Example #1
0
        public static void ActivateEmbrace(PlayerMobile pm)
        {
            int duration = GetHonorDuration(pm);
            int usedPoints;

            if (pm.Virtues.Honor < 4399)
            {
                usedPoints = 400;
            }
            else if (pm.Virtues.Honor < 10599)
            {
                usedPoints = 600;
            }
            else
            {
                usedPoints = 1000;
            }

            VirtueHelper.Atrophy(pm, VirtueName.Honor, usedPoints);

            pm.HonorActive = true;
            pm.SendLocalizedMessage(1063235); // You embrace your honor

            BuffInfo.AddBuff(
                pm,
                new BuffInfo(
                    BuffIcon.Honored,
                    1075649,
                    BuffInfo.Blank,
                    TimeSpan.FromSeconds(duration),
                    pm,
                    "You have embraced your honor",
                    true));

            Timer.DelayCall(
                TimeSpan.FromSeconds(duration),
                m =>
            {
                m.HonorActive  = false;
                m.LastHonorUse = DateTime.UtcNow;
                m.SendLocalizedMessage(1063236);     // You no longer embrace your honor
            },
                pm);
        }
Example #2
0
            public static int GetReduction(Mobile m)
            {
                if (VirtueHelper.IsKnight(m, VirtueName.Spirituality))
                {
                    return(20);
                }

                if (VirtueHelper.IsFollower(m, VirtueName.Spirituality))
                {
                    return(10);
                }

                if (VirtueHelper.IsSeeker(m, VirtueName.Spirituality))
                {
                    return(5);
                }

                return(0);
            }
Example #3
0
            private static int GetPool(Mobile user)
            {
                if (VirtueHelper.IsKnight(user, VirtueName.Spirituality))
                {
                    return(200);
                }

                if (VirtueHelper.IsFollower(user, VirtueName.Spirituality))
                {
                    return(100);
                }

                if (VirtueHelper.IsSeeker(user, VirtueName.Spirituality))
                {
                    return(50);
                }

                return(0);
            }
Example #4
0
        public bool CheckGain(Mobile from, Item item)
        {
            if (from == null || from.Deleted)
            {
                return(false);
            }

            if (item == null || !item.HonestyItem)
            {
                PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1151530, from.NetState); // This is not a lost item.
                return(false);
            }

            var reg = Region.Find(Location, Map);

            var gainedPath    = false;
            var honestySocket = item.GetSocket <HonestyItemSocket>();

            if (honestySocket != null && honestySocket.HonestyRegion == reg.Name)
            {
                VirtueHelper.Award(from, VirtueName.Honesty, 60, ref gainedPath);
            }
            else
            {
                VirtueHelper.Award(from, VirtueName.Honesty, 30, ref gainedPath);
            }

            PrivateOverheadMessage(
                MessageType.Regular,
                0x3B2,
                1151523,
                from.NetState); // You place the item in the lost and found.  You have gained some Honesty!

            if (gainedPath)
            {
                from.SendMessage("You have gained a path in Honesty!");
            }

            item.Delete();

            return(true);
        }
Example #5
0
        public static void OnHeal(Mobile mobile, int amount)
        {
            var points     = Math.Min(50, amount);
            var gainedPath = false;

            if (VirtueHelper.Award(mobile, VirtueName.Spirituality, points, ref gainedPath))
            {
                if (gainedPath)
                {
                    mobile.SendLocalizedMessage(1155833); // You have gained a path in Spirituality!
                }
                else
                {
                    mobile.SendLocalizedMessage(1155832); // You have gained in Spirituality.
                }
            }
            else
            {
                mobile.SendLocalizedMessage(1155831); // You cannot gain more Spirituality.
            }
        }
Example #6
0
        public static void OnVirtueAccepted(PlayerMobile protector, PlayerMobile protectee)
        {
            if (!VirtueHelper.IsSeeker(protector, VirtueName.Justice))
            {
                protector.SendLocalizedMessage(1049610);                 // You must reach the first path in this virtue to invoke it.
            }
            else if (!protector.CanBeginAction(typeof(JusticeVirtue)))
            {
                protector.SendLocalizedMessage(1049370);                 // You must wait a while before offering your protection again.
            }
            else if (protector.JusticeProtectors.Count > 0)
            {
                protector.SendLocalizedMessage(1049542);                 // You cannot protect someone while being protected.
            }
            else if (protector.Map != Map.Felucca)
            {
                protector.SendLocalizedMessage(1049372);                 // You cannot use this ability here.
            }
            else if (protectee.Map != Map.Felucca)
            {
                protector.SendLocalizedMessage(1049372);                 // You cannot use this ability here.
            }
            else if (protectee == protector || protectee.Criminal || protectee.Murderer)
            {
                protector.SendLocalizedMessage(1049436);                 // That player cannot be protected.
            }
            else if (protectee.JusticeProtectors.Count > 0)
            {
                protector.SendLocalizedMessage(1049369);                 // You cannot protect that player right now.
            }
            else
            {
                protectee.JusticeProtectors.Add(protector);

                var args = String.Format("{0}\t{1}", protector.Name, protectee.Name);

                protectee.SendLocalizedMessage(1049451, args);                 // You are now being protected by ~1_NAME~.
                protector.SendLocalizedMessage(1049452, args);                 // You are now protecting ~2_NAME~.
            }
        }
Example #7
0
        public static void CheckAtrophy(Mobile from)
        {
            var pm = from as PlayerMobile;

            if (pm == null)
            {
                return;
            }

            try
            {
                if (pm.LastCompassionLoss + LossDelay < DateTime.UtcNow)
                {
                    VirtueHelper.Atrophy(from, VirtueName.Compassion, LossAmount);

                    //OSI has no cliloc message for losing compassion.  Weird.
                    pm.LastCompassionLoss = DateTime.UtcNow;
                }
            }
            catch
            { }
        }
Example #8
0
        public static void CheckAtrophy(Mobile from)
        {
            PlayerMobile pm = from as PlayerMobile;

            if (pm == null)
            {
                return;
            }

            try
            {
                if ((pm.LastJusticeLoss + LossDelay) < DateTime.UtcNow)
                {
                    if (VirtueHelper.Atrophy(from, VirtueName.Justice, LossAmount))
                    {
                        from.SendLocalizedMessage(1049373); // You have lost some Justice.
                    }
                    pm.LastJusticeLoss = DateTime.UtcNow;
                }
            }
            catch
            { }
        }
Example #9
0
        public static void CheckAtrophy(Mobile from)
        {
            var pm = from as PlayerMobile;

            if (pm == null)
            {
                return;
            }

            try
            {
                if ((pm.LastValorLoss + LossDelay) < DateTime.UtcNow)
                {
                    if (VirtueHelper.Atrophy(from, VirtueName.Valor, LossAmount))
                    {
                        from.SendLocalizedMessage(1054040); // You have lost some Valor.
                    }
                    pm.LastValorLoss = DateTime.UtcNow;
                }
            }
            catch
            { }
        }
Example #10
0
        public static void CheckAtrophy(Mobile from)
        {
            PlayerMobile pm = from as PlayerMobile;

            if (pm == null)
            {
                return;
            }

            try
            {
                if (pm.LastCompassionLoss + LossDelay < DateTime.UtcNow)
                {
                    VirtueHelper.Atrophy(from, VirtueName.Compassion, LossAmount);

                    //OSI has no cliloc message for losing compassion.  Weird.
                    pm.LastCompassionLoss = DateTime.UtcNow;
                }
            }
            catch (Exception e)
            {
                Server.Diagnostics.ExceptionLogging.LogException(e);
            }
        }
Example #11
0
        public static void Resurrect(Mobile from)
        {
            if (from.Alive)
            {
                return;
            }

            PlayerMobile pm = from as PlayerMobile;

            if (pm == null)
            {
                return;
            }

            if (from.Criminal)
            {
                from.SendLocalizedMessage(1052007); // You cannot use this ability while flagged as a criminal.
            }
            else if (!VirtueHelper.IsSeeker(from, VirtueName.Sacrifice))
            {
                from.SendLocalizedMessage(1052004); // You cannot use this ability.
            }
            else if (pm.AvailableResurrects <= 0)
            {
                from.SendLocalizedMessage(1052005); // You do not have any resurrections left.
            }
            else
            {
                /*
                 * We need to wait for them to accept the gump or they can just use
                 * Sacrifice and cancel to have items in their backpack for free.
                 */
                from.CloseGump(typeof(ResurrectGump));
                from.SendGump(new ResurrectGump(from, true));
            }
        }
Example #12
0
        public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
        {
            if (!item.HonestyItem)
            {
                return(false);
            }
            Region reg = Region.Find(Location, Map);

            bool gainedPath = false;

            if (item.HonestyRegion == reg.Name)
            {
                VirtueHelper.Award(from, VirtueName.Honesty, 60, ref gainedPath);
            }
            else
            {
                VirtueHelper.Award(from, VirtueName.Honesty, 30, ref gainedPath);
            }

            from.SendMessage(gainedPath ? "You have gained a path in Honesty!" : "You have gained in Honesty.");

            item.Delete();
            return(true);
        }
Example #13
0
        public static void OnVirtueUsed(Mobile from)
        {
            if (!from.CheckAlive())
            {
                return;
            }

            var protector = from as PlayerMobile;

            if (protector == null)
            {
                return;
            }

            if (!VirtueHelper.IsSeeker(protector, VirtueName.Justice))
            {
                protector.SendLocalizedMessage(1049610);                 // You must reach the first path in this virtue to invoke it.
            }
            else if (!protector.CanBeginAction(typeof(JusticeVirtue)))
            {
                protector.SendLocalizedMessage(1049370);                 // You must wait a while before offering your protection again.
            }
            else if (protector.JusticeProtectors.Count > 0)
            {
                protector.SendLocalizedMessage(1049542);                 // You cannot protect someone while being protected.
            }
            else if (protector.Map != Map.Felucca)
            {
                protector.SendLocalizedMessage(1049372);                 // You cannot use this ability here.
            }
            else
            {
                protector.BeginTarget(14, false, TargetFlags.None, OnVirtueTargeted);
                protector.SendLocalizedMessage(1049366);                 // Choose the player you wish to protect.
            }
        }
Example #14
0
        public VirtueInfoGump(Mobile beholder, VirtueName virtue, int description, string webPage)
            : base(0, 0)
        {
            m_Beholder = beholder;
            m_Virtue   = virtue;
            m_Desc     = description;
            m_Page     = webPage;

            int value = beholder.Virtues.GetValue((int)virtue);

            AddPage(0);

            AddImage(30, 40, 2080);
            AddImage(47, 77, 2081);
            AddImage(47, 147, 2081);
            AddImage(47, 217, 2081);
            AddImage(47, 267, 2083);
            AddImage(70, 213, 2091);

            AddPage(1);

            int maxValue = VirtueHelper.GetMaxAmount(m_Virtue);

            int valueDesc;
            int dots;

            if (value < 4000)
            {
                dots = value / 400;
            }
            else if (value < 10000)
            {
                dots = (value - 4000) / 600;
            }
            else if (value < maxValue)
            {
                dots = (value - 10000) / ((maxValue - 10000) / 10);
            }
            else
            {
                dots = 10;
            }

            for (int i = 0; i < 10; ++i)
            {
                AddImage(95 + (i * 17), 50, i < dots ? 2362 : 2360);
            }

            if (value < 1)
            {
                valueDesc = 1052044; // You have not started on the path of this Virtue.
            }
            else if (value < 400)
            {
                valueDesc = 1052045; // You have barely begun your journey through the path of this Virtue.
            }
            else if (value < 2000)
            {
                valueDesc = 1052046; // You have progressed in this Virtue, but still have much to do.
            }
            else if (value < 3600)
            {
                valueDesc = 1052047; // Your journey through the path of this Virtue is going well.
            }
            else if (value < 4000)
            {
                valueDesc = 1052048; // You feel very close to achieving your next path in this Virtue.
            }
            else if (dots < 1)
            {
                valueDesc = 1052049; // You have achieved a path in this Virtue.
            }
            else if (dots < 9)
            {
                valueDesc = 1052047; // Your journey through the path of this Virtue is going well.
            }
            else if (dots < 10)
            {
                valueDesc = 1052048; // You feel very close to achieving your next path in this Virtue.
            }
            else
            {
                valueDesc = 1052050; // You have achieved the highest path in this Virtue.
            }
            AddHtmlLocalized(157, 73, 200, 40, 1051000 + (int)virtue, false, false);
            AddHtmlLocalized(75, 95, 220, 140, description, false, false);
            AddHtmlLocalized(70, 224, 229, 60, valueDesc, false, false);

            AddButton(65, 277, 1209, 1209, 1, GumpButtonType.Reply, 0);

            AddButton(280, 43, 4014, 4014, 2, GumpButtonType.Reply, 0);

            AddHtmlLocalized(
                83,
                275,
                400,
                40,
                webPage == null ? 1052055 : 1052052,
                false,
                false); // This virtue is not yet defined. OR -click to learn more (opens webpage)
        }
Example #15
0
        public static void Sacrifice(Mobile from, object targeted)
        {
            if (!from.CheckAlive())
            {
                return;
            }

            PlayerMobile pm = from as PlayerMobile;

            if (pm == null)
            {
                return;
            }

            Mobile targ = targeted as Mobile;

            if (targ == null)
            {
                return;
            }

            if (!ValidateCreature(targ))
            {
                from.SendLocalizedMessage(1052014); // You cannot sacrifice your fame for that creature.
            }
            else if (((targ.Hits * 100) / Math.Max(targ.HitsMax, 1)) < 90)
            {
                from.SendLocalizedMessage(1052013); // You cannot sacrifice for this monster because it is too damaged.
            }
            else if (from.Hidden)
            {
                from.SendLocalizedMessage(1052015); // You cannot do that while hidden.
            }
            else if (VirtueHelper.IsHighestPath(from, VirtueName.Sacrifice))
            {
                from.SendLocalizedMessage(1052068); // You have already attained the highest path in this virtue.
            }
            else if (from.Fame < 2500)
            {
                from.SendLocalizedMessage(1052017); // You do not have enough fame to sacrifice.
            }
            else if (DateTime.UtcNow < (pm.LastSacrificeGain + GainDelay))
            {
                from.SendLocalizedMessage(1052016); // You must wait approximately one day before sacrificing again.
            }
            else
            {
                int toGain;

                if (from.Fame < 5000)
                {
                    toGain = 500;
                }
                else if (from.Fame < 10000)
                {
                    toGain = 1000;
                }
                else
                {
                    toGain = 2000;
                }

                from.Fame = 0;

                // I have seen the error of my ways!
                targ.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1052009);

                from.SendLocalizedMessage(1052010); // You have set the creature free.

                Timer.DelayCall(TimeSpan.FromSeconds(1.0), targ.Delete);

                pm.LastSacrificeGain = DateTime.UtcNow;

                bool gainedPath = false;

                if (VirtueHelper.Award(from, VirtueName.Sacrifice, toGain, ref gainedPath))
                {
                    if (gainedPath)
                    {
                        from.SendLocalizedMessage(1052008); // You have gained a path in Sacrifice!

                        if (pm.AvailableResurrects < 3)
                        {
                            ++pm.AvailableResurrects;
                        }
                    }
                    else
                    {
                        from.SendLocalizedMessage(1054160); // You have gained in sacrifice.
                    }
                }

                from.SendLocalizedMessage(1052016); // You must wait approximately one day before sacrificing again.
            }
        }
Example #16
0
        public static void Valor(Mobile from, object targ)
        {
            var idol = targ as IdolOfTheChampion;

            if (idol == null || idol.Deleted || idol.Spawn == null || idol.Spawn.Deleted)
            {
                from.SendLocalizedMessage(1054035); // You must target a Champion Idol to challenge the Champion's spawn!
            }
            else if (from.Hidden)
            {
                from.SendLocalizedMessage(1052015); // You cannot do that while hidden.
            }
            else if (idol.Spawn.HasBeenAdvanced)
            {
                from.SendLocalizedMessage(1054038); // The Champion of this region has already been challenged!
            }
            else
            {
                var vl = VirtueHelper.GetLevel(from, VirtueName.Valor);

                if (idol.Spawn.Active)
                {
                    if (idol.Spawn.Champion != null) //TODO: Message?
                    {
                        return;
                    }

                    int needed, consumed;

                    switch (idol.Spawn.Rank)
                    {
                    case 0:
                    {
                        needed = consumed = 2500;
                        break;
                    }

                    case 1:
                    {
                        needed = consumed = 5000;
                        break;
                    }

                    case 2:
                    {
                        needed   = 10000;
                        consumed = 7500;
                        break;
                    }

                    default:
                    {
                        needed   = 20000;
                        consumed = 10000;
                        break;
                    }
                    }

                    if (from.Virtues.GetValue((int)VirtueName.Valor) >= needed)
                    {
                        VirtueHelper.Atrophy(from, VirtueName.Valor, consumed);

                        from.SendLocalizedMessage(1054037); // Your challenge is heard by the Champion of this region! Beware its wrath!

                        idol.Spawn.HasBeenAdvanced = true;
                        idol.Spawn.AdvanceLevel();
                    }
                    else
                    {
                        from.SendLocalizedMessage(
                            1054039); // The Champion of this region ignores your challenge. You must further prove your valor.
                    }
                }
                else
                {
                    if (vl == VirtueLevel.Knight)
                    {
                        VirtueHelper.Atrophy(from, VirtueName.Valor, 11000);

                        from.SendLocalizedMessage(1054037); // Your challenge is heard by the Champion of this region! Beware its wrath!

                        idol.Spawn.EndRestart();
                        //idol.Spawn.HasBeenAdvanced = true;
                    }
                    else
                    {
                        from.SendLocalizedMessage(
                            1054036); // You must be a Knight of Valor to summon the champion's spawn in this manner!
                    }
                }
            }
        }
Example #17
0
        public static void OnVirtueUsed(Mobile from)
        {
            if (VirtueHelper.GetLevel(from, VirtueName.Humility) < VirtueLevel.Seeker)
            {
                from.SendLocalizedMessage(1155812); // You must be at least a Seeker of Humility to Invoke this ability.
            }
            else if (from.Alive)
            {
                from.SendLocalizedMessage(1155817); // Target the pet you wish to embrace with your Humility.
                from.BeginTarget(
                    10,
                    false,
                    TargetFlags.None,
                    (m, targeted) =>
                {
                    if (targeted is BaseCreature)
                    {
                        BaseCreature bc = (BaseCreature)targeted;

                        if (!bc.Alive)
                        {
                            from.SendLocalizedMessage(1155815);     // You cannot embrace Humility on the dead!
                        }
                        else if (VirtueHelper.GetLevel(m, VirtueName.Humility) < VirtueLevel.Seeker)
                        {
                            from.SendLocalizedMessage(1155812);     // You must be at least a Seeker of Humility to Invoke this ability.
                        }
                        else if (!bc.Controlled && !bc.Summoned)
                        {
                            from.SendLocalizedMessage(1155813);     // You can only embrace your Humility on a pet.
                        }
                        else if (ActiveTable.ContainsKey(bc))
                        {
                            from.SendLocalizedMessage(1156047);     // That pet has already embraced Humility.
                        }
                        else
                        {
                            VirtueHelper.Atrophy(from, VirtueName.Humility, 3200);

                            from.SendLocalizedMessage(1155818);     // You have lost some Humility.

                            ActiveTable[bc] = from;

                            m.PrivateOverheadMessage(
                                MessageType.Regular,
                                1150,
                                1155819,
                                from.NetState);     // *Your pet surges with the power of your Humility!*

                            bc.FixedEffect(0x373A, 10, 16);

                            BuffInfo.AddBuff(
                                from,
                                new BuffInfo(
                                    BuffIcon.Humility,
                                    1156049,
                                    1156050,
                                    TimeSpan.FromMinutes(20),
                                    from,
                                    string.Format("{0}\t{1}", bc.Name, GetRegenBonus(bc))));     // Pet: ~1_NAME~<br>+~2_VAL~ HPR<br>

                            CheckTimer();
                            bc.ResetStatTimers();

                            Timer.DelayCall(
                                TimeSpan.FromMinutes(20),
                                mob =>
                            {
                                if (mob != null && ActiveTable.ContainsKey(mob))
                                {
                                    Mobile user = ActiveTable[mob];
                                    ActiveTable.Remove(mob);

                                    BuffInfo.RemoveBuff(user, BuffIcon.Humility);

                                    user.PrivateOverheadMessage(
                                        MessageType.Regular,
                                        1150,
                                        1155823,
                                        from.NetState);         // *Your pet's power returns to normal*

                                    CheckTimer();
                                }
                            },
                                bc);
                        }
                    }
                    else
                    {
                        from.SendLocalizedMessage(1155813);     // You can only embrace your Humility on a pet.
                    }
                });
            }
        }
Example #18
0
        public static void OnVirtueUsed(Mobile from)
        {
            if (!from.Alive)
            {
                return;
            }

            if (VirtueHelper.GetLevel(from, VirtueName.Spirituality) < VirtueLevel.Seeker)
            {
                from.SendLocalizedMessage(1155829); // You must be a Seeker of Spirituality to invoke this Virtue.
            }
            else
            {
                from.SendLocalizedMessage(1155827); // Target whom you wish to embrace with your Spirituality

                from.BeginTarget(
                    10,
                    false,
                    TargetFlags.None,
                    (mobile, targeted) =>
                {
                    if (targeted is Mobile)
                    {
                        var m = (Mobile)targeted;

                        if (VirtueHelper.GetLevel(from, VirtueName.Spirituality) < VirtueLevel.Seeker)
                        {
                            from.SendLocalizedMessage(1155812);     // You must be at least a Seeker of Humility to Invoke this ability.
                        }
                        else if (!m.Alive)
                        {
                            from.SendLocalizedMessage(1155828);     // Thy target must be among the living.
                        }
                        else if (m is BaseCreature && !((BaseCreature)m).Controlled && !((BaseCreature)m).Summoned)
                        {
                            from.SendLocalizedMessage(1155837);     // You can only embrace players and pets with Spirituality.
                        }
                        else if (IsEmbracee(m))
                        {
                            from.SendLocalizedMessage(1155836);     // They are already embraced by Spirituality.
                        }
                        else if (m.MeleeDamageAbsorb > 0)
                        {
                            from.SendLocalizedMessage(
                                1156039);     // You may not use the Spirituality Virtue while the Attunement spell is active.
                        }
                        else if (m is BaseCreature || m is PlayerMobile)
                        {
                            var context = new SpiritualityContext(from, m);

                            ActiveTable[from] = context;

                            m.SendLocalizedMessage(1155839);     // Your spirit has been embraced! You feel more powerful!
                            from.SendLocalizedMessage(1155835);  // You have lost some Spirituality.

                            BuffInfo.AddBuff(
                                m,
                                new BuffInfo(
                                    BuffIcon.Spirituality,
                                    1155824,
                                    1155825,
                                    string.Format(
                                        "{0}\t{1}",
                                        context.Reduction.ToString(),
                                        context.Pool.ToString())));     // ~1_VAL~% Reduction to Incoming Damage<br>~2_VAL~ Shield HP Remaining

                            VirtueHelper.Atrophy(from, VirtueName.Spirituality, 3200);

                            Timer.DelayCall(
                                TimeSpan.FromMinutes(20),
                                () =>
                            {
                                if (ActiveTable != null && ActiveTable.ContainsKey(from))
                                {
                                    ActiveTable.Remove(from);

                                    m.SendLocalizedMessage(1155840);         // Your spirit is no longer embraced. You feel less powerful.

                                    BuffInfo.RemoveBuff(m, BuffIcon.Spirituality);
                                }
                            });
                        }
                    }
                    else
                    {
                        from.SendLocalizedMessage(1155837);     // You can only embrace players and pets with Spirituality.
                    }
                });
            }
        }