// Will always return true for a two dimensional direction.
 public override bool IsDirectionDimensionCorrect()
 {
     return(R2Direction <R2CircularDirection, CircularLinkedList <R2Point>,
                         CircularDirection <R2CircularDirection, R2Point> > .IsDirectionDimensionCorrect(Dimension));
 }
Example #2
0
 // Will always return true for a two dimensional direction.
 public override bool IsDirectionDimensionCorrect()
 {
     return(R2Direction <R2NonCircularDirection, DoubleLinkedList <R2Point>,
                         NonCircularDirection <R2NonCircularDirection, R2Point> > .IsDirectionDimensionCorrect(dimension));
 }