Example #1
0
        public BaseRewardBag() : base()
        {
            Hue = Reward.RewardBagHue();

            while (Items.Count < ItemAmount)
            {
                if (0.05 > Utility.RandomDouble())                   // check
                {
                    DropItem(Loot.RandomTalisman());
                }
                else
                {
                    switch (Utility.Random(4))
                    {
                    case 0: DropItem(Reward.Armor()); break;

                    case 1: DropItem(Reward.RangedWeapon()); break;

                    case 2: DropItem(Reward.Weapon()); break;

                    case 3: DropItem(Reward.Jewlery()); break;
                    }
                }
            }
        }
Example #2
0
        public BaseMuseumBag()
        {
            Hue = Reward.RewardBagHue();

            DropItem(new Gold(GoldAmount + Utility.Random(1000)));
            DropItem(TerMurBook.ConstructRandom());
        }
Example #3
0
        public BaseRewardBag()
        {
            Hue = Reward.RewardBagHue();

            for (int i = 0; i < ItemAmount; i++)
            {
                if (0.05 > Utility.RandomDouble())                   // check
                {
                    DropItem(new RandomTalisman());
                }
                else
                {
                    DropItem(Reward.RandomItem(Utility.RandomMinMax(MinProperties, MaxProperties), MinIntensity, MaxIntensity));
                }
            }
        }
Example #4
0
        public override void GiveRewards()
        {
            base.GiveRewards();

            Bag bag = new Bag();

            bag.Hue = BaseReward.RewardBagHue();

            for (int i = 0; i < 2; i++)
            {
                Item gem = Loot.RandomGem();
                gem.Amount = 5;
                bag.DropItem(gem);
            }

            for (int i = 0; i < 3; i++)
            {
                bag.DropItem(BaseReward.RandomItem(Utility.RandomMinMax(1, 3), 10, 70));
            }

            Owner.SendLocalizedMessage(1074360, "#1023702");               // You receive a reward: bag
            Owner.AddToBackpack(bag);
        }