public override void OnEnterCombat(ObjNPC npc) { npc.BornPosition = npc.GetPosition(); npc.BornDirection = npc.GetDirection(); //保存下进入战斗时的位置,距离这个位置太远了就要回家 mBackPosition = npc.GetPosition(); //获得目标 var enemy = npc.Scene.FindCharacter(npc.LastEnemyId); if (null != enemy) { npc.TurnFaceTo(enemy.GetPosition()); } npc.BroadcastDirection(); //保存普攻数据 if (-1 != npc.NormalSkillId) { mTableNormalSkill = Table.GetSkill(npc.NormalSkillId); //计算普攻技能距离 mSkillDistance = SkillManager.GetSkillDistance((SkillTargetType)mTableNormalSkill.TargetType, mTableNormalSkill.TargetParam); //上来先来个cd,要不攻击者一攻击怪一瞬间怪就反击 GenNextNormalAttackTime(); } mNoMoveTime = 0; }
public override void OnEnterCombat(ObjNPC npc) { base.OnEnterCombat(npc); npc.BornPosition = npc.GetPosition(); npc.BornDirection = npc.GetDirection(); //保存下进入战斗时的位置,距离这个位置太远了就要回家 mBackPosition = npc.GetPosition(); }