Example #1
0
        private List <Vector3D> GetBestPathFromManagers(MyPlanet planet, Vector3D initialPosition, Vector3D targetPosition)
        {
            bool                    flag;
            List <Vector3D>         list;
            Vector3D?               nullable;
            List <MyNavmeshManager> list2 = (from m in this.m_planetManagers[planet]
                                             where m.ContainsPosition(initialPosition)
                                             select m).ToList <MyNavmeshManager>();

            if (list2.Count <= 0)
            {
                nullable = null;
                this.CreateManager(initialPosition, nullable).TilesToGenerate(initialPosition, targetPosition);
                return(new List <Vector3D>());
            }
            using (List <MyNavmeshManager> .Enumerator enumerator = list2.GetEnumerator())
            {
                while (true)
                {
                    if (!enumerator.MoveNext())
                    {
                        break;
                    }
                    MyNavmeshManager current = enumerator.Current;
                    if (current.ContainsPosition(targetPosition) && (current.GetPathPoints(initialPosition, targetPosition, out list, out flag) || !flag))
                    {
                        return(list);
                    }
                }
            }
            MyNavmeshManager manager  = null;
            double           maxValue = double.MaxValue;

            foreach (MyNavmeshManager manager3 in list2)
            {
                double num2 = (manager3.Center - initialPosition).LengthSquared();
                if (maxValue > num2)
                {
                    maxValue = num2;
                    manager  = manager3;
                }
            }
            if (((!manager.GetPathPoints(initialPosition, targetPosition, out list, out flag) & flag) && (list.Count <= 2)) && (maxValue > this.MIN_NAVMESH_MANAGER_SQUARED_DISTANCE))
            {
                double num3 = (initialPosition - targetPosition).LengthSquared();
                if (((manager.Center - targetPosition).LengthSquared() - num3) > this.MIN_NAVMESH_MANAGER_SQUARED_DISTANCE)
                {
                    nullable = null;
                    this.CreateManager(initialPosition, nullable).TilesToGenerate(initialPosition, targetPosition);
                }
            }
            return(list);
        }
Example #2
0
        private MyNavmeshManager CreateManager(Vector3D center, Vector3D?forwardDirection = new Vector3D?())
        {
            if (forwardDirection == null)
            {
                Vector3D v = -Vector3D.Normalize(MyGravityProviderSystem.CalculateTotalGravityInPoint(center));
                forwardDirection = new Vector3D?(Vector3D.CalculatePerpendicularVector(v));
            }
            int tileSize          = 0x10;
            MyNavmeshManager item = new MyNavmeshManager(this, center, forwardDirection.Value, tileSize, 70, 0x19, this.GetRecastOptions(null))
            {
                DrawNavmesh = this.m_drawNavmesh
            };

            this.m_planetManagers[item.Planet].Add(item);
            return(item);
        }
        /// <summary>
        /// Creates a new manager centered in targetPosition and adds it to the list of managers
        /// </summary>
        /// <param name="initialPosition"></param>
        /// <param name="targetPosition"></param>
        private MyNavmeshManager CreateManager(Vector3D center, Vector3D?forwardDirection = null)
        {
            //TODO: Will this work badly with Artifical Gravity?
            if (!forwardDirection.HasValue)
            {
                Vector3D gravityVector = -Vector3D.Normalize(GameSystems.MyGravityProviderSystem.CalculateTotalGravityInPoint(center));
                forwardDirection = Vector3D.CalculatePerpendicularVector(gravityVector);
            }

            int tileSize      = TILE_SIZE;
            int tileHeight    = TILE_HEIGHT;
            int tileLineCount = TILE_LINE_COUNT;

            //TODO: this must receive the agent that is requesting a path so the options are setting appropriately
            var recastOptions = GetRecastOptions(null);
            //TODO: For now, it creates a manager with both points inside, if possible... Is this the best way?
            MyNavmeshManager manager = new MyNavmeshManager(this, center, forwardDirection.Value, tileSize, tileHeight, tileLineCount, recastOptions);

            //TODO: If a character has specific options for navmesh generation, there should be different manager lists for each character type
            manager.DrawNavmesh = m_drawNavmesh;

            m_planetManagers[manager.Planet].Add(manager);
            return(manager);
        }
        /// <summary>
        /// Returns the best path from managers according to both initial and target positions
        /// </summary>
        /// <param name="planet"></param>
        /// <param name="initialPosition"></param>
        /// <param name="targetPosition"></param>
        /// <returns></returns>
        private List <Vector3D> GetBestPathFromManagers(MyPlanet planet, Vector3D initialPosition, Vector3D targetPosition)
        {
            bool            noTilesToGenerated, pathContainsTarget;
            List <Vector3D> pathPoints;

            var managersContainingInitialPosition = m_planetManagers[planet].Where(m => m.ContainsPosition(initialPosition)).ToList();

            if (managersContainingInitialPosition.Count > 0)
            {
                //TODO: Check if a manager has both positions
                // In that case, if the returned path is final, check if the last position is reached
                foreach (var manager in managersContainingInitialPosition)
                {
                    if (manager.ContainsPosition(targetPosition))
                    {
                        pathContainsTarget = manager.GetPathPoints(initialPosition, targetPosition, out pathPoints, out noTilesToGenerated);
                        //TODO: if there is path to target
                        if (pathContainsTarget || !noTilesToGenerated)
                        {
                            return(pathPoints);
                        }
                    }
                }

                // Choose the manager that is closer to the initial position
                MyNavmeshManager closestManager   = null;
                double           smallestDistance = double.MaxValue;
                foreach (var manager in managersContainingInitialPosition)
                {
                    double distanceToInitialPosition = (manager.Center - initialPosition).LengthSquared();
                    if (smallestDistance > distanceToInitialPosition)
                    {
                        smallestDistance = distanceToInitialPosition;
                        closestManager   = manager;
                    }
                }

                pathContainsTarget = closestManager.GetPathPoints(initialPosition, targetPosition, out pathPoints, out noTilesToGenerated);
                //if (!finalPath || pathPoints.Count >= 2)
                //   return pathPoints;

                // It's the final path (all needed tiles generated)
                if (!pathContainsTarget && noTilesToGenerated && pathPoints.Count <= 2 && smallestDistance > MIN_NAVMESH_MANAGER_SQUARED_DISTANCE)
                {
                    var currentPositionDistanceToTarget = (initialPosition - targetPosition).LengthSquared();
                    var currentManagerDistanceToTarget  = (closestManager.Center - targetPosition).LengthSquared();
                    // Generates new manager if the one available is far enough
                    if (currentManagerDistanceToTarget - currentPositionDistanceToTarget > MIN_NAVMESH_MANAGER_SQUARED_DISTANCE)
                    {
                        ProfilerShort.Begin("MyRDPathfinding.CreateManager2");
                        var manager = CreateManager(initialPosition);
                        manager.TilesToGenerate(initialPosition, targetPosition);
                        ProfilerShort.End();
                    }
                }

                return(pathPoints);
            }
            else
            // No manager contains the initial position, bummer....
            {
                ProfilerShort.Begin("MyRDPathfinding.CreateManager1");
                var manager = CreateManager(initialPosition);
                manager.TilesToGenerate(initialPosition, targetPosition);
                ProfilerShort.End();

                return(new List <Vector3D>());
            }
        }