public LevelOptionsInfo(BeatmapDifficulty difficulty) { this.difficulty = difficulty; modifiers = new GameplayModifiers(); characteristicName = "Standard"; }
public LevelOptionsInfo(BeatmapDifficulty difficulty, GameplayModifiers modifiers, string characteristicName) { this.difficulty = difficulty; this.modifiers = new GameplayModifiersStruct(modifiers); this.characteristicName = characteristicName; }
public StartLevelInfo(BeatmapDifficulty difficulty, GameplayModifiers modifiers, string characteristicName) { this.difficulty = difficulty; this.modifiers = modifiers; this.characteristicName = characteristicName; }