void OnWorldValidateRequest(Node n, Guid actionId, WorldInitializer init) { all.AddWorldValidator(init); //Log.LogWriteLine("Validating for world {0}", info.worldPos); //myHost.SendMessage(serverHost, MessageType.ACCEPT, actionId); RemoteAction.Sucess(n, actionId); }
void OnPlayerValidateRequest(Node n, Guid actionId, PlayerInfo info, PlayerData pd) { all.AddPlayerValidator(info, pd); //Log.LogWriteLine("Validating for {0}", info); //myHost.SendMessage(serverHost, MessageType.ACCEPT, actionId); RemoteAction.Sucess(n, actionId); }