// Will always return true for a two dimensional direction. public override bool IsDirectionDimensionCorrect() { return(R2Direction <R2CircularDirection, CircularLinkedList <R2Point>, CircularDirection <R2CircularDirection, R2Point> > .IsDirectionDimensionCorrect(Dimension)); }
// Will always return true for a two dimensional direction. public override bool IsDirectionDimensionCorrect() { return(R2Direction <R2NonCircularDirection, DoubleLinkedList <R2Point>, NonCircularDirection <R2NonCircularDirection, R2Point> > .IsDirectionDimensionCorrect(dimension)); }