Example #1
0
        /*
         * Author: Kroy
         *
         * Starting stats, abilities, items and spells.
         *
         * Paramter c Character to set class specific starting properties on.
         */
        public static void Start(Character c)
        {
            /* In order: Attack, Unarmed, Staves, Wrath, Healing Touch. */
            c.TrainAbility(new int[] { 0x19CB, 203, 227, 5176, 5185 });
            c.ActionBarAdd(0x19CB);

            /* Stats. */
            c.Str           = c.Str + 1;
            c.Iq            = c.Iq + 2;
            c.Spirit        = c.Spirit + 2;
            c.BaseHitPoints = ClassHandlers.StartingHP(c, 54);
            c.HitPoints     = c.BaseHitPoints;
            c.BaseMana      = ClassHandlers.StartingMana(c, 70);
            c.Mana          = c.BaseMana;

            /* Items. */
            if (c.Race == Races.NightElf)
            {             // Night Elf specific.
                c.Equip(new NovicesRobe(), Items.Slots.Chest);
                c.Equip(new HandcraftedStaff(), Items.Slots.MainHand);
            }
            else if (c.Race == Races.Tauren)
            {             // Tauren specific.
                c.Equip(new TaurenNovicesRobe(), Items.Slots.Chest);
                c.Equip(new BentStaff(), Items.Slots.MainHand);
            }             // All druids.
            c.Equip(new NovicesPants(), Items.Slots.Legs);
            c.PutObjectInBackpack(new RefreshingSpringWater(), 2, true);
            c.PutObjectInBackpack(new ShinyRedApple(), 4, true);
            c.CreateAndAddObject("Hearthstone");
        }
Example #2
0
        /* Starting stats, abilities, items and spells. */
        public static void Start(Character c)
        {
            // Somebody please fill
            c.TrainAbility(new int[] { 0x19CB, 81, 5019, 585, 2050 });
            c.ActionBarAdd(0x19CB);

            /* Stats. */
            c.Iq           += 2;
            c.Spirit       += 3;
            c.BaseHitPoints = ClassHandlers.StartingHP(c, 52);
            c.HitPoints     = c.BaseHitPoints;
            c.BaseMana      = ClassHandlers.StartingMana(c, 130);
            c.Mana          = c.BaseMana;

            /* Items. */
            // Author: fulgas ([email protected])
            if (c.Race == Races.Human || c.Race == Races.Dwarf ||
                c.Race == Races.NightElf)
            {
                if (c.Race == Races.NightElf)
                {
                    c.Equip(new NightElfNeophytesRobe(), Items.Slots.Chest);
                }
                else                 // Human and Dwarf
                {
                    c.Equip(new NeophytesRobe(), Items.Slots.Chest);
                }
                if (c.Race == Races.Human || c.Race == Races.NightElf)
                {
                    c.PutObjectInBackpack(new DarnassianBleu(), 4, true);
                }
                else                 // Dwarf
                {
                    c.PutObjectInBackpack(new ToughHunkOfBread(), 4, true);
                }
                c.Equip(new NeophytesBoots(), Items.Slots.Feet);
            }
            else
            {
                c.Equip(new HordeNeophytesRobe(), Items.Slots.Chest);
                if (c.Race == Races.Undead)
                {
                    c.Equip(new NeophytesBoots(), Items.Slots.Feet);
                    c.PutObjectInBackpack(new ForestMushroomCap(), 4, true);
                }
                else                 // Troll
                {
                    c.PutObjectInBackpack(new ToughHunkOfBread(), 4, true);
                }
            }
            c.Equip(new NeophytesShirt(), Items.Slots.Shirt);
            c.Equip(new NeophytesPants(), Items.Slots.Legs);
            c.Equip(new WornMace(), Items.Slots.MainHand);
            c.PutObjectInBackpack(new RefreshingSpringWater(), 2, true);
            c.CreateAndAddObject("Hearthstone");
        }
Example #3
0
        /* Starting stats, abilities, items and spells. */
        public static void Start(Character c)
        {
            c.TrainAbility(new int[] { 0x19CB, 133, 168, 1459, 5504,
                                       587 });
            c.ActionBarAdd(0x19CB);

            /* Stats. */
            c.Iq            = c.Iq + 3;
            c.Spirit        = c.Spirit + 2;
            c.BaseHitPoints = ClassHandlers.StartingHP(c, 52);
            c.HitPoints     = c.BaseHitPoints;
            c.BaseMana      = ClassHandlers.StartingMana(c, 120);
            c.Mana          = c.BaseMana;

            /* Items. */
            // Author: fulgas ([email protected])
            if ((c.Race == Races.Human) || (c.Race == Races.Dwarf) || c.Race == Races.Gnome)
            {
                if (c.Race == Races.Human || (c.Race == Races.Gnome))
                {
                    c.Equip(new ApprenticesRobe(), Items.Slots.Chest);
                    if (c.Race == Races.Human)                      // human
                    {
                        c.PutObjectInBackpack(new DarnassianBleu(), 2, true);
                    }
                    else                     // gnome
                    {
                        c.PutObjectInBackpack(new ShinyRedApple(), 2, true);
                    }
                }
                else if (c.Race == Races.Dwarf)                 // Dwarf
                {
                    c.Equip(new DwarfApprenticesRobe(), Items.Slots.Chest);
                    c.PutObjectInBackpack(new ToughHunkOfBread(), 2, true);
                }
            }
            else
            {
                c.Equip(new HordeApprenticesRobe(), Items.Slots.Chest);
                if (c.Race == Races.Undead)                  // undead
                {
                    c.PutObjectInBackpack(new ForestMushroomCap(), 2, true);
                }
                else                 // troll
                {
                    c.PutObjectInBackpack(new ToughJerky(), 2, true);
                }
            }
            c.Equip(new ApprenticesShirt(), Items.Slots.Shirt);
            c.Equip(new ApprenticesPants(), Items.Slots.Legs);
            c.Equip(new ApprenticesBoots(), Items.Slots.Feet);
            c.Equip(new BentStaff(), Items.Slots.MainHand);
            c.PutObjectInBackpack(new RefreshingSpringWater(), 4, true);
            c.CreateAndAddObject("Hearthstone");
        }
Example #4
0
        /* Starting stats, abilities, items and spells. */
        public static void Start(Character c)
        {
            c.TrainAbility(new int[] { 0x19CB, 5019, 686, 687, 1180, 5009,
                                       9078 });
            c.ActionBarAdd(0x19CB);

            /* Stats. */
            c.Stamina      += 1;
            c.Iq           += 2;
            c.Spirit       += 2;
            c.BaseHitPoints = ClassHandlers.StartingHP(c, 43);
            c.HitPoints     = c.BaseHitPoints;
            c.BaseMana      = ClassHandlers.StartingMana(c, 110);
            c.Mana          = c.BaseMana;

            /* Items. */
            // Author: fulgas ( [email protected] )
            if ((c.Race == Races.Human) || (c.Race == Races.Gnome))               // human and gnome
            {
                c.Equip(new AcolytesRobe(), Items.Slots.Chest);
                c.Equip(new AcolytesShirt(), Items.Slots.Shirt);
                c.PutObjectInBackpack(new ForestMushroomCap(), 2, true);
            }
            else
            {
                c.Equip(new HordeAcolytesRobe(), Items.Slots.Chest);
                if (c.Race == Races.Orc)                   // orc
                {
                    c.PutObjectInBackpack(new ToughJerky(), 2, true);
                }
                else                 // Undead
                {
                    c.PutObjectInBackpack(new ForestMushroomCap(), 2, true);
                }
            }
            c.Equip(new AcolytesPants(), Items.Slots.Legs);
            c.Equip(new AcolytesShoes(), Items.Slots.Feet);
            c.Equip(new WornDagger(), Items.Slots.MainHand);
            c.PutObjectInBackpack(new RefreshingSpringWater(), 4, true);
            c.CreateAndAddObject("Hearthstone");
        }
Example #5
0
        /* Starting stats, abilities, items and spells. */
        public static void Start(Character c)
        {
            // Somebody please fill corectly
            c.TrainAbility(new int[] { 0x19CB });
            c.ActionBarAdd(0x19CB);

            /* Stats. */
            c.Str          += 1;
            c.Stamina      += 1;
            c.Iq           += 1;
            c.Spirit       += 2;
            c.BaseHitPoints = ClassHandlers.StartingHP(c, 47);
            c.HitPoints     = c.BaseHitPoints;
            c.BaseMana      = ClassHandlers.StartingMana(c, 75);
            c.Mana          = c.BaseMana;

            /* Items. */
            // Author: fulgas ([email protected])
            if ((c.Race == Races.Orc) || (c.Race == Races.Tauren))
            {
                c.Equip(new PrimitiveMantle(), Items.Slots.Shirt);
                c.Equip(new PrimitiveKilt(), Items.Slots.Legs);
                if (c.Race == Races.Orc)
                {
                    c.PutObjectInBackpack(new ToughJerky(), 2, true);
                }
                else
                {
                    c.PutObjectInBackpack(new ForestMushroomCap(), 2, true);
                }
            }
            else             // troll
            {
                c.Equip(new TrollPrimitiveMantle(), Items.Slots.Shirt);
                c.Equip(new TrollPrimitiveKilt(), Items.Slots.Legs);
                c.PutObjectInBackpack(new ToughJerky(), 2, true);
            }
            c.Equip(new WornMace(), Items.Slots.MainHand);
            c.PutObjectInBackpack(new RefreshingSpringWater(), 4, true);
            c.CreateAndAddObject("Hearthstone");
        }
Example #6
0
        /* Starting stats, abilities, items and spells. */
        public static void Start(Character c)
        {
            c.TrainAbility(new int[] { 0x19CB, 20154, 107, 635, 198, 199, 9078,
                                       9077, 8737, 9116 });
            c.ActionBarAdd(0x19CB);

            Item it = new ToughHunkOfBread();

            /* Stats. */
            c.Str          += 2;
            c.Stamina      += 2;
            c.Spirit       += 1;
            c.BaseHitPoints = ClassHandlers.StartingHP(c, 38);
            c.HitPoints     = c.BaseHitPoints;
            c.BaseMana      = ClassHandlers.StartingMana(c, 80);
            c.Mana          = c.BaseMana;

            /* Items. */
            // Author: fulgas ( [email protected])
            // 11-05-2005
            if (c.Race == Races.Human)
            {
                c.Equip(new SquiresPants(), Items.Slots.Legs);
                c.Equip(new SquiresShirt(), Items.Slots.Shirt);
                c.PutObjectInBackpack(new DarnassianBleu(), 2, true);
            }
            if (c.Race == Races.Dwarf)
            {
                c.Equip(new DwarfSquiresShirt(), Items.Slots.Shirt);
                c.Equip(new DwarfSquiresPants(), Items.Slots.Legs);
                c.PutObjectInBackpack(new ToughHunkOfBread(), 3, true);
            }
            c.Equip(new SquiresBoots(), Items.Slots.Feet);
            c.Equip(new BattlewornHammer(), Items.Slots.MainHand);
            c.PutObjectInBackpack(new RefreshingSpringWater(), 2, true);
            c.CreateAndAddObject("Hearthstone");
        }
Example #7
0
        /*
         * Author: Kroy
         *
         * Starting stats, abilities, items and spells.
         *
         * Paramter c Character to set class specific starting properties on.
         */
        public static void Start(Character c)
        {
            /* In order: Attack, Shot, Unarmed. */
            //c.TrainAbility(new int[] {0x19CB, 5019, 203});
            c.TrainAbility(new int[] { 0x19CB, 203, 13795, 75, 266, 7918 });
            c.ActionBarAdd(0x19CB);
            c.ActionBarAdd(75);

            /* Stats. */
            c.Agility       = c.Agility + 3;
            c.Stamina       = c.Stamina + 1;
            c.Spirit        = c.Spirit + 1;
            c.BaseHitPoints = ClassHandlers.StartingHP(c, 46);
            c.HitPoints     = c.BaseHitPoints;
            c.BaseMana      = ClassHandlers.StartingMana(c, 85);
            c.Mana          = c.BaseMana;

            /* Items. */
            if (c.Race == Races.Orc)
            {             // Orc specific.
                /* In order: One-Handed Axes, Bows, Daggers.*/
                c.TrainAbility(new int[] { 196, 264, 1180 });
                c.Equip(new TrappersShirt(), Items.Slots.Shirt);
                c.Equip(new TrappersPants(), Items.Slots.Legs);
                c.Equip(new TrappersBoots(), Items.Slots.Feet);
                c.Equip(new WornAxe(), Items.Slots.MainHand);
                c.Equip(new WornShortbow(), Items.Slots.Ranged);
                c.PutObjectInBackpack(new RoughArrow(), 100, true);
                c.CreateAndAddObject("LightQuiver", 1);
                c.PutObjectInBackpack(new ToughJerky(), 4, true);
            }
            else if (c.Race == Races.Dwarf)
            {             // Dwarf specific.
                /* In order: One-Handed Axes, Guns, Daggers.*/
                c.TrainAbility(new int[] { 196, 266, 1180 });
                c.Equip(new RuggedTrappersShirt(), Items.Slots.Shirt);
                c.Equip(new RuggedTrappersPants(), Items.Slots.Legs);
                c.Equip(new RuggedTrappersBoots(), Items.Slots.Feet);
                c.Equip(new WornAxe(), Items.Slots.MainHand);
                c.Equip(new OldBlunderbuss(), Items.Slots.Ranged);
                c.PutObjectInBackpack(new LightShot(), 100, true);
                c.CreateAndAddObject("SmallAmmoPouch", 1);
                c.PutObjectInBackpack(new ToughJerky(), 4, true);
            }
            else if (c.Race == Races.NightElf)
            {             // Night Elf specific.
                /* In order: Bows, Daggers.*/
                c.TrainAbility(new int[] { 264, 1180 });
                c.Equip(new RuggedTrappersShirt(), Items.Slots.Shirt);
                c.Equip(new RuggedTrappersPants(), Items.Slots.Legs);
                c.Equip(new RuggedTrappersBoots(), Items.Slots.Feet);
                c.Equip(new WornDagger(), Items.Slots.MainHand);
                c.Equip(new WornShortbow(), Items.Slots.Ranged);
                c.PutObjectInBackpack(new RoughArrow(), 100, true);
                c.CreateAndAddObject("LightQuiver", 1);
                c.PutObjectInBackpack(new ToughJerky(), 4, true);
            }

            else if (c.Race == Races.Tauren)
            {             // Tauren specific.
                /* In order: One-Handed Axes, Guns. */
                c.TrainAbility(new int[] { 196, 266 });
                c.Equip(new TrappersShirt(), Items.Slots.Shirt);
                c.Equip(new TrappersPants(), Items.Slots.Legs);
                c.Equip(new WornAxe(), Items.Slots.MainHand);
                c.Equip(new OldBlunderbuss(), Items.Slots.Ranged);
                c.PutObjectInBackpack(new LightShot(), 100, true);
                c.CreateAndAddObject("SmallAmmoPouch", 1);
                c.PutObjectInBackpack(new ToughJerky(), 4, true);
            }
            else if (c.Race == Races.Troll)
            {             // Troll specific.
                /* In order: One-Handed Axes, Bows, Daggers.*/
                c.TrainAbility(new int[] { 196, 264, 1180 });
                c.Equip(new TrappersShirt(), Items.Slots.Shirt);
                c.Equip(new TrappersPants(), Items.Slots.Legs);
                c.Equip(new WornAxe(), Items.Slots.MainHand);
                c.Equip(new WornShortbow(), Items.Slots.Ranged);
                c.PutObjectInBackpack(new RoughArrow(), 100, true);
                c.CreateAndAddObject("LightQuiver", 1);
                c.PutObjectInBackpack(new ForestMushroomCap(), 4, true);
            }            // All hunters.
            c.PutObjectInBackpack(new RefreshingSpringWater(), 2, true);
            c.CreateAndAddObject("Hearthstone");
        }