public void AddItem(MyDefinitionId groupId, int itemValue, int amount) { List <int> list = null; MyComponentGroupDefinition componentGroup = MyDefinitionManager.Static.GetComponentGroup(groupId); if (componentGroup != null) { if (!this.m_groups.TryGetValue(groupId, out list)) { list = this.m_listAllocator.Allocate(); list.Clear(); int num = 0; while (true) { if (num > componentGroup.GetComponentNumber()) { this.m_groups.Add(groupId, list); break; } list.Add(0); num++; } } List <int> list2 = list; int num2 = itemValue; list2[num2] += amount; this.m_totalItemCounter += amount; } }
private int TryCreatingItemsBySplit(MyComponentGroupDefinition group, int itemValue, int itemCount) { int num = 0; for (int i = itemValue + 1; i <= group.GetComponentNumber(); i++) { int splitCount = i / itemValue; int num4 = itemCount / splitCount; int num5 = itemCount % splitCount; int num7 = this.TryRemovePresentItems(i, num4 + ((num5 == 0) ? 0 : 1)); if (num7 > 0) { int numItemsToSplit = Math.Min(num7, num4); if (numItemsToSplit != 0) { int num9 = this.SplitHelper(group, i, itemValue, numItemsToSplit, splitCount); num += num9; itemCount -= num9; } if ((num7 - num4) > 0) { int num10 = this.SplitHelper(group, i, itemValue, 1, num5); num += num10; itemCount -= num10; } } } return(num); }
private void UpdatePresentItems(MyComponentGroupDefinition group, Dictionary <MyDefinitionId, MyFixedPoint> componentCounts) { m_presentItems.Clear(); for (int i = 1; i <= group.GetComponentNumber(); i++) { var compDef = group.GetComponentDefinition(i); MyFixedPoint amount = 0; componentCounts.TryGetValue(compDef.Id, out amount); m_presentItems[i] = (int)amount; } }
public bool Solve(Dictionary <MyDefinitionId, MyFixedPoint> componentCounts) { this.m_solution.Clear(); this.m_solvedItemCounter = 0; foreach (KeyValuePair <MyDefinitionId, List <int> > pair in this.m_groups) { MyComponentGroupDefinition componentGroup = MyDefinitionManager.Static.GetComponentGroup(pair.Key); List <int> list = pair.Value; this.UpdatePresentItems(componentGroup, componentCounts); int itemValue = 1; while (true) { if (itemValue > componentGroup.GetComponentNumber()) { int componentNumber = componentGroup.GetComponentNumber(); while (true) { if (componentNumber < 1) { for (int i = 1; i <= componentGroup.GetComponentNumber(); i++) { int num8 = list[i]; if (num8 > 0) { int num9 = this.TryCreatingItemsByMerge(componentGroup, i, num8); list[i] = num8 - num9; this.m_solvedItemCounter += num9; } } break; } int itemCount = list[componentNumber]; int num6 = this.TryCreatingItemsBySplit(componentGroup, componentNumber, itemCount); list[componentNumber] = itemCount - num6; this.m_solvedItemCounter += num6; componentNumber--; } break; } int removeCount = list[itemValue]; int num3 = this.TryRemovePresentItems(itemValue, removeCount); if (num3 > 0) { this.AddRemovalToSolution(componentGroup.GetComponentDefinition(itemValue).Id, num3); list[itemValue] = Math.Max(0, removeCount - num3); } this.m_solvedItemCounter += num3; itemValue++; } } return(this.m_totalItemCounter == this.m_solvedItemCounter); }
private int SplitHelper(MyComponentGroupDefinition group, int splitItemValue, int resultItemValue, int numItemsToSplit, int splitCount) { int itemValue = splitItemValue - (splitCount * resultItemValue); MyDefinitionId removedComponentId = group.GetComponentDefinition(splitItemValue).Id; if (itemValue == 0) { this.AddRemovalToSolution(removedComponentId, numItemsToSplit); } else { this.AddPresentItems(itemValue, numItemsToSplit); this.AddChangeToSolution(removedComponentId, group.GetComponentDefinition(itemValue).Id, numItemsToSplit); } return(splitCount * numItemsToSplit); }
private int SplitHelper(MyComponentGroupDefinition group, int splitItemValue, int resultItemValue, int numItemsToSplit, int splitCount) { int remainder = splitItemValue - (splitCount * resultItemValue); MyDefinitionId removedComponentId = group.GetComponentDefinition(splitItemValue).Id; if (remainder != 0) { MyDefinitionId addedComponentId = group.GetComponentDefinition(remainder).Id; AddPresentItems(remainder, numItemsToSplit); AddChangeToSolution(removedComponentId, addedComponentId, numItemsToSplit); } else { AddRemovalToSolution(removedComponentId, numItemsToSplit); } return(splitCount * numItemsToSplit); }
public MyFixedPoint GetItemAmountCombined(MyInventoryBase inventory, MyDefinitionId contentId) { if (inventory == null) { return(0); } int amount = 0; MyComponentGroupDefinition groupForComponent = MyDefinitionManager.Static.GetGroupForComponent(contentId, out amount); if (groupForComponent == null) { return(amount + inventory.GetItemAmount(contentId, MyItemFlags.None, true)); } this.Clear(); inventory.CountItems(m_componentCounts); this.AddItem(groupForComponent.Id, amount, 0x7fffffff); this.Solve(m_componentCounts); return(this.GetSolvedItemCount()); }
private int TryCreatingItemsBySplit(MyComponentGroupDefinition group, int itemValue, int itemCount) { int createdCount = 0; // Avoid making too much "mess" by trying to find the best-fitting items first for (int k = itemValue + 1; k <= group.GetComponentNumber(); k++) { int fitNumber = k / itemValue; // How many items fit into k-item int wholeCount = itemCount / fitNumber; // How many k-items will be fully split int partialFitNumber = itemCount % fitNumber; // How many items will be created from the last k-item int partialCount = partialFitNumber == 0 ? 0 : 1; // How many k-items will be partially split (either 0 or 1 that is) int removedCount = TryRemovePresentItems(k, wholeCount + partialCount); if (removedCount > 0) { int removedWholeCount = Math.Min(removedCount, wholeCount); if (removedWholeCount != 0) { int created = SplitHelper(group, k, itemValue, removedWholeCount, fitNumber); createdCount += created; itemCount -= created; } if (removedCount - wholeCount > 0) { Debug.Assert(removedCount == wholeCount + partialCount && partialCount == 1, "Calculation problem in cutting solver"); int created = SplitHelper(group, k, itemValue, 1, partialFitNumber); createdCount += created; itemCount -= created; } } } return(createdCount); }
public void RemoveItemsCombined(MyInventoryBase inventory, DictionaryReader <MyDefinitionId, int> toRemove) { this.Clear(); foreach (KeyValuePair <MyDefinitionId, int> pair in toRemove) { int amount = 0; MyComponentGroupDefinition groupForComponent = MyDefinitionManager.Static.GetGroupForComponent(pair.Key, out amount); if (groupForComponent != null) { this.AddItem(groupForComponent.Id, amount, pair.Value); continue; } if ((MySessionComponentEquivalency.Static != null) && MySessionComponentEquivalency.Static.HasEquivalents(pair.Key)) { HashSet <MyDefinitionId> equivalents = MySessionComponentEquivalency.Static.GetEquivalents(pair.Key); if (equivalents == null) { continue; } int num2 = pair.Value; foreach (MyDefinitionId id in equivalents) { if (num2 <= 0) { break; } num2 -= (int)inventory.RemoveItemsOfType(num2, id, MyItemFlags.None, false); } continue; } inventory.RemoveItemsOfType(pair.Value, pair.Key, MyItemFlags.None, false); } inventory.CountItems(m_componentCounts); this.Solve(m_componentCounts); inventory.ApplyChanges(this.m_solution); }
public bool CanCombineItems(MyInventoryBase inventory, DictionaryReader <MyDefinitionId, int> items) { bool result = true; Clear(); inventory.CountItems(m_componentCounts); foreach (var item in items) { int itemValue = 0; int neededAmount = item.Value; MyComponentGroupDefinition group = null; group = MyDefinitionManager.Static.GetGroupForComponent(item.Key, out itemValue); if (group == null) { MyFixedPoint itemAmount; // Checking if this component is not provided by the group MyComponentSubstitutionDefinition substitutions; if (MyDefinitionManager.Static.TryGetComponentSubstitutionDefinition(item.Key, out substitutions)) { int providedAmount; if (!substitutions.IsProvidedByComponents(m_componentCounts, out providedAmount)) { result = false; break; } else if (providedAmount < neededAmount) { result = false; break; } } else if (!m_componentCounts.TryGetValue(item.Key, out itemAmount)) { result = false; break; } else if (itemAmount < neededAmount) { result = false; break; } } else { AddItem(group.Id, itemValue, neededAmount); } } if (result) { result &= Solve(m_componentCounts); } if (MyDebugDrawSettings.ENABLE_DEBUG_DRAW) { if (result == false) { MyRenderProxy.DebugDrawText2D(new Vector2(0.0f, 0.0f), "Can not build", Color.Red, 1.0f); } else { List <MyComponentChange> solution = null; GetSolution(out solution); float yCoord = 0.0f; foreach (var change in solution) { string text = ""; if (change.IsAddition()) { text += "+ " + change.Amount.ToString() + "x" + change.ToAdd.ToString(); MyRenderProxy.DebugDrawText2D(new Vector2(0.0f, yCoord), text, Color.Green, 1.0f); yCoord += 20.0f; } else if (change.IsRemoval()) { text += "- " + change.Amount.ToString() + "x" + change.ToRemove.ToString(); MyRenderProxy.DebugDrawText2D(new Vector2(0.0f, yCoord), text, Color.Red, 1.0f); yCoord += 20.0f; } else { text += "- " + change.Amount.ToString() + "x" + change.ToRemove.ToString(); MyRenderProxy.DebugDrawText2D(new Vector2(0.0f, yCoord), text, Color.Orange, 1.0f); yCoord += 20.0f; text = ""; text += "+ " + change.Amount.ToString() + "x" + change.ToAdd.ToString(); MyRenderProxy.DebugDrawText2D(new Vector2(0.0f, yCoord), text, Color.Orange, 1.0f); yCoord += 20.0f; } } } } return(result); }
private int TryCreatingItemsByMerge(MyComponentGroupDefinition group, int itemValue, int itemCount) { // Removal buffer is here so that the method does not do anything until it's clear that the operation can be successful List <int> removalBuffer = m_listAllocator.Allocate(); removalBuffer.Clear(); for (int i = 0; i <= group.GetComponentNumber(); ++i) { removalBuffer.Add(0); } int createdCount = 0; // Create the items one-by-one for (int i = 0; i < itemCount; ++i) { // What remains to be found to create this item int remainder = itemValue; // Fill this item with smaller items as long as possible for (int k = itemValue - 1; k >= 1; k--) { int amount = 0; if (m_presentItems.TryGetValue(k, out amount)) { int removeCount = Math.Min(remainder / k, amount); if (removeCount > 0) { remainder = remainder - k * removeCount; amount -= removeCount; removalBuffer[k] += removeCount; } } } // The remainder was not reduced by the remaining items, which means that we don't have any items left if (remainder == itemValue) { Debug.Assert(m_presentItems.Count == 0 || itemValue == 1, "There are still items present in the cutting solver, but they were not used in the solution!"); break; } // There are no more smaller items to fill the remainder. Try to split one of the larger ones if (remainder != 0) { for (int j = remainder + 1; j <= group.GetComponentNumber(); ++j) { int present = 0; m_presentItems.TryGetValue(j, out present); // If there is some present item that is not planned to be removed, use it if (present > removalBuffer[j]) { MyDefinitionId removedComponentId = group.GetComponentDefinition(j).Id; MyDefinitionId addedComponentId = group.GetComponentDefinition(j - remainder).Id; AddChangeToSolution(removedComponentId, addedComponentId, 1); int removed = TryRemovePresentItems(j, 1); AddPresentItems(j - remainder, 1); Debug.Assert(removed == 1); remainder = 0; break; } } } if (remainder == 0) { createdCount++; // Add the buffered removals of the smaller items here for (int k = 1; k <= group.GetComponentNumber(); ++k) { if (removalBuffer[k] > 0) { MyDefinitionId removedComponentId = group.GetComponentDefinition(k).Id; int removed = TryRemovePresentItems(k, removalBuffer[k]); Debug.Assert(removed == removalBuffer[k]); AddRemovalToSolution(removedComponentId, removalBuffer[k]); removalBuffer[k] = 0; // We need to clear the buffer for the next item } } } // The item could not be created and neither would be the others else if (remainder > 0) { break; } } m_listAllocator.Deallocate(removalBuffer); return(createdCount); }
public void RemoveItemsCombined(MyInventoryBase inventory, DictionaryReader <MyDefinitionId, int> toRemove) { Clear(); foreach (var material in toRemove) // rename material to component { int groupAmount = 0; MyComponentGroupDefinition group = MyDefinitionManager.Static.GetGroupForComponent(material.Key, out groupAmount); // The component does not belong to any component group => we are looking exactly for the given component if (group == null) { MyComponentSubstitutionDefinition substitutionDefinition = null; if (MyDefinitionManager.Static.TryGetComponentSubstitutionDefinition(material.Key, out substitutionDefinition)) { int amountToRemove = material.Value; foreach (var entry in substitutionDefinition.ProvidingComponents) { if (amountToRemove > 0) { var removed = inventory.RemoveItemsOfType(amountToRemove * entry.Value, entry.Key); amountToRemove -= (int)removed; } else { break; } } if (amountToRemove > 0) { var removed = inventory.RemoveItemsOfType(amountToRemove, material.Key); amountToRemove -= (int)removed; } } else { inventory.RemoveItemsOfType(material.Value, material.Key); continue; } } else { AddItem(group.Id, groupAmount, material.Value); } } inventory.CountItems(m_componentCounts); bool success = Solve(m_componentCounts); Debug.Assert(success, "Could not combine required items!"); inventory.ApplyChanges(m_solution); /*CheckUpdate(); * * m_remainder.Clear(); * foreach (var material in toRemove) * { * m_remainder.Add(material.Key, material.Value); * } * * bool success = true; * * m_cuttingSolver.Clear(); * foreach (var material in m_remainder) * { * int groupAmount = 0; * MyComponentGroupDefinition group = MyDefinitionManager.Static.GetGroupForComponent(material.Key, out groupAmount); * * // The component does not belong to any component group => we are looking exactly for the given component * if (group == null) * { * success &= RemoveItemsOfTypeInternal(material.Key, material.Value); * Debug.Assert(success, "Could not find the required component although we were permitted to build!"); * continue; * } * else * { * m_cuttingSolver.AddItem(group.Id, groupAmount, material.Value); * } * * m_componentCounts.Clear(); * CollectItems(m_componentCounts); * success &= m_cuttingSolver.Solve(m_componentCounts); * * List<MyComponentCombiner.ComponentChange> changes = null; * m_cuttingSolver.GetSolution(out changes); * foreach (var change in changes) * { * if (change.IsRemoval()) * { * success &= RemoveItemsOfTypeInternal(change.ToRemove, change.Amount); * Debug.Assert(success, "Could not remove compnents, although the solver told us it should be possible!"); * } * else if (change.IsChange()) * { * ComponentInfo cInfo = null; * m_componentInfos.TryGetValue(change.ToRemove, out cInfo); * Debug.Assert(cInfo != null, "Could not find a component in MyAreaInventory!"); * * if (cInfo == null) continue; * * for (int i = 0; i < change.Amount; ++i) * { * int dummy = 0; * long entityId = cInfo.RemoveComponent(1, out dummy); * if (entityId == 0) break; * * var grid = TryGetComponent(entityId); * if (grid == null) * { * break; * } * * SpawnRemainingData spawnData = new SpawnRemainingData(); * PrepareSpawnRemainingMaterial(grid, ref spawnData); * * grid.Physics.Enabled = false; * grid.SyncObject.SendCloseRequest(); * * spawnData.DefId = change.ToAdd; * SpawnRemainingMaterial(ref spawnData); * } * } * } * } * * return success;*/ }
private int TryCreatingItemsByMerge(MyComponentGroupDefinition group, int itemValue, int itemCount) { int num; List <int> item = this.m_listAllocator.Allocate(); item.Clear(); int num2 = 0; while (true) { if (num2 <= group.GetComponentNumber()) { item.Add(0); num2++; continue; } num = 0; int num3 = 0; while (true) { if (num3 >= itemCount) { break; } int num4 = itemValue; int key = itemValue - 1; while (true) { if (key >= 1) { int num6 = 0; if (this.m_presentItems.TryGetValue(key, out num6)) { int num7 = Math.Min(num4 / key, num6); if (num7 > 0) { num4 -= key * num7; num6 -= num7; List <int> list2 = item; int num8 = key; list2[num8] += num7; } } key--; continue; } if (num4 != itemValue) { if (num4 != 0) { for (int i = num4 + 1; i <= group.GetComponentNumber(); i++) { int num10 = 0; this.m_presentItems.TryGetValue(i, out num10); if (num10 > item[i]) { MyDefinitionId removedComponentId = group.GetComponentDefinition(i).Id; this.AddChangeToSolution(removedComponentId, group.GetComponentDefinition(i - num4).Id, 1); this.TryRemovePresentItems(i, 1); this.AddPresentItems(i - num4, 1); num4 = 0; break; } } } if (num4 == 0) { num++; for (int i = 1; i <= group.GetComponentNumber(); i++) { if (item[i] > 0) { MyDefinitionId id = group.GetComponentDefinition(i).Id; this.TryRemovePresentItems(i, item[i]); this.AddRemovalToSolution(id, item[i]); item[i] = 0; } } break; } if (num4 <= 0) { break; } } break; } num3++; } break; } this.m_listAllocator.Deallocate(item); return(num); }
public bool CanCombineItems(MyInventoryBase inventory, DictionaryReader <MyDefinitionId, int> items) { bool flag = true; this.Clear(); inventory.CountItems(m_componentCounts); foreach (KeyValuePair <MyDefinitionId, int> pair in items) { int amount = 0; int num2 = pair.Value; MyComponentGroupDefinition groupForComponent = null; groupForComponent = MyDefinitionManager.Static.GetGroupForComponent(pair.Key, out amount); if (groupForComponent != null) { this.AddItem(groupForComponent.Id, amount, num2); continue; } if ((MySessionComponentEquivalency.Static != null) && MySessionComponentEquivalency.Static.HasEquivalents(pair.Key)) { if (MySessionComponentEquivalency.Static.IsProvided(m_componentCounts, pair.Key, pair.Value)) { continue; } flag = false; } else { MyFixedPoint point; if (!m_componentCounts.TryGetValue(pair.Key, out point)) { flag = false; } else { if (point >= num2) { continue; } flag = false; } } break; } if (flag) { flag &= this.Solve(m_componentCounts); } if (MyDebugDrawSettings.ENABLE_DEBUG_DRAW) { if (!flag) { MyRenderProxy.DebugDrawText2D(new Vector2(0f, 0f), "Can not build", Color.Red, 1f, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP, false); } else { List <MyComponentChange> changes = null; this.GetSolution(out changes); float y = 0f; foreach (MyComponentChange change in changes) { string text = ""; if (change.IsAddition()) { string[] textArray1 = new string[] { text, "+ ", change.Amount.ToString(), "x", change.ToAdd.ToString() }; text = string.Concat(textArray1); MyRenderProxy.DebugDrawText2D(new Vector2(0f, y), text, Color.Green, 1f, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP, false); y += 20f; continue; } if (change.IsRemoval()) { string[] textArray2 = new string[] { text, "- ", change.Amount.ToString(), "x", change.ToRemove.ToString() }; text = string.Concat(textArray2); MyRenderProxy.DebugDrawText2D(new Vector2(0f, y), text, Color.Red, 1f, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP, false); y += 20f; continue; } string[] textArray3 = new string[] { text, "- ", change.Amount.ToString(), "x", change.ToRemove.ToString() }; text = string.Concat(textArray3); MyRenderProxy.DebugDrawText2D(new Vector2(0f, y), text, Color.Orange, 1f, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP, false); y += 20f; text = ""; string[] textArray4 = new string[] { text, "+ ", change.Amount.ToString(), "x", change.ToAdd.ToString() }; text = string.Concat(textArray4); MyRenderProxy.DebugDrawText2D(new Vector2(0f, y), text, Color.Orange, 1f, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP, false); y += 20f; } } } return(flag); }