public WorldGen() { var worldWidth = 1000; var worldHeight = 1000; WorldMap = new Console(worldWidth, worldHeight); for (int i = 0; i <= WorldMap.Height; i++) { for (int j = 0; j <= WorldMap.Width; j++) { if (i % 8 == 0 && i > 0 && j % 8 == 0 && j > 0) { WorldMap.DrawBox(new Microsoft.Xna.Framework.Rectangle(j, i, 5, 5), new Cell(Color.White, Color.DarkGray, 0)); } } } System.Console.WriteLine(WorldMap.GetCells(new Microsoft.Xna.Framework.Rectangle(1, 1, 20, 20))); }