private bool IsActionMapPressed(ActionMap actionMap) { for (int i = 0; i < actionMap.Keys.Count; i++) { if (IsKeyDown(actionMap.Keys[i]) == true) { return(true); } } return(false); }
private bool IsActionMapPressed( ActionMap actionMap ) { for( int i = 0; i < actionMap.Keys.Count; i++ ) if( IsKeyDown( actionMap.Keys[ i ] ) == true ) return true; return false; }