public static void Generate() { foreach (Point3D pnt in _SpawnLocs) { MacawNest nest = new MacawNest(); nest.MoveToWorld(pnt, Map.TerMur); } }
public static void Generate() { for (var index = 0; index < _SpawnLocs.Length; index++) { Point3D pnt = _SpawnLocs[index]; MacawNest nest = new MacawNest(); nest.MoveToWorld(pnt, Map.TerMur); } }
public MacawSpawner() : base(0x9C48) { Spawn = new List <BaseCreature>(); Movable = false; Hue = 1281; Addon = new MacawNest(); Addon.Foil = this; }