public void CameraIntroFinished() { CameraIntroComplete = true; PlayerSplineMoveScript.Stop(); PlayerSplineMoveScript.enabled = false; Debug.Log("CameraIntroFinished() called "); }
static int Stop(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); SWS.splineMove obj = (SWS.splineMove)ToLua.CheckObject <SWS.splineMove>(L, 1); obj.Stop(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }