Example #1
0
        public override void OnGaveMeleeAttack(Mobile defender)
        {
            base.OnGaveMeleeAttack(defender);

            if (DateTime.Now >= m_NextAbilityTime)
            {
                ChaosDragoon.StompAttack(defender);

                m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(m_MinTime, m_MaxTime));
            }
        }
Example #2
0
        public ChaosDragoonElite()
            : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.4)
        {
            Name = "a chaos dragoon elite";
            Body = 0x190;
            Hue  = Utility.RandomSkinHue();

            SetStr(276, 350);
            SetDex(66, 90);
            SetInt(126, 150);

            SetDamage(26, 28);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 45, 55);
            SetResistance(ResistanceType.Fire, 15, 25);
            SetResistance(ResistanceType.Cold, 50);
            SetResistance(ResistanceType.Poison, 25, 35);
            SetResistance(ResistanceType.Energy, 25, 35);

            SetSkill(SkillName.Tactics, 80.1, 100.0);
            SetSkill(SkillName.MagicResist, 100.1, 110.0);
            SetSkill(SkillName.Anatomy, 80.1, 100.0);
            SetSkill(SkillName.EvalInt, 85.1, 100.0);
            SetSkill(SkillName.Magery, 85.1, 100.0);

            SetSkill(SkillName.Fencing, 85.1, 100.0);

            Fame  = 8000;
            Karma = -8000;

            ChaosDragoon.InitOutfit(this);

            CraftResource res = CraftResource.None;

            switch (Utility.Random(9))
            {
            case 0:
                res = CraftResource.DullCopper;
                break;

            case 1:
                res = CraftResource.ShadowIron;
                break;

            case 2:
                res = CraftResource.Copper;
                break;

            case 3:
                res = CraftResource.Bronze;
                break;

            case 4:
                res = CraftResource.Gold;
                break;

            case 5:
                res = CraftResource.Agapite;
                break;

            case 6:
                res = CraftResource.Verite;
                break;

            case 7:
                res = CraftResource.Valorite;
                break;

            case 8:
                res = CraftResource.None;
                break;
            }

            SwampDragon mount = new SwampDragon();

            if (res != CraftResource.None)
            {
                mount.HasBarding      = true;
                mount.BardingResource = res;
                mount.BardingHP       = mount.BardingMaxHP;
            }

            mount.Rider = this;

            AddItem(new Gold(400, 500));
            AddItem(new Shirt(Utility.RandomDyedHue()));
            PackMagicItems(1, 3);
        }