private void OnButtonEvent(bool isForce, object obj) { if (!isForce && ((CriticalSection.GetActive() & this.CSMask) != (CriticalSections)0 || UnityEngine.Object.op_Inequality((UnityEngine.Object)HomeWindow.Current, (UnityEngine.Object)null) && HomeWindow.Current.IsSceneChanging)) { return; } if (this.DoLock) { ButtonEvent.Lock(this.LockKey); } FlowNode_ButtonEvent.currentValue = obj; this.ActivateOutputLinks(1); }
public override void OnActivate(int pinID) { switch (pinID) { case 1: ButtonEvent.Lock(this.LockKey); break; case 2: ButtonEvent.UnLock(this.LockKey); break; case 3: ButtonEvent.ResetLock(this.LockKey); break; case 4: ButtonEvent.Reset(); break; } this.ActivateOutputLinks(10); }
public static void Lock() { ButtonEvent.Lock("system"); }
private void Initalize() { if (this.IsInialize) { this.RefreshIcons(true); if (this.IsFinishedBonus) { return; } ButtonEvent.Lock("gacha_initialize"); FlowNode_GameObject.ActivateOutputLinks((Component)this, 60); } else { if (GachaResultData.drops == null) { return; } if (GachaResultData.IsRedrawGacha) { GlobalEvent.Invoke("DISABLE_HOME_BUTTON", (object)this); } this.mRequest = (GachaRequestParam)null; GachaRequestParam dataOfClass = DataSource.FindDataOfClass <GachaRequestParam>(((Component)this).get_gameObject(), (GachaRequestParam)null); if (dataOfClass != null) { this.mRequest = dataOfClass; } this.SetDetailActiveStatus(false); this.is_gift = this.CheckIsGiftData(GachaResultData.drops); for (int index = 0; index < GachaResultData.drops.Length; ++index) { if (GachaResultData.drops[index].type == GachaDropData.Type.Unit) { MonoSingleton <GameManager> .Instance.Player.UpdateUnitTrophyStates(false); break; } } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.m_OnemoreBtn, (UnityEngine.Object)null)) { this.RefreshGachaCostObject(((Component)this.m_OnemoreBtn).get_gameObject()); ((Component)this.m_OnemoreBtn).get_gameObject().SetActive(GachaResultData.UseOneMore && !GachaResultData.IsRedrawGacha); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.m_BonusBtn, (UnityEngine.Object)null)) { ((Component)this.m_BonusBtn).get_gameObject().SetActive(GachaResultData.dropMails != null && GachaResultData.dropMails.Length > 0); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.m_RedrawBtn, (UnityEngine.Object)null)) { SerializeValueBehaviour component = (SerializeValueBehaviour)((Component)this.m_RedrawBtn).GetComponent <SerializeValueBehaviour>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null)) { GameObject gameObject = component.list.GetGameObject("option"); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)gameObject, (UnityEngine.Object)null)) { gameObject.SetActive(GachaResultData.IsPending); } Text uiLabel = component.list.GetUILabel("txt_count"); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)uiLabel, (UnityEngine.Object)null)) { string empty; if (GachaResultData.IsPending) { empty = LocalizedText.Get("sys.GACHA_REDRAW_COUNT_LIMIT", new object[1] { (object)GachaResultData.RedrawRest }); } else { empty = string.Empty; } string str = empty; uiLabel.set_text(str); } } ((Component)this.m_RedrawBtn).get_gameObject().SetActive(GachaResultData.IsRedrawGacha); ((Selectable)this.m_RedrawBtn).set_interactable(GachaResultData.IsPending && GachaResultData.RedrawRest > 0); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.m_DefaultBtn, (UnityEngine.Object)null)) { SerializeValueBehaviour component = (SerializeValueBehaviour)((Component)this.m_DefaultBtn).GetComponent <SerializeValueBehaviour>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null)) { component.list.GetUILabel("text").set_text(!GachaResultData.IsPending ? LocalizedText.Get("sys.BTN_GACHA_OK") : LocalizedText.Get("sys.BTN_DECIDE_CONFIRM")); } } this.Refresh(); this.m_inialize = true; } }