public static void ActivateEmbrace(PlayerMobile pm) { int duration = GetHonorDuration(pm); int usedPoints; if (pm.Virtues.Honor < 4399) { usedPoints = 400; } else if (pm.Virtues.Honor < 10599) { usedPoints = 600; } else { usedPoints = 1000; } VirtueHelper.Atrophy(pm, VirtueName.Honor, usedPoints); pm.HonorActive = true; pm.SendLocalizedMessage(1063235); // You embrace your honor BuffInfo.AddBuff( pm, new BuffInfo( BuffIcon.Honored, 1075649, BuffInfo.Blank, TimeSpan.FromSeconds(duration), pm, "You have embraced your honor", true)); Timer.DelayCall( TimeSpan.FromSeconds(duration), m => { m.HonorActive = false; m.LastHonorUse = DateTime.UtcNow; m.SendLocalizedMessage(1063236); // You no longer embrace your honor }, pm); }
public static int GetReduction(Mobile m) { if (VirtueHelper.IsKnight(m, VirtueName.Spirituality)) { return(20); } if (VirtueHelper.IsFollower(m, VirtueName.Spirituality)) { return(10); } if (VirtueHelper.IsSeeker(m, VirtueName.Spirituality)) { return(5); } return(0); }
private static int GetPool(Mobile user) { if (VirtueHelper.IsKnight(user, VirtueName.Spirituality)) { return(200); } if (VirtueHelper.IsFollower(user, VirtueName.Spirituality)) { return(100); } if (VirtueHelper.IsSeeker(user, VirtueName.Spirituality)) { return(50); } return(0); }
public bool CheckGain(Mobile from, Item item) { if (from == null || from.Deleted) { return(false); } if (item == null || !item.HonestyItem) { PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1151530, from.NetState); // This is not a lost item. return(false); } var reg = Region.Find(Location, Map); var gainedPath = false; var honestySocket = item.GetSocket <HonestyItemSocket>(); if (honestySocket != null && honestySocket.HonestyRegion == reg.Name) { VirtueHelper.Award(from, VirtueName.Honesty, 60, ref gainedPath); } else { VirtueHelper.Award(from, VirtueName.Honesty, 30, ref gainedPath); } PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1151523, from.NetState); // You place the item in the lost and found. You have gained some Honesty! if (gainedPath) { from.SendMessage("You have gained a path in Honesty!"); } item.Delete(); return(true); }
public static void OnHeal(Mobile mobile, int amount) { var points = Math.Min(50, amount); var gainedPath = false; if (VirtueHelper.Award(mobile, VirtueName.Spirituality, points, ref gainedPath)) { if (gainedPath) { mobile.SendLocalizedMessage(1155833); // You have gained a path in Spirituality! } else { mobile.SendLocalizedMessage(1155832); // You have gained in Spirituality. } } else { mobile.SendLocalizedMessage(1155831); // You cannot gain more Spirituality. } }
public static void OnVirtueAccepted(PlayerMobile protector, PlayerMobile protectee) { if (!VirtueHelper.IsSeeker(protector, VirtueName.Justice)) { protector.SendLocalizedMessage(1049610); // You must reach the first path in this virtue to invoke it. } else if (!protector.CanBeginAction(typeof(JusticeVirtue))) { protector.SendLocalizedMessage(1049370); // You must wait a while before offering your protection again. } else if (protector.JusticeProtectors.Count > 0) { protector.SendLocalizedMessage(1049542); // You cannot protect someone while being protected. } else if (protector.Map != Map.Felucca) { protector.SendLocalizedMessage(1049372); // You cannot use this ability here. } else if (protectee.Map != Map.Felucca) { protector.SendLocalizedMessage(1049372); // You cannot use this ability here. } else if (protectee == protector || protectee.Criminal || protectee.Murderer) { protector.SendLocalizedMessage(1049436); // That player cannot be protected. } else if (protectee.JusticeProtectors.Count > 0) { protector.SendLocalizedMessage(1049369); // You cannot protect that player right now. } else { protectee.JusticeProtectors.Add(protector); var args = String.Format("{0}\t{1}", protector.Name, protectee.Name); protectee.SendLocalizedMessage(1049451, args); // You are now being protected by ~1_NAME~. protector.SendLocalizedMessage(1049452, args); // You are now protecting ~2_NAME~. } }
public static void CheckAtrophy(Mobile from) { var pm = from as PlayerMobile; if (pm == null) { return; } try { if (pm.LastCompassionLoss + LossDelay < DateTime.UtcNow) { VirtueHelper.Atrophy(from, VirtueName.Compassion, LossAmount); //OSI has no cliloc message for losing compassion. Weird. pm.LastCompassionLoss = DateTime.UtcNow; } } catch { } }
public static void CheckAtrophy(Mobile from) { PlayerMobile pm = from as PlayerMobile; if (pm == null) { return; } try { if ((pm.LastJusticeLoss + LossDelay) < DateTime.UtcNow) { if (VirtueHelper.Atrophy(from, VirtueName.Justice, LossAmount)) { from.SendLocalizedMessage(1049373); // You have lost some Justice. } pm.LastJusticeLoss = DateTime.UtcNow; } } catch { } }
public static void CheckAtrophy(Mobile from) { var pm = from as PlayerMobile; if (pm == null) { return; } try { if ((pm.LastValorLoss + LossDelay) < DateTime.UtcNow) { if (VirtueHelper.Atrophy(from, VirtueName.Valor, LossAmount)) { from.SendLocalizedMessage(1054040); // You have lost some Valor. } pm.LastValorLoss = DateTime.UtcNow; } } catch { } }
public static void CheckAtrophy(Mobile from) { PlayerMobile pm = from as PlayerMobile; if (pm == null) { return; } try { if (pm.LastCompassionLoss + LossDelay < DateTime.UtcNow) { VirtueHelper.Atrophy(from, VirtueName.Compassion, LossAmount); //OSI has no cliloc message for losing compassion. Weird. pm.LastCompassionLoss = DateTime.UtcNow; } } catch (Exception e) { Server.Diagnostics.ExceptionLogging.LogException(e); } }
public static void Resurrect(Mobile from) { if (from.Alive) { return; } PlayerMobile pm = from as PlayerMobile; if (pm == null) { return; } if (from.Criminal) { from.SendLocalizedMessage(1052007); // You cannot use this ability while flagged as a criminal. } else if (!VirtueHelper.IsSeeker(from, VirtueName.Sacrifice)) { from.SendLocalizedMessage(1052004); // You cannot use this ability. } else if (pm.AvailableResurrects <= 0) { from.SendLocalizedMessage(1052005); // You do not have any resurrections left. } else { /* * We need to wait for them to accept the gump or they can just use * Sacrifice and cancel to have items in their backpack for free. */ from.CloseGump(typeof(ResurrectGump)); from.SendGump(new ResurrectGump(from, true)); } }
public override bool OnDragDropInto(Mobile from, Item item, Point3D p) { if (!item.HonestyItem) { return(false); } Region reg = Region.Find(Location, Map); bool gainedPath = false; if (item.HonestyRegion == reg.Name) { VirtueHelper.Award(from, VirtueName.Honesty, 60, ref gainedPath); } else { VirtueHelper.Award(from, VirtueName.Honesty, 30, ref gainedPath); } from.SendMessage(gainedPath ? "You have gained a path in Honesty!" : "You have gained in Honesty."); item.Delete(); return(true); }
public static void OnVirtueUsed(Mobile from) { if (!from.CheckAlive()) { return; } var protector = from as PlayerMobile; if (protector == null) { return; } if (!VirtueHelper.IsSeeker(protector, VirtueName.Justice)) { protector.SendLocalizedMessage(1049610); // You must reach the first path in this virtue to invoke it. } else if (!protector.CanBeginAction(typeof(JusticeVirtue))) { protector.SendLocalizedMessage(1049370); // You must wait a while before offering your protection again. } else if (protector.JusticeProtectors.Count > 0) { protector.SendLocalizedMessage(1049542); // You cannot protect someone while being protected. } else if (protector.Map != Map.Felucca) { protector.SendLocalizedMessage(1049372); // You cannot use this ability here. } else { protector.BeginTarget(14, false, TargetFlags.None, OnVirtueTargeted); protector.SendLocalizedMessage(1049366); // Choose the player you wish to protect. } }
public VirtueInfoGump(Mobile beholder, VirtueName virtue, int description, string webPage) : base(0, 0) { m_Beholder = beholder; m_Virtue = virtue; m_Desc = description; m_Page = webPage; int value = beholder.Virtues.GetValue((int)virtue); AddPage(0); AddImage(30, 40, 2080); AddImage(47, 77, 2081); AddImage(47, 147, 2081); AddImage(47, 217, 2081); AddImage(47, 267, 2083); AddImage(70, 213, 2091); AddPage(1); int maxValue = VirtueHelper.GetMaxAmount(m_Virtue); int valueDesc; int dots; if (value < 4000) { dots = value / 400; } else if (value < 10000) { dots = (value - 4000) / 600; } else if (value < maxValue) { dots = (value - 10000) / ((maxValue - 10000) / 10); } else { dots = 10; } for (int i = 0; i < 10; ++i) { AddImage(95 + (i * 17), 50, i < dots ? 2362 : 2360); } if (value < 1) { valueDesc = 1052044; // You have not started on the path of this Virtue. } else if (value < 400) { valueDesc = 1052045; // You have barely begun your journey through the path of this Virtue. } else if (value < 2000) { valueDesc = 1052046; // You have progressed in this Virtue, but still have much to do. } else if (value < 3600) { valueDesc = 1052047; // Your journey through the path of this Virtue is going well. } else if (value < 4000) { valueDesc = 1052048; // You feel very close to achieving your next path in this Virtue. } else if (dots < 1) { valueDesc = 1052049; // You have achieved a path in this Virtue. } else if (dots < 9) { valueDesc = 1052047; // Your journey through the path of this Virtue is going well. } else if (dots < 10) { valueDesc = 1052048; // You feel very close to achieving your next path in this Virtue. } else { valueDesc = 1052050; // You have achieved the highest path in this Virtue. } AddHtmlLocalized(157, 73, 200, 40, 1051000 + (int)virtue, false, false); AddHtmlLocalized(75, 95, 220, 140, description, false, false); AddHtmlLocalized(70, 224, 229, 60, valueDesc, false, false); AddButton(65, 277, 1209, 1209, 1, GumpButtonType.Reply, 0); AddButton(280, 43, 4014, 4014, 2, GumpButtonType.Reply, 0); AddHtmlLocalized( 83, 275, 400, 40, webPage == null ? 1052055 : 1052052, false, false); // This virtue is not yet defined. OR -click to learn more (opens webpage) }
public static void Sacrifice(Mobile from, object targeted) { if (!from.CheckAlive()) { return; } PlayerMobile pm = from as PlayerMobile; if (pm == null) { return; } Mobile targ = targeted as Mobile; if (targ == null) { return; } if (!ValidateCreature(targ)) { from.SendLocalizedMessage(1052014); // You cannot sacrifice your fame for that creature. } else if (((targ.Hits * 100) / Math.Max(targ.HitsMax, 1)) < 90) { from.SendLocalizedMessage(1052013); // You cannot sacrifice for this monster because it is too damaged. } else if (from.Hidden) { from.SendLocalizedMessage(1052015); // You cannot do that while hidden. } else if (VirtueHelper.IsHighestPath(from, VirtueName.Sacrifice)) { from.SendLocalizedMessage(1052068); // You have already attained the highest path in this virtue. } else if (from.Fame < 2500) { from.SendLocalizedMessage(1052017); // You do not have enough fame to sacrifice. } else if (DateTime.UtcNow < (pm.LastSacrificeGain + GainDelay)) { from.SendLocalizedMessage(1052016); // You must wait approximately one day before sacrificing again. } else { int toGain; if (from.Fame < 5000) { toGain = 500; } else if (from.Fame < 10000) { toGain = 1000; } else { toGain = 2000; } from.Fame = 0; // I have seen the error of my ways! targ.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1052009); from.SendLocalizedMessage(1052010); // You have set the creature free. Timer.DelayCall(TimeSpan.FromSeconds(1.0), targ.Delete); pm.LastSacrificeGain = DateTime.UtcNow; bool gainedPath = false; if (VirtueHelper.Award(from, VirtueName.Sacrifice, toGain, ref gainedPath)) { if (gainedPath) { from.SendLocalizedMessage(1052008); // You have gained a path in Sacrifice! if (pm.AvailableResurrects < 3) { ++pm.AvailableResurrects; } } else { from.SendLocalizedMessage(1054160); // You have gained in sacrifice. } } from.SendLocalizedMessage(1052016); // You must wait approximately one day before sacrificing again. } }
public static void Valor(Mobile from, object targ) { var idol = targ as IdolOfTheChampion; if (idol == null || idol.Deleted || idol.Spawn == null || idol.Spawn.Deleted) { from.SendLocalizedMessage(1054035); // You must target a Champion Idol to challenge the Champion's spawn! } else if (from.Hidden) { from.SendLocalizedMessage(1052015); // You cannot do that while hidden. } else if (idol.Spawn.HasBeenAdvanced) { from.SendLocalizedMessage(1054038); // The Champion of this region has already been challenged! } else { var vl = VirtueHelper.GetLevel(from, VirtueName.Valor); if (idol.Spawn.Active) { if (idol.Spawn.Champion != null) //TODO: Message? { return; } int needed, consumed; switch (idol.Spawn.Rank) { case 0: { needed = consumed = 2500; break; } case 1: { needed = consumed = 5000; break; } case 2: { needed = 10000; consumed = 7500; break; } default: { needed = 20000; consumed = 10000; break; } } if (from.Virtues.GetValue((int)VirtueName.Valor) >= needed) { VirtueHelper.Atrophy(from, VirtueName.Valor, consumed); from.SendLocalizedMessage(1054037); // Your challenge is heard by the Champion of this region! Beware its wrath! idol.Spawn.HasBeenAdvanced = true; idol.Spawn.AdvanceLevel(); } else { from.SendLocalizedMessage( 1054039); // The Champion of this region ignores your challenge. You must further prove your valor. } } else { if (vl == VirtueLevel.Knight) { VirtueHelper.Atrophy(from, VirtueName.Valor, 11000); from.SendLocalizedMessage(1054037); // Your challenge is heard by the Champion of this region! Beware its wrath! idol.Spawn.EndRestart(); //idol.Spawn.HasBeenAdvanced = true; } else { from.SendLocalizedMessage( 1054036); // You must be a Knight of Valor to summon the champion's spawn in this manner! } } } }
public static void OnVirtueUsed(Mobile from) { if (VirtueHelper.GetLevel(from, VirtueName.Humility) < VirtueLevel.Seeker) { from.SendLocalizedMessage(1155812); // You must be at least a Seeker of Humility to Invoke this ability. } else if (from.Alive) { from.SendLocalizedMessage(1155817); // Target the pet you wish to embrace with your Humility. from.BeginTarget( 10, false, TargetFlags.None, (m, targeted) => { if (targeted is BaseCreature) { BaseCreature bc = (BaseCreature)targeted; if (!bc.Alive) { from.SendLocalizedMessage(1155815); // You cannot embrace Humility on the dead! } else if (VirtueHelper.GetLevel(m, VirtueName.Humility) < VirtueLevel.Seeker) { from.SendLocalizedMessage(1155812); // You must be at least a Seeker of Humility to Invoke this ability. } else if (!bc.Controlled && !bc.Summoned) { from.SendLocalizedMessage(1155813); // You can only embrace your Humility on a pet. } else if (ActiveTable.ContainsKey(bc)) { from.SendLocalizedMessage(1156047); // That pet has already embraced Humility. } else { VirtueHelper.Atrophy(from, VirtueName.Humility, 3200); from.SendLocalizedMessage(1155818); // You have lost some Humility. ActiveTable[bc] = from; m.PrivateOverheadMessage( MessageType.Regular, 1150, 1155819, from.NetState); // *Your pet surges with the power of your Humility!* bc.FixedEffect(0x373A, 10, 16); BuffInfo.AddBuff( from, new BuffInfo( BuffIcon.Humility, 1156049, 1156050, TimeSpan.FromMinutes(20), from, string.Format("{0}\t{1}", bc.Name, GetRegenBonus(bc)))); // Pet: ~1_NAME~<br>+~2_VAL~ HPR<br> CheckTimer(); bc.ResetStatTimers(); Timer.DelayCall( TimeSpan.FromMinutes(20), mob => { if (mob != null && ActiveTable.ContainsKey(mob)) { Mobile user = ActiveTable[mob]; ActiveTable.Remove(mob); BuffInfo.RemoveBuff(user, BuffIcon.Humility); user.PrivateOverheadMessage( MessageType.Regular, 1150, 1155823, from.NetState); // *Your pet's power returns to normal* CheckTimer(); } }, bc); } } else { from.SendLocalizedMessage(1155813); // You can only embrace your Humility on a pet. } }); } }
public static void OnVirtueUsed(Mobile from) { if (!from.Alive) { return; } if (VirtueHelper.GetLevel(from, VirtueName.Spirituality) < VirtueLevel.Seeker) { from.SendLocalizedMessage(1155829); // You must be a Seeker of Spirituality to invoke this Virtue. } else { from.SendLocalizedMessage(1155827); // Target whom you wish to embrace with your Spirituality from.BeginTarget( 10, false, TargetFlags.None, (mobile, targeted) => { if (targeted is Mobile) { var m = (Mobile)targeted; if (VirtueHelper.GetLevel(from, VirtueName.Spirituality) < VirtueLevel.Seeker) { from.SendLocalizedMessage(1155812); // You must be at least a Seeker of Humility to Invoke this ability. } else if (!m.Alive) { from.SendLocalizedMessage(1155828); // Thy target must be among the living. } else if (m is BaseCreature && !((BaseCreature)m).Controlled && !((BaseCreature)m).Summoned) { from.SendLocalizedMessage(1155837); // You can only embrace players and pets with Spirituality. } else if (IsEmbracee(m)) { from.SendLocalizedMessage(1155836); // They are already embraced by Spirituality. } else if (m.MeleeDamageAbsorb > 0) { from.SendLocalizedMessage( 1156039); // You may not use the Spirituality Virtue while the Attunement spell is active. } else if (m is BaseCreature || m is PlayerMobile) { var context = new SpiritualityContext(from, m); ActiveTable[from] = context; m.SendLocalizedMessage(1155839); // Your spirit has been embraced! You feel more powerful! from.SendLocalizedMessage(1155835); // You have lost some Spirituality. BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.Spirituality, 1155824, 1155825, string.Format( "{0}\t{1}", context.Reduction.ToString(), context.Pool.ToString()))); // ~1_VAL~% Reduction to Incoming Damage<br>~2_VAL~ Shield HP Remaining VirtueHelper.Atrophy(from, VirtueName.Spirituality, 3200); Timer.DelayCall( TimeSpan.FromMinutes(20), () => { if (ActiveTable != null && ActiveTable.ContainsKey(from)) { ActiveTable.Remove(from); m.SendLocalizedMessage(1155840); // Your spirit is no longer embraced. You feel less powerful. BuffInfo.RemoveBuff(m, BuffIcon.Spirituality); } }); } } else { from.SendLocalizedMessage(1155837); // You can only embrace players and pets with Spirituality. } }); } }