public LevelOptionsInfo(BeatmapDifficulty difficulty)
 {
     this.difficulty    = difficulty;
     modifiers          = new GameplayModifiers();
     characteristicName = "Standard";
 }
Beispiel #2
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 public LevelOptionsInfo(BeatmapDifficulty difficulty, GameplayModifiers modifiers, string characteristicName)
 {
     this.difficulty         = difficulty;
     this.modifiers          = new GameplayModifiersStruct(modifiers);
     this.characteristicName = characteristicName;
 }
Beispiel #3
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 public StartLevelInfo(BeatmapDifficulty difficulty, GameplayModifiers modifiers, string characteristicName)
 {
     this.difficulty         = difficulty;
     this.modifiers          = modifiers;
     this.characteristicName = characteristicName;
 }