// Move direction. // Change the starting position on a direction. public override R2CircularDirection translate(int coordinateSystemDirection, float amount) { R2CircularDirection initialDirection = new R2CircularDirection(new R2Point(StartingPoint), Direction, SharedDirection.DirectionLength, SharedDirection.Divisor, canShootList, Duration); float finalX = initialDirection.StartingPoint.GetAxisAt(0); float finalY = initialDirection.StartingPoint.GetAxisAt(1); R2Direction <R2CircularDirection, CircularLinkedList <R2Point>, CircularDirection <R2CircularDirection, R2Point> > .Translate(coordinateSystemDirection, amount, finalX, finalY); return(new R2CircularDirection(new R2Point(finalX, finalY, initialDirection.StartingPoint.CanShoot), Direction, SharedDirection.DirectionLength, SharedDirection.Divisor, CanShoot, Duration)); }
// Move a direction along one of the eight possible directions. public R2CDirection Translate(int coordinateSystemDirection, float amaunt) { return(new R2CDirection(directionHelper.Translate(coordinateSystemDirection, amaunt))); }