Beispiel #1
0
 void OnWorldValidateRequest(Node n, Guid actionId, WorldInitializer init)
 {
     all.AddWorldValidator(init);
     //Log.LogWriteLine("Validating for world {0}", info.worldPos);
     //myHost.SendMessage(serverHost, MessageType.ACCEPT, actionId);
     RemoteAction.Sucess(n, actionId);
 }
Beispiel #2
0
 void OnPlayerValidateRequest(Node n, Guid actionId, PlayerInfo info, PlayerData pd)
 {
     all.AddPlayerValidator(info, pd);
     //Log.LogWriteLine("Validating for {0}", info);
     //myHost.SendMessage(serverHost, MessageType.ACCEPT, actionId);
     RemoteAction.Sucess(n, actionId);
 }