void OnActiveToolChanging() { if (ToolManager.IsActiveTool(this)) { polyUtility.StopEditing(); } }
public static void DeactivateTool(bool selectNode = false) { if (!IsActive()) { return; } // Unity has unreliable events ChiselGeneratorManager.GeneratorMode.OnDeactivate(); ToolManager.RestorePreviousPersistentTool(); if (!IsActive()) { return; } if (selectNode && ChiselToolbarUtility.HaveNodesInSelection()) { ChiselEditGeneratorTool.ActivateTool(); if (!IsActive()) { return; } } ToolManager.RestorePreviousTool(); if (!IsActive()) { return; } Tools.current = Tool.Move; }
void OnActiveToolChanged() { var scenePolygon = target as ScenePolygon; if (ToolManager.IsActiveTool(this) && IsAvailable() && scenePolygon) { polyUtility.StartEditing(scenePolygon); } }
void OnSelectionChanged() { if (ToolManager.IsActiveTool(this)) { polyUtility.StopEditing(); } var scenePolygon = target as ScenePolygon; if (ToolManager.IsActiveTool(this) && IsAvailable() && scenePolygon != null) { polyUtility.StartEditing(scenePolygon); } }
static void EditModeButton(Rect position, bool enabled, ChiselEditToolBase editMode, GUIStyle style) { var editModeType = editMode.GetType(); using (new EditorGUI.DisabledScope(!enabled)) { EditorGUI.BeginChangeCheck(); var value = Toggle(position, editMode, editModeType, style); if (EditorGUI.EndChangeCheck() && value) { ToolManager.SetActiveTool(editModeType); ChiselEditorSettings.Save(); } } }
public void ToolNotActivatingBugWorkAround() { if (lastSelectedTool == null) { if (Tools.current != Tool.Custom && lastRememberedToolType != null) { ToolManager.SetActiveTool(lastRememberedToolType); lastRememberedToolType = null; } else if (ToolManager.activeToolType == this.GetType()) { OnActivate(); } } }
public static void ActivateTool() { ToolManager.SetActiveTool <ChiselUVRotateTool>(); }
public static void ActivateTool() { ToolManager.SetActiveTool <ChiselMovePivotTool>(); }
public static void ActivateTool() { ToolManager.SetActiveTool <ChiselPlacementTool>(); }
public static void ActivateTool() { ToolManager.SetActiveTool <ChiselEditGeneratorTool>(); }
// Unity bug workaround void OnDelayedSelectionChanged() { UnityEditor.Selection.selectionChanged -= OnDelayedSelectionChanged; ToolManager.SetActiveTool(typeof(ChiselEditGeneratorTool)); }