome.SetArtifact(Potentials[ranart]);
             if (triggeredOutcome.GetArtifact().DiplomacyMod > 0f)
             {
                 RacialTrait traits = Triggerer.data.Traits;
                 traits.DiplomacyMod = traits.DiplomacyMod + (triggeredOutcome.GetArtifact().DiplomacyMod + triggeredOutcome.GetArtifact().DiplomacyMod * Triggerer.data.Traits.Spiritual);
             }
             if (triggeredOutcome.GetArtifact().FertilityMod > 0f)
             {
                 EmpireData triggerer = Triggerer.data;
                 triggerer.EmpireFertilityBonus = triggerer.EmpireFertilityBonus + triggeredOutcome.GetArtifact().FertilityMod;
                 foreach (Planet planet in Triggerer.GetPlanets())
                 {
                     Planet fertility = planet;
                     fertility.Fertility = fertility.Fertility + (triggeredOutcome.GetArtifact().FertilityMod + triggeredOutcome.GetArtifact().FertilityMod * Triggerer.data.Traits.Spiritual);
                 }
             }
             if (triggeredOutcome.GetArtifact().GroundCombatMod > 0f)
             {
                 RacialTrait groundCombatModifier = Triggerer.data.Traits;
                 groundCombatModifier.GroundCombatModifier = groundCombatModifier.GroundCombatModifier + (triggeredOutcome.GetArtifact().GroundCombatMod + triggeredOutcome.GetArtifact().GroundCombatMod * Triggerer.data.Traits.Spiritual);
             }
             if (triggeredOutcome.GetArtifact().ModuleHPMod > 0f)
             {
                 RacialTrait modHpModifier = Triggerer.data.Traits;
                 modHpModifier.ModHpModifier = modHpModifier.ModHpModifier + (triggeredOutcome.GetArtifact().ModuleHPMod + triggeredOutcome.GetArtifact().ModuleHPMod * Triggerer.data.Traits.Spiritual);
             }
             if (triggeredOutcome.GetArtifact().PlusFlatMoney > 0f)
             {
                 EmpireData flatMoneyBonus = Triggerer.data;
                 flatMoneyBonus.FlatMoneyBonus = flatMoneyBonus.FlatMoneyBonus + (triggeredOutcome.GetArtifact().PlusFlatMoney + triggeredOutcome.GetArtifact().PlusFlatMoney * Triggerer.data.Traits.Spiritual);
             }
             if (triggeredOutcome.GetArtifact().ProductionMod > 0f)
             {
                 RacialTrait productionMod = Triggerer.data.Traits;
                 productionMod.ProductionMod = productionMod.ProductionMod + (triggeredOutcome.GetArtifact().ProductionMod + triggeredOutcome.GetArtifact().ProductionMod * Triggerer.data.Traits.Spiritual);
             }
             if (triggeredOutcome.GetArtifact().ReproductionMod > 0f)
             {
                 RacialTrait reproductionMod = Triggerer.data.Traits;
                 reproductionMod.ReproductionMod = reproductionMod.ReproductionMod + (triggeredOutcome.GetArtifact().ReproductionMod + triggeredOutcome.GetArtifact().ReproductionMod * Triggerer.data.Traits.Spiritual);
             }
             if (triggeredOutcome.GetArtifact().ResearchMod > 0f)
             {
                 RacialTrait researchMod = Triggerer.data.Traits;
                 researchMod.ResearchMod = researchMod.ResearchMod + (triggeredOutcome.GetArtifact().ResearchMod + triggeredOutcome.GetArtifact().ResearchMod * Triggerer.data.Traits.Spiritual);
             }
             if (triggeredOutcome.GetArtifact().SensorMod > 0f)
             {
                 EmpireData sensorModifier = Triggerer.data;
                 sensorModifier.SensorModifier = sensorModifier.SensorModifier + (triggeredOutcome.GetArtifact().SensorMod + triggeredOutcome.GetArtifact().SensorMod * Triggerer.data.Traits.Spiritual);
             }
             if (triggeredOutcome.GetArtifact().ShieldPenBonus > 0f)
             {
                 EmpireData shieldPenBonusChance = Triggerer.data;
                 shieldPenBonusChance.ShieldPenBonusChance = shieldPenBonusChance.ShieldPenBonusChance + (triggeredOutcome.GetArtifact().ShieldPenBonus + triggeredOutcome.GetArtifact().ShieldPenBonus * Triggerer.data.Traits.Spiritual);
             }
         }
     }
     if (triggeredOutcome.UnlockTech != null)
     {
         if (!Triggerer.GetTDict()[triggeredOutcome.UnlockTech].Unlocked)
         {
             Triggerer.UnlockTech(triggeredOutcome.UnlockTech);
         }
         else
         {
             triggeredOutcome.WeHadIt = true;
         }
     }
     Empire money = Triggerer;
     money.Money = money.Money + (float)triggeredOutcome.MoneyGranted;
     RacialTrait racialTrait = Triggerer.data.Traits;
     racialTrait.ResearchMod = racialTrait.ResearchMod + triggeredOutcome.ScienceBonus;
     RacialTrait traits1 = Triggerer.data.Traits;
     traits1.ProductionMod = traits1.ProductionMod + triggeredOutcome.IndustryBonus;
     PlanetGridSquare assignedtile = null;
     if (triggeredOutcome.SelectRandomPlanet)
     {
         List<Planet> Potentials = new List<Planet>();
         foreach (SolarSystem s in UniverseScreen.SolarSystemList)
         {
             foreach (Planet p in s.PlanetList)
             {
                 if (!p.habitable || p.Owner != null)
                 {
                     continue;
                 }
                 Potentials.Add(p);
             }
         }
         if (Potentials.Count > 0)
         {
             triggeredOutcome.SetPlanet(Potentials[HelperFunctions.GetRandomIndex(Potentials.Count)]);
         }
         if (triggeredOutcome.GetPlanet() != null)
         {
             assignedtile = triggeredOutcome.GetPlanet().TilesList[17];
             if (triggeredOutcome.SpawnBuildingOnPlanet != null)
             {
                 Building b = ResourceManager.GetBuilding(triggeredOutcome.SpawnBuildingOnPlanet);
                 triggeredOutcome.GetPlanet().AssignBuildingToSpecificTile(b, assignedtile);
             }
         }
     }
     if (assignedtile != null && triggeredOutcome.GetPlanet() != null && triggeredOutcome.TroopsToSpawn != null)
     {
         foreach (string troopname in triggeredOutcome.TroopsToSpawn)
         {
             Troop t = ResourceManager.CreateTroop(ResourceManager.TroopsDict[troopname], EmpireManager.GetEmpireByName("Unknown"));
             t.SetOwner(EmpireManager.GetEmpireByName("The Remnant"));
             if (triggeredOutcome.GetPlanet().AssignTroopToNearestAvailableTile(t, assignedtile))
             {
                 continue;
             }
             triggeredOutcome.GetPlanet().AssignTroopToTile(t);
         }
     }
 }
        public void AcceptThreat(Offer ToUs, Offer FromUs, Empire us, Empire Them)
        {
            if (ToUs.PeaceTreaty)
            {
                this.empire.GetRelations()[Them].AtWar = false;
                this.empire.GetRelations()[Them].PreparingForWar = false;
                this.empire.GetRelations()[Them].ActiveWar.EndStarDate = this.empire.GetUS().StarDate;
                this.empire.GetRelations()[Them].WarHistory.Add(this.empire.GetRelations()[Them].ActiveWar);
                this.empire.GetRelations()[Them].Posture = Posture.Neutral;
                if (this.empire.GetRelations()[Them].Anger_FromShipsInOurBorders > (float)(this.empire.data.DiplomaticPersonality.Territorialism / 3))
                {
                    this.empire.GetRelations()[Them].Anger_FromShipsInOurBorders = (float)(this.empire.data.DiplomaticPersonality.Territorialism / 3);
                }
                if (this.empire.GetRelations()[Them].Anger_TerritorialConflict > (float)(this.empire.data.DiplomaticPersonality.Territorialism / 3))
                {
                    this.empire.GetRelations()[Them].Anger_TerritorialConflict = (float)(this.empire.data.DiplomaticPersonality.Territorialism / 3);
                }
                this.empire.GetRelations()[Them].Anger_MilitaryConflict = 0f;
                this.empire.GetRelations()[Them].WarnedAboutShips = false;
                this.empire.GetRelations()[Them].WarnedAboutColonizing = false;
                this.empire.GetRelations()[Them].HaveRejected_Demand_Tech = false;
                this.empire.GetRelations()[Them].HaveRejected_OpenBorders = false;
                this.empire.GetRelations()[Them].HaveRejected_TRADE = false;
                this.empire.GetRelations()[Them].HasDefenseFleet = false;
                if (this.empire.GetRelations()[Them].DefenseFleet != -1)
                {
                    this.empire.GetFleetsDict()[this.empire.GetRelations()[Them].DefenseFleet].Task.EndTask();
                }
                lock (GlobalStats.TaskLocker)
                {
                    foreach (MilitaryTask task in this.TaskList)
                    {
                        if (task.GetTargetPlanet() == null || task.GetTargetPlanet().Owner == null || task.GetTargetPlanet().Owner != Them)
                        {
                            continue;
                        }
                        task.EndTask();
                    }
                }
                this.empire.GetRelations()[Them].ActiveWar = null;
                Them.GetRelations()[this.empire].AtWar = false;
                Them.GetRelations()[this.empire].PreparingForWar = false;
                Them.GetRelations()[this.empire].ActiveWar.EndStarDate = Them.GetUS().StarDate;
                Them.GetRelations()[this.empire].WarHistory.Add(Them.GetRelations()[this.empire].ActiveWar);
                Them.GetRelations()[this.empire].Posture = Posture.Neutral;
                if (EmpireManager.GetEmpireByName(Them.GetUS().PlayerLoyalty) != Them)
                {
                    if (Them.GetRelations()[this.empire].Anger_FromShipsInOurBorders > (float)(Them.data.DiplomaticPersonality.Territorialism / 3))
                    {
                        Them.GetRelations()[this.empire].Anger_FromShipsInOurBorders = (float)(Them.data.DiplomaticPersonality.Territorialism / 3);
                    }
                    if (Them.GetRelations()[this.empire].Anger_TerritorialConflict > (float)(Them.data.DiplomaticPersonality.Territorialism / 3))
                    {
                        Them.GetRelations()[this.empire].Anger_TerritorialConflict = (float)(Them.data.DiplomaticPersonality.Territorialism / 3);
                    }
                    Them.GetRelations()[this.empire].Anger_MilitaryConflict = 0f;
                    Them.GetRelations()[this.empire].WarnedAboutShips = false;
                    Them.GetRelations()[this.empire].WarnedAboutColonizing = false;
                    Them.GetRelations()[this.empire].HaveRejected_Demand_Tech = false;
                    Them.GetRelations()[this.empire].HaveRejected_OpenBorders = false;
                    Them.GetRelations()[this.empire].HaveRejected_TRADE = false;
                    if (Them.GetRelations()[this.empire].DefenseFleet != -1)
                    {
                        Them.GetFleetsDict()[Them.GetRelations()[this.empire].DefenseFleet].Task.EndTask();
                    }
                    lock (GlobalStats.TaskLocker)
                    {
                        foreach (MilitaryTask task in Them.GetGSAI().TaskList)
                        {
                            if (task.GetTargetPlanet() == null || task.GetTargetPlanet().Owner == null || task.GetTargetPlanet().Owner != this.empire)
                            {
                                continue;
                            }
                            task.EndTask();
                        }
                    }
                }
                Them.GetRelations()[this.empire].ActiveWar = null;
            }
            if (ToUs.NAPact)
            {
                us.GetRelations()[Them].Treaty_NAPact = true;
                FearEntry te = new FearEntry();
                if (EmpireManager.GetEmpireByName(this.empire.GetUS().PlayerLoyalty) != us)
                {
                    string name = us.data.DiplomaticPersonality.Name;
                    string str = name;
                    if (name != null)
                    {
                        if (str == "Pacifist")
                        {
                            te.FearCost = 0f;
                        }
                        else if (str == "Cunning")
                        {
                            te.FearCost = 0f;
                        }
                        else if (str == "Xenophobic")
                        {
                            te.FearCost = 15f;
                        }
                        else if (str == "Aggressive")
                        {
                            te.FearCost = 35f;
                        }
                        else if (str == "Honorable")
                        {
                            te.FearCost = 5f;
                        }
                        else if (str == "Ruthless")
                        {
                            te.FearCost = 50f;
                        }
                    }
                }
                us.GetRelations()[Them].FearEntries.Add(te);
            }
            if (FromUs.NAPact)
            {
                Them.GetRelations()[us].Treaty_NAPact = true;
                if (EmpireManager.GetEmpireByName(this.empire.GetUS().PlayerLoyalty) != Them)
                {
                    FearEntry te = new FearEntry();
                    string name1 = Them.data.DiplomaticPersonality.Name;
                    string str1 = name1;
                    if (name1 != null)
                    {
                        if (str1 == "Pacifist")
                        {
                            te.FearCost = 0f;
                        }
                        else if (str1 == "Cunning")
                        {
                            te.FearCost = 0f;
                        }
                        else if (str1 == "Xenophobic")
                        {
                            te.FearCost = 15f;
                        }
                        else if (str1 == "Aggressive")
                        {
                            te.FearCost = 35f;
                        }
                        else if (str1 == "Honorable")
                        {
                            te.FearCost = 5f;
                        }
                        else if (str1 == "Ruthless")
                        {
                            te.FearCost = 50f;
                        }
                    }
                    Them.GetRelations()[us].FearEntries.Add(te);
                }
            }
            if (ToUs.TradeTreaty)
            {
                us.GetRelations()[Them].Treaty_Trade = true;
                us.GetRelations()[Them].Treaty_Trade_TurnsExisted = 0;
                FearEntry te = new FearEntry()
                {
                    FearCost = 5f
                };
                us.GetRelations()[Them].FearEntries.Add(te);
            }
            if (FromUs.TradeTreaty)
            {
                Them.GetRelations()[us].Treaty_Trade = true;
                Them.GetRelations()[us].Treaty_Trade_TurnsExisted = 0;
                FearEntry te = new FearEntry()
                {
                    FearCost = 0.1f
                };
                Them.GetRelations()[us].FearEntries.Add(te);
            }
            if (ToUs.OpenBorders)
            {
                us.GetRelations()[Them].Treaty_OpenBorders = true;
                FearEntry te = new FearEntry()
                {
                    FearCost = 5f
                };
                us.GetRelations()[Them].FearEntries.Add(te);
            }
            if (FromUs.OpenBorders)
            {
                Them.GetRelations()[us].Treaty_OpenBorders = true;
                FearEntry te = new FearEntry()
                {
                    FearCost = 5f
                };
                Them.GetRelations()[us].FearEntries.Add(te);
            }
            foreach (string tech in FromUs.TechnologiesOffered)
            {
                Them.UnlockTech(tech);
                if (EmpireManager.GetEmpireByName(this.empire.GetUS().PlayerLoyalty) == us)
                {
                    continue;
                }
                FearEntry te = new FearEntry()
                {
                    FearCost = (us.data.EconomicPersonality.Name == "Technologists" ? ResourceManager.TechTree[tech].Cost / 100f * 0.25f + ResourceManager.TechTree[tech].Cost / 100f : ResourceManager.TechTree[tech].Cost / 100f),
                    TurnTimer = 40
                };
                us.GetRelations()[Them].FearEntries.Add(te);
            }
            foreach (string tech in ToUs.TechnologiesOffered)
            {
                us.UnlockTech(tech);
                if (EmpireManager.GetEmpireByName(this.empire.GetUS().PlayerLoyalty) == Them)
                {
                    continue;
                }
                FearEntry te = new FearEntry()
                {
                    FearCost = (Them.data.EconomicPersonality.Name == "Technologists" ? ResourceManager.TechTree[tech].Cost / 100f * 0.25f + ResourceManager.TechTree[tech].Cost / 100f : ResourceManager.TechTree[tech].Cost / 100f)
                };
                Them.GetRelations()[us].FearEntries.Add(te);
            }
            foreach (string Art in FromUs.ArtifactsOffered)
            {
                Artifact toGive = ResourceManager.ArtifactsDict[Art];
                foreach (Artifact arti in us.data.OwnedArtifacts)
                {
                    if (arti.Name != Art)
                    {
                        continue;
                    }
                    toGive = arti;
                }
                us.RemoveArtifact(toGive);
                Them.AddArtifact(toGive);
            }
            foreach (string Art in ToUs.ArtifactsOffered)
            {
                Artifact toGive = ResourceManager.ArtifactsDict[Art];
                foreach (Artifact arti in Them.data.OwnedArtifacts)
                {
                    if (arti.Name != Art)
                    {
                        continue;
                    }
                    toGive = arti;
                }
                Them.RemoveArtifact(toGive);
                us.AddArtifact(toGive);

            }
            foreach (string planetName in FromUs.ColoniesOffered)
            {
                List<Planet> toRemove = new List<Planet>();
                List<Ship> TroopShips = new List<Ship>();
                foreach (Planet p in us.GetPlanets())
                {
                    if (p.Name != planetName)
                    {
                        continue;
                    }
                    foreach (PlanetGridSquare pgs in p.TilesList)
                    {
                        if (pgs.TroopsHere.Count <= 0 || pgs.TroopsHere[0].GetOwner() != this.empire)
                        {
                            continue;
                        }
                        TroopShips.Add(pgs.TroopsHere[0].Launch());
                    }
                    toRemove.Add(p);
                    p.Owner = Them;
                    Them.AddPlanet(p);
                    p.system.OwnerList.Clear();
                    foreach (Planet pl in p.system.PlanetList)
                    {
                        if (pl.Owner == null || p.system.OwnerList.Contains(pl.Owner))
                        {
                            continue;
                        }
                        p.system.OwnerList.Add(pl.Owner);
                    }
                    float value = p.Population / 1000f + p.FoodHere / 50f + p.ProductionHere / 50f + p.Fertility + p.MineralRichness + p.MaxPopulation / 10000f;
                    foreach (Building b in p.BuildingList)
                    {
                        value = value + b.Cost / 50f;
                    }
                    FearEntry te = new FearEntry();
                    if (value < 15f)
                    {
                        value = 15f;
                    }
                    te.FearCost = (us.data.EconomicPersonality.Name == "Expansionists" ? value + value : value + 0.5f * value);
                    te.TurnTimer = 40;
                    us.GetRelations()[Them].FearEntries.Add(te);
                }
                foreach (Planet p in toRemove)
                {
                    us.GetPlanets().Remove(p);
                }
                foreach (Ship ship in TroopShips)
                {
                    ship.GetAI().OrderRebaseToNearest();
                }
            }
            foreach (string planetName in ToUs.ColoniesOffered)
            {
                List<Planet> toRemove = new List<Planet>();
                List<Ship> TroopShips = new List<Ship>();
                foreach (Planet p in Them.GetPlanets())
                {
                    if (p.Name != planetName)
                    {
                        continue;
                    }
                    toRemove.Add(p);
                    p.Owner = us;
                    us.AddPlanet(p);
                    p.system.OwnerList.Clear();
                    foreach (Planet pl in p.system.PlanetList)
                    {
                        if (pl.Owner == null || p.system.OwnerList.Contains(pl.Owner))
                        {
                            continue;
                        }
                        p.system.OwnerList.Add(pl.Owner);
                    }
                    float value = p.Population / 1000f + p.FoodHere / 50f + p.ProductionHere / 50f + p.Fertility + p.MineralRichness + p.MaxPopulation / 10000f;
                    foreach (Building b in p.BuildingList)
                    {
                        value = value + b.Cost / 50f;
                    }
                    foreach (PlanetGridSquare pgs in p.TilesList)
                    {
                        if (pgs.TroopsHere.Count <= 0 || pgs.TroopsHere[0].GetOwner() != Them)
                        {
                            continue;
                        }
                        TroopShips.Add(pgs.TroopsHere[0].Launch());
                    }
                    if (EmpireManager.GetEmpireByName(this.empire.GetUS().PlayerLoyalty) == Them)
                    {
                        continue;
                    }
                    FearEntry te = new FearEntry()
                    {
                        FearCost = (Them.data.EconomicPersonality.Name == "Expansionists" ? value + value : value + 0.5f * value),
                        TurnTimer = 40
                    };
                    Them.GetRelations()[us].FearEntries.Add(te);
                }
                foreach (Planet p in toRemove)
                {
                    Them.GetPlanets().Remove(p);
                }
                foreach (Ship ship in TroopShips)
                {
                    ship.GetAI().OrderRebaseToNearest();
                }
            }
            us.GetRelations()[Them].UpdateRelationship(us, Them);
        }
        public void TriggerPlanetEvent(Planet p, Empire Triggerer, PlanetGridSquare eventLocation, Empire PlayerEmpire, UniverseScreen screen)
        {
            int ranMax = 0;
            int ranMin = 0;
            foreach (Outcome outcome in this.PotentialOutcomes)
            {
                if (outcome.onlyTriggerOnce && outcome.alreadyTriggered && Triggerer.isPlayer)
                {
                    continue;
                }
                else
                {
                    ranMax += outcome.Chance;
                }
            }

            int Random = (int)RandomMath.RandomBetween(ranMin, ranMax);

            Outcome triggeredOutcome = new Outcome();
            int cursor = 0;
            foreach (Outcome outcome in this.PotentialOutcomes)
            {
                if (outcome.onlyTriggerOnce && outcome.alreadyTriggered && Triggerer.isPlayer)
                {
                    continue;
                }
                else
                {
                    cursor = cursor + outcome.Chance;
                    if (Random > cursor)
                    {
                        continue;
                    }
                    triggeredOutcome = outcome;
                    if (Triggerer.isPlayer)
                    {
                        outcome.alreadyTriggered = true;
                    }
                    break;
                }
            }
            if (triggeredOutcome != null)
            {
                if (triggeredOutcome.GrantArtifact)
                {
                    List<Ship_Game.Artifact> Potentials = new List<Ship_Game.Artifact>();
                    foreach (KeyValuePair<string, Ship_Game.Artifact> Artifact in ResourceManager.ArtifactsDict)
                    {
                        if (Artifact.Value.Discovered)
                        {
                            continue;
                        }
                        Potentials.Add(Artifact.Value);
                    }
                    if (Potentials.Count <= 0)
                    {
                        triggeredOutcome.MoneyGranted = 500;
                    }
                    else
                    {
                        int ranart = (int)RandomMath.RandomBetween(0f, (float)Potentials.Count + 0.8f);
                        if (ranart > Potentials.Count - 1)
                        {
                            ranart = Potentials.Count - 1;
                        }
                        Triggerer.data.OwnedArtifacts.Add(Potentials[ranart]);
                        ResourceManager.ArtifactsDict[Potentials[ranart].Name].Discovered = true;
                        triggeredOutcome.SetArtifact(Potentials[ranart]);
                        if (triggeredOutcome.GetArtifact().DiplomacyMod > 0f)
                        {
                            RacialTrait traits = Triggerer.data.Traits;
                            traits.DiplomacyMod = traits.DiplomacyMod + (triggeredOutcome.GetArtifact().DiplomacyMod + triggeredOutcome.GetArtifact().DiplomacyMod * Triggerer.data.Traits.Spiritual);
                        }
                        if (triggeredOutcome.GetArtifact().FertilityMod > 0f)
                        {
                            EmpireData triggerer = Triggerer.data;
                            triggerer.EmpireFertilityBonus = triggerer.EmpireFertilityBonus + triggeredOutcome.GetArtifact().FertilityMod;
                            foreach (Planet planet in Triggerer.GetPlanets())
                            {
                                Planet fertility = planet;
                                fertility.Fertility = fertility.Fertility + (triggeredOutcome.GetArtifact().FertilityMod + triggeredOutcome.GetArtifact().FertilityMod * Triggerer.data.Traits.Spiritual);
                            }
                        }
                        if (triggeredOutcome.GetArtifact().GroundCombatMod > 0f)
                        {
                            RacialTrait groundCombatModifier = Triggerer.data.Traits;
                            groundCombatModifier.GroundCombatModifier = groundCombatModifier.GroundCombatModifier + (triggeredOutcome.GetArtifact().GroundCombatMod + triggeredOutcome.GetArtifact().GroundCombatMod * Triggerer.data.Traits.Spiritual);
                        }
                        if (triggeredOutcome.GetArtifact().ModuleHPMod > 0f)
                        {
                            RacialTrait modHpModifier = Triggerer.data.Traits;
                            modHpModifier.ModHpModifier = modHpModifier.ModHpModifier + (triggeredOutcome.GetArtifact().ModuleHPMod + triggeredOutcome.GetArtifact().ModuleHPMod * Triggerer.data.Traits.Spiritual);
                        }
                        if (triggeredOutcome.GetArtifact().PlusFlatMoney > 0f)
                        {
                            EmpireData flatMoneyBonus = Triggerer.data;
                            flatMoneyBonus.FlatMoneyBonus = flatMoneyBonus.FlatMoneyBonus + (triggeredOutcome.GetArtifact().PlusFlatMoney + triggeredOutcome.GetArtifact().PlusFlatMoney * Triggerer.data.Traits.Spiritual);
                        }
                        if (triggeredOutcome.GetArtifact().ProductionMod > 0f)
                        {
                            RacialTrait productionMod = Triggerer.data.Traits;
                            productionMod.ProductionMod = productionMod.ProductionMod + (triggeredOutcome.GetArtifact().ProductionMod + triggeredOutcome.GetArtifact().ProductionMod * Triggerer.data.Traits.Spiritual);
                        }
                        if (triggeredOutcome.GetArtifact().ReproductionMod > 0f)
                        {
                            RacialTrait reproductionMod = Triggerer.data.Traits;
                            reproductionMod.ReproductionMod = reproductionMod.ReproductionMod + (triggeredOutcome.GetArtifact().ReproductionMod + triggeredOutcome.GetArtifact().ReproductionMod * Triggerer.data.Traits.Spiritual);
                        }
                        if (triggeredOutcome.GetArtifact().ResearchMod > 0f)
                        {
                            RacialTrait researchMod = Triggerer.data.Traits;
                            researchMod.ResearchMod = researchMod.ResearchMod + (triggeredOutcome.GetArtifact().ResearchMod + triggeredOutcome.GetArtifact().ResearchMod * Triggerer.data.Traits.Spiritual);
                        }
                        if (triggeredOutcome.GetArtifact().SensorMod > 0f)
                        {
                            EmpireData sensorModifier = Triggerer.data;
                            sensorModifier.SensorModifier = sensorModifier.SensorModifier + (triggeredOutcome.GetArtifact().SensorMod + triggeredOutcome.GetArtifact().SensorMod * Triggerer.data.Traits.Spiritual);
                        }
                        if (triggeredOutcome.GetArtifact().ShieldPenBonus > 0f)
                        {
                            EmpireData shieldPenBonusChance = Triggerer.data;
                            shieldPenBonusChance.ShieldPenBonusChance = shieldPenBonusChance.ShieldPenBonusChance + (triggeredOutcome.GetArtifact().ShieldPenBonus + triggeredOutcome.GetArtifact().ShieldPenBonus * Triggerer.data.Traits.Spiritual);
                        }
                    }
                }
                if (triggeredOutcome.BeginArmageddon)
                {
                    GlobalStats.RemnantArmageddon = true;
                }
                foreach (string ship in triggeredOutcome.FriendlyShipsToSpawn)
                {
                    Triggerer.ForcePoolAdd(ResourceManager.CreateShipAt(ship, Triggerer, p, true));
                }
                foreach (string ship in triggeredOutcome.RemnantShipsToSpawn)
                {
                    Ship tomake = ResourceManager.CreateShipAt(ship, EmpireManager.GetEmpireByName("The Remnant"), p, true);
                    tomake.GetAI().DefaultAIState = AIState.Exterminate;
                }
                if (triggeredOutcome.UnlockTech != null)
                {
                    if (!Triggerer.GetTDict()[triggeredOutcome.UnlockTech].Unlocked)
                    {
                        Triggerer.UnlockTech(triggeredOutcome.UnlockTech);
                    }
                    else
                    {
                        triggeredOutcome.WeHadIt = true;
                    }
                }
                if (triggeredOutcome.RemoveTrigger)
                {
                    p.BuildingList.Remove(eventLocation.building);
                    eventLocation.building = null;
                }
                if (!string.IsNullOrEmpty(triggeredOutcome.ReplaceWith))
                {
                    eventLocation.building = ResourceManager.GetBuilding(triggeredOutcome.ReplaceWith);
                    p.BuildingList.Add(eventLocation.building);
                }
                Empire money = Triggerer;
                money.Money = money.Money + (float)triggeredOutcome.MoneyGranted;
                RacialTrait racialTrait = Triggerer.data.Traits;
                racialTrait.ResearchMod = racialTrait.ResearchMod + triggeredOutcome.ScienceBonus;
                RacialTrait traits1 = Triggerer.data.Traits;
                traits1.ProductionMod = traits1.ProductionMod + triggeredOutcome.IndustryBonus;
                if (triggeredOutcome.TroopsGranted != null)
                {
                    foreach (string troopname in triggeredOutcome.TroopsGranted)
                    {
                        Troop t = ResourceManager.CreateTroop(ResourceManager.TroopsDict[troopname], Triggerer);
                        t.SetOwner(Triggerer);
                        if (p.AssignTroopToNearestAvailableTile(t, eventLocation))
                        {
                            continue;
                        }
                        p.AssignTroopToTile(t);
                    }
                }
                if (triggeredOutcome.TroopsToSpawn != null)
                {
                    foreach (string troopname in triggeredOutcome.TroopsToSpawn)
                    {
                        Troop t = ResourceManager.CreateTroop(ResourceManager.TroopsDict[troopname], EmpireManager.GetEmpireByName("Unknown"));
                        t.SetOwner(EmpireManager.GetEmpireByName("Unknown"));
                        if (p.AssignTroopToNearestAvailableTile(t, eventLocation))
                        {
                            continue;
                        }
                        p.AssignTroopToTile(t);
                    }
                }
            }
            if (Triggerer == PlayerEmpire)
            {
                screen.ScreenManager.AddScreen(new EventPopup(screen, PlayerEmpire, this, triggeredOutcome));
                AudioManager.PlayCue("sd_notify_alert");
            }
        }